New scoreboard stuff. scr_scoreboard_newstyle for a facelift, scr_scoreboard_teamscores for more info during teamplay. Both set to 1 as default. TODO: Alpha parameter in Draw_Fill(), sort players according to team and frags, not only frags.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2699 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Molgrum 2007-10-02 16:00:38 +00:00
parent c52dd5c291
commit 3b66c049a1

View file

@ -24,9 +24,11 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
extern cvar_t hud_tracking_show; extern cvar_t hud_tracking_show;
cvar_t scr_scoreboard_drawtitle = SCVAR("scr_scoreboard_drawtitle", "1"); cvar_t scr_scoreboard_drawtitle = SCVAR("scr_scoreboard_drawtitle", "1");
cvar_t scr_scoreboard_showfrags = SCVAR("scr_scoreboard_showfrags", "0");
cvar_t scr_scoreboard_titleseperator = SCVAR("scr_scoreboard_titleseperator", "1");
cvar_t scr_scoreboard_forcecolors = SCVAR("scr_scoreboard_forcecolors", "0"); //damn americans cvar_t scr_scoreboard_forcecolors = SCVAR("scr_scoreboard_forcecolors", "0"); //damn americans
cvar_t scr_scoreboard_newstyle = SCVAR("scr_scoreboard_newstyle", "1"); // New scoreboard style ported from Electro, by Molgrum
cvar_t scr_scoreboard_showfrags = SCVAR("scr_scoreboard_showfrags", "0");
cvar_t scr_scoreboard_teamscores = SCVAR("scr_scoreboard_teamscores", "1");
cvar_t scr_scoreboard_titleseperator = SCVAR("scr_scoreboard_titleseperator", "1");
//=========================================== //===========================================
//rogue changed and added defines //rogue changed and added defines
@ -788,6 +790,12 @@ Tab key down
*/ */
void Sbar_ShowScores (void) void Sbar_ShowScores (void)
{ {
if (scr_scoreboard_teamscores.value)
{
Sbar_ShowTeamScores();
return;
}
if (sb_showscores) if (sb_showscores)
return; return;
@ -809,6 +817,12 @@ Tab key up
*/ */
void Sbar_DontShowScores (void) void Sbar_DontShowScores (void)
{ {
if (scr_scoreboard_teamscores.value)
{
Sbar_DontShowTeamScores();
return;
}
sb_showscores = false; sb_showscores = false;
sb_updates = 0; sb_updates = 0;
@ -985,9 +999,11 @@ void Sbar_Start (void) //if one of these fails, skip the entire status bar.
void Sbar_Init (void) void Sbar_Init (void)
{ {
Cvar_Register(&scr_scoreboard_drawtitle, "Scoreboard settings"); Cvar_Register(&scr_scoreboard_drawtitle, "Scoreboard settings");
Cvar_Register(&scr_scoreboard_showfrags, "Scoreboard settings");
Cvar_Register(&scr_scoreboard_titleseperator, "Scoreboard settings");
Cvar_Register(&scr_scoreboard_forcecolors, "Scoreboard settings"); Cvar_Register(&scr_scoreboard_forcecolors, "Scoreboard settings");
Cvar_Register(&scr_scoreboard_newstyle, "Scoreboard settings");
Cvar_Register(&scr_scoreboard_showfrags, "Scoreboard settings");
Cvar_Register(&scr_scoreboard_teamscores, "Scoreboard settings");
Cvar_Register(&scr_scoreboard_titleseperator, "Scoreboard settings");
Cmd_AddCommand ("+showscores", Sbar_ShowScores); Cmd_AddCommand ("+showscores", Sbar_ShowScores);
Cmd_AddCommand ("-showscores", Sbar_DontShowScores); Cmd_AddCommand ("-showscores", Sbar_DontShowScores);
@ -2093,11 +2109,6 @@ ping time frags name
}) })
#define COLUMN_FRAGS COLUMN(frags, 5*8, \ #define COLUMN_FRAGS COLUMN(frags, 5*8, \
{ \ { \
top = Sbar_TopColour(s); \
bottom = Sbar_BottomColour(s); \
top = Sbar_ColorForMap (top); \
bottom = Sbar_ColorForMap (bottom); \
\
if (s->spectator) \ if (s->spectator) \
{ \ { \
if (cl.teamplay) \ if (cl.teamplay) \
@ -2161,7 +2172,6 @@ void Sbar_DeathmatchOverlay (int start)
{ {
mpic_t *pic; mpic_t *pic;
int i, k, l; int i, k, l;
int top, bottom;
int x, y, f; int x, y, f;
char num[12]; char num[12];
player_info_t *s; player_info_t *s;
@ -2169,7 +2179,7 @@ void Sbar_DeathmatchOverlay (int start)
int minutes; int minutes;
int skip = 10; int skip = 10;
int showcolumns; int showcolumns;
int startx; int startx, rank_width;
if (largegame) if (largegame)
skip = 8; skip = 8;
@ -2199,7 +2209,7 @@ void Sbar_DeathmatchOverlay (int start)
} }
// scores // scores
Sbar_SortFrags (true); Sbar_SortFrags(true);
// draw the text // draw the text
l = scoreboardlines; l = scoreboardlines;
@ -2209,12 +2219,17 @@ void Sbar_DeathmatchOverlay (int start)
else else
y = 24; y = 24;
if (scr_scoreboard_newstyle.value)
{
// Electro's scoreboard eyecandy: Increase to fit the new scoreboard
y += 8;
}
showcolumns = 0; showcolumns = 0;
//we use startx here as the total width rank_width = 0;
startx = 0;
#define COLUMN(title, cwidth, code) if (startx+(cwidth)+8 <= vid.width) {showcolumns |= (1<<COLUMN##title); startx += cwidth+8;} #define COLUMN(title, cwidth, code) if (rank_width+(cwidth)+8 <= vid.width) {showcolumns |= (1<<COLUMN##title); rank_width += cwidth+8;}
//columns are listed here in priority order (if the screen is too narrow, later ones will be hidden) //columns are listed here in priority order (if the screen is too narrow, later ones will be hidden)
COLUMN_NAME COLUMN_NAME
COLUMN_PING COLUMN_PING
@ -2244,26 +2259,62 @@ void Sbar_DeathmatchOverlay (int start)
} }
#undef COLUMN #undef COLUMN
startx = (vid.width-startx)/2; startx = (vid.width-rank_width)/2;
if (scr_scoreboard_newstyle.value)
{
// Electro's scoreboard eyecandy: Draw top border
Draw_Fill(startx - 3, y - 1, rank_width - 1, 1, 0);
// Electro's scoreboard eyecandy: Draw the title row background
Draw_Fill(startx - 2, y, rank_width - 3, 9, 1);
}
x = startx; x = startx;
#define COLUMN(title, width, code) if (showcolumns & (1<<COLUMN##title)) {Draw_FunString(x, y, #title); x += width+8;} #define COLUMN(title, width, code) if (showcolumns & (1<<COLUMN##title)) {Draw_FunString(x, y, #title); x += width+8;}
ALLCOLUMNS ALLCOLUMNS
#undef COLUMN #undef COLUMN
y += 8; y += 8;
if (scr_scoreboard_titleseperator.value) if (scr_scoreboard_titleseperator.value && !scr_scoreboard_newstyle.value)
{ {
x = startx; x = startx;
#define COLUMN(title, width, code) if (showcolumns & (1<<COLUMN##title)) {Draw_String(x, y, "\x1d"); for (i = 8; i < width-8; i+= 8) Draw_String(x+i, y, "\x1e"); Draw_String(x+i, y, "\x1f"); x += width+8;} #define COLUMN(title, width, code) \
if (showcolumns & (1<<COLUMN##title)) \
{ \
Draw_String(x, y, "\x1d"); \
for (i = 8; i < width-8; i+= 8) \
Draw_String(x+i, y, "\x1e"); \
Draw_String(x+i, y, "\x1f"); \
x += width+8; \
}
ALLCOLUMNS ALLCOLUMNS
#undef COLUMN #undef COLUMN
y += 8; y += 8;
} }
y -= skip; y -= skip;
if (scr_scoreboard_newstyle.value)
{
// Electro's scoreboard eyecandy: Draw top border (under header)
Draw_Fill (startx - 3, y + 11, rank_width - 1, 1, 0);
// Electro's scoreboard eyecandy: Don't go over the black border, move the rest down
y += 2;
// Electro's scoreboard eyecandy: Draw left border
Draw_Fill (startx - 3, y - 1, 1, 10, 0);
// Electro's scoreboard eyecandy: Draw right border
Draw_Fill (startx - 3 + rank_width - 2, y - 1, 1, 10, 0);
}
for (i = 0; i < scoreboardlines; i++) for (i = 0; i < scoreboardlines; i++)
{ {
char team[5];
int top, bottom;
// TODO: Sort players so that the leading teams are drawn first
k = fragsort[i]; k = fragsort[i];
s = &cl.players[k]; s = &cl.players[k];
if (!s->name[0]) if (!s->name[0])
@ -2273,12 +2324,52 @@ void Sbar_DeathmatchOverlay (int start)
if (y > vid.height-10) if (y > vid.height-10)
break; break;
// Electro's scoreboard eyecandy: Moved this up here for usage with the row background color
top = Sbar_TopColour(s);
bottom = Sbar_BottomColour(s);
top = Sbar_ColorForMap (top);
bottom = Sbar_ColorForMap (bottom);
if (scr_scoreboard_newstyle.value)
{
// Electro's scoreboard eyecandy: Render the main background transparencies behind players row
// TODO: Alpha values on the background
if ((cl.teamplay) && (!s->spectator))
{
int background_color;
// Electro's scoreboard eyecandy: red vs blue are common teams, force the colours
Q_strncpyz (team, Info_ValueForKey(s->userinfo, "team"), sizeof(team));
if (!(strcmp("red", team)))
background_color = 72; // forced red
else if (!(strcmp("blue", team)))
background_color = 216; // forced blue
else
background_color = bottom - 1;
Draw_Fill (startx - 2, y, rank_width - 3, skip, background_color);
}
else
Draw_Fill (startx - 2, y, rank_width - 3, skip, 2);
Draw_Fill (startx - 3, y, 1, skip, 0); // Electro - Border - Left
Draw_Fill (startx - 3 + rank_width - 2, y, 1, skip, 0); // Electro - Border - Right
}
x = startx; x = startx;
#define COLUMN(title, width, code) if (showcolumns & (1<<COLUMN##title)) {code x += width+8;} #define COLUMN(title, width, code) \
if (showcolumns & (1<<COLUMN##title)) \
{ \
code \
x += width+8; \
}
ALLCOLUMNS ALLCOLUMNS
#undef COLUMN #undef COLUMN
} }
if (scr_scoreboard_newstyle.value)
Draw_Fill (startx - 3, y + 10, rank_width - 1, 1, 0); // Electro - Border - Bottom
/* /*
if (cl.teamplay) if (cl.teamplay)
{ {