From 427afd5828346f032fbee7f9b2ccb216c596b129 Mon Sep 17 00:00:00 2001 From: Spoike Date: Sun, 30 Sep 2018 03:38:26 +0000 Subject: [PATCH] That define apparently doesn't exist in all versions of glext.h git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5315 fc73d0e0-1445-4013-8a0c-d673dee63da5 --- engine/gl/gl_backend.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/engine/gl/gl_backend.c b/engine/gl/gl_backend.c index da9bb380c..0c5052cdf 100644 --- a/engine/gl/gl_backend.c +++ b/engine/gl/gl_backend.c @@ -5384,9 +5384,9 @@ static void GLBE_SubmitMeshesSortList(batch_t *sortlist) continue; if ((bs->flags&SHADER_HASPORTAL) && shaderstate.mode != BEM_DEPTHONLY && gl_config.arb_depth_clamp) { //this little bit of code is meant to prevent issues when the near clip plane intersects the portal surface, allowing us to be that little bit closer to the portal. - qglEnable(GL_DEPTH_CLAMP); + qglEnable(GL_DEPTH_CLAMP_ARB); GLBE_SubmitBatch(batch); - qglDisable(GL_DEPTH_CLAMP); + qglDisable(GL_DEPTH_CLAMP_ARB); continue; } }