diff --git a/engine/gl/gl_backend.c b/engine/gl/gl_backend.c index da9bb380c..0c5052cdf 100644 --- a/engine/gl/gl_backend.c +++ b/engine/gl/gl_backend.c @@ -5384,9 +5384,9 @@ static void GLBE_SubmitMeshesSortList(batch_t *sortlist) continue; if ((bs->flags&SHADER_HASPORTAL) && shaderstate.mode != BEM_DEPTHONLY && gl_config.arb_depth_clamp) { //this little bit of code is meant to prevent issues when the near clip plane intersects the portal surface, allowing us to be that little bit closer to the portal. - qglEnable(GL_DEPTH_CLAMP); + qglEnable(GL_DEPTH_CLAMP_ARB); GLBE_SubmitBatch(batch); - qglDisable(GL_DEPTH_CLAMP); + qglDisable(GL_DEPTH_CLAMP_ARB); continue; } }