Fixed off-by-one that'll totally fix model issues, especially on OpenBSD.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5506 fc73d0e0-1445-4013-8a0c-d673dee63da5
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parent
07ac8fd047
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3d55513a48
1 changed files with 5 additions and 5 deletions
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@ -935,7 +935,7 @@ void GLBE_RenderShadowBuffer(unsigned int numverts, int vbo, vecV_t *verts, unsi
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shaderstate.lastuniform = shaderstate.allblackshader.glsl.handle;
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shaderstate.lastuniform = shaderstate.allblackshader.glsl.handle;
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GL_SelectEBO(ibo);
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GL_SelectEBO(ibo);
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qglDrawRangeElements(GL_TRIANGLES, 0, numverts, numindicies, GL_INDEX_TYPE, indicies);
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qglDrawRangeElements(GL_TRIANGLES, 0, numverts - 1, numindicies, GL_INDEX_TYPE, indicies);
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}
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}
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else
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else
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{
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{
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@ -944,7 +944,7 @@ void GLBE_RenderShadowBuffer(unsigned int numverts, int vbo, vecV_t *verts, unsi
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//draw cached world shadow mesh
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//draw cached world shadow mesh
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GL_SelectEBO(ibo);
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GL_SelectEBO(ibo);
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qglDrawRangeElements(GL_TRIANGLES, 0, numverts, numindicies, GL_INDEX_TYPE, indicies);
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qglDrawRangeElements(GL_TRIANGLES, 0, numverts - 1, numindicies, GL_INDEX_TYPE, indicies);
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}
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}
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RQuantAdd(RQUANT_DRAWS, 1);
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RQuantAdd(RQUANT_DRAWS, 1);
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RQuantAdd(RQUANT_SHADOWINDICIES, numindicies);
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RQuantAdd(RQUANT_SHADOWINDICIES, numindicies);
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@ -3105,7 +3105,7 @@ static void BE_SubmitMeshChain(qboolean usetesselation)
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{
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{
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GL_SelectEBO(shaderstate.sourcevbo->indicies.gl.vbo);
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GL_SelectEBO(shaderstate.sourcevbo->indicies.gl.vbo);
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mesh = shaderstate.meshes[0];
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mesh = shaderstate.meshes[0];
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qglDrawRangeElements(batchtype, mesh->vbofirstvert, mesh->vbofirstvert+mesh->numvertexes, mesh->numindexes, GL_INDEX_TYPE, (index_t*)shaderstate.sourcevbo->indicies.gl.addr + mesh->vbofirstelement);
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qglDrawRangeElements(batchtype, mesh->vbofirstvert, mesh->vbofirstvert+mesh->numvertexes - 1, mesh->numindexes, GL_INDEX_TYPE, (index_t*)shaderstate.sourcevbo->indicies.gl.addr + mesh->vbofirstelement);
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RQuantAdd(RQUANT_DRAWS, 1);
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RQuantAdd(RQUANT_DRAWS, 1);
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RQuantAdd(RQUANT_PRIMITIVEINDICIES, mesh->numindexes);
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RQuantAdd(RQUANT_PRIMITIVEINDICIES, mesh->numindexes);
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return;
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return;
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@ -3140,7 +3140,7 @@ static void BE_SubmitMeshChain(qboolean usetesselation)
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for (starti = 0; starti < mesh->numindexes; )
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for (starti = 0; starti < mesh->numindexes; )
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ilst[endi++] = mesh->vbofirstvert + mesh->indexes[starti++];
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ilst[endi++] = mesh->vbofirstvert + mesh->indexes[starti++];
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}
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}
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qglDrawRangeElements(batchtype, startv, endv, endi, GL_INDEX_TYPE, ilst);
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qglDrawRangeElements(batchtype, startv, endv - 1, endi, GL_INDEX_TYPE, ilst);
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RQuantAdd(RQUANT_DRAWS, 1);
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RQuantAdd(RQUANT_DRAWS, 1);
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RQuantAdd(RQUANT_PRIMITIVEINDICIES, endi);
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RQuantAdd(RQUANT_PRIMITIVEINDICIES, endi);
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}
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}
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@ -3263,7 +3263,7 @@ static void BE_SubmitMeshChain(qboolean usetesselation)
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break;
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break;
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}
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}
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}
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}
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qglDrawRangeElements(batchtype, startv, endv, endi-starti, GL_INDEX_TYPE, (index_t*)shaderstate.sourcevbo->indicies.gl.addr + starti);
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qglDrawRangeElements(batchtype, startv, endv - 1, endi-starti, GL_INDEX_TYPE, (index_t*)shaderstate.sourcevbo->indicies.gl.addr + starti);
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RQuantAdd(RQUANT_DRAWS, 1);
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RQuantAdd(RQUANT_DRAWS, 1);
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RQuantAdd(RQUANT_PRIMITIVEINDICIES, endi-starti);
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RQuantAdd(RQUANT_PRIMITIVEINDICIES, endi-starti);
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}
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}
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