diff --git a/engine/client/cl_input.c b/engine/client/cl_input.c index 02df09ef6..12c388e28 100644 --- a/engine/client/cl_input.c +++ b/engine/client/cl_input.c @@ -1737,8 +1737,8 @@ void CL_SendCmd (double frametime, qboolean mainloop) if (!fullsend || !msecstouse) return; // when we're actually playing we try to match netfps exactly to avoid gameplay problems - if (msecstouse > 127) - Con_Printf("%i\n", msecstouse, msecs); +// if (msecstouse > 127) +// Con_Printf("%i\n", msecstouse, msecs); #ifdef NQPROT if (cls.protocol != CP_NETQUAKE || cls.netchan.nqreliable_allowed)