New scoreboard stuff. scr_scoreboard_newstyle for a facelift, scr_scoreboard_teamscores for more info during teamplay. Both set to 1 as default. TODO: Alpha parameter in Draw_Fill(), sort players according to team and frags, not only frags.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2699 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 110 additions and 19 deletions
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@ -24,9 +24,11 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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extern cvar_t hud_tracking_show;
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extern cvar_t hud_tracking_show;
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cvar_t scr_scoreboard_drawtitle = SCVAR("scr_scoreboard_drawtitle", "1");
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cvar_t scr_scoreboard_drawtitle = SCVAR("scr_scoreboard_drawtitle", "1");
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cvar_t scr_scoreboard_showfrags = SCVAR("scr_scoreboard_showfrags", "0");
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cvar_t scr_scoreboard_titleseperator = SCVAR("scr_scoreboard_titleseperator", "1");
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cvar_t scr_scoreboard_forcecolors = SCVAR("scr_scoreboard_forcecolors", "0"); //damn americans
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cvar_t scr_scoreboard_forcecolors = SCVAR("scr_scoreboard_forcecolors", "0"); //damn americans
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cvar_t scr_scoreboard_newstyle = SCVAR("scr_scoreboard_newstyle", "1"); // New scoreboard style ported from Electro, by Molgrum
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cvar_t scr_scoreboard_showfrags = SCVAR("scr_scoreboard_showfrags", "0");
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cvar_t scr_scoreboard_teamscores = SCVAR("scr_scoreboard_teamscores", "1");
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cvar_t scr_scoreboard_titleseperator = SCVAR("scr_scoreboard_titleseperator", "1");
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//===========================================
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//===========================================
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//rogue changed and added defines
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//rogue changed and added defines
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@ -788,6 +790,12 @@ Tab key down
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*/
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*/
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void Sbar_ShowScores (void)
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void Sbar_ShowScores (void)
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{
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{
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if (scr_scoreboard_teamscores.value)
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{
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Sbar_ShowTeamScores();
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return;
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}
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if (sb_showscores)
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if (sb_showscores)
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return;
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return;
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@ -809,6 +817,12 @@ Tab key up
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*/
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*/
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void Sbar_DontShowScores (void)
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void Sbar_DontShowScores (void)
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{
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{
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if (scr_scoreboard_teamscores.value)
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{
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Sbar_DontShowTeamScores();
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return;
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}
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sb_showscores = false;
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sb_showscores = false;
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sb_updates = 0;
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sb_updates = 0;
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@ -985,9 +999,11 @@ void Sbar_Start (void) //if one of these fails, skip the entire status bar.
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void Sbar_Init (void)
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void Sbar_Init (void)
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{
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{
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Cvar_Register(&scr_scoreboard_drawtitle, "Scoreboard settings");
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Cvar_Register(&scr_scoreboard_drawtitle, "Scoreboard settings");
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Cvar_Register(&scr_scoreboard_showfrags, "Scoreboard settings");
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Cvar_Register(&scr_scoreboard_titleseperator, "Scoreboard settings");
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Cvar_Register(&scr_scoreboard_forcecolors, "Scoreboard settings");
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Cvar_Register(&scr_scoreboard_forcecolors, "Scoreboard settings");
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Cvar_Register(&scr_scoreboard_newstyle, "Scoreboard settings");
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Cvar_Register(&scr_scoreboard_showfrags, "Scoreboard settings");
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Cvar_Register(&scr_scoreboard_teamscores, "Scoreboard settings");
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Cvar_Register(&scr_scoreboard_titleseperator, "Scoreboard settings");
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Cmd_AddCommand ("+showscores", Sbar_ShowScores);
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Cmd_AddCommand ("+showscores", Sbar_ShowScores);
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Cmd_AddCommand ("-showscores", Sbar_DontShowScores);
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Cmd_AddCommand ("-showscores", Sbar_DontShowScores);
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@ -2093,11 +2109,6 @@ ping time frags name
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})
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})
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#define COLUMN_FRAGS COLUMN(frags, 5*8, \
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#define COLUMN_FRAGS COLUMN(frags, 5*8, \
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{ \
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{ \
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top = Sbar_TopColour(s); \
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bottom = Sbar_BottomColour(s); \
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top = Sbar_ColorForMap (top); \
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bottom = Sbar_ColorForMap (bottom); \
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\
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if (s->spectator) \
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if (s->spectator) \
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{ \
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{ \
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if (cl.teamplay) \
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if (cl.teamplay) \
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@ -2161,7 +2172,6 @@ void Sbar_DeathmatchOverlay (int start)
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{
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{
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mpic_t *pic;
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mpic_t *pic;
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int i, k, l;
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int i, k, l;
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int top, bottom;
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int x, y, f;
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int x, y, f;
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char num[12];
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char num[12];
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player_info_t *s;
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player_info_t *s;
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@ -2169,7 +2179,7 @@ void Sbar_DeathmatchOverlay (int start)
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int minutes;
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int minutes;
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int skip = 10;
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int skip = 10;
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int showcolumns;
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int showcolumns;
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int startx;
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int startx, rank_width;
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if (largegame)
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if (largegame)
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skip = 8;
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skip = 8;
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@ -2199,7 +2209,7 @@ void Sbar_DeathmatchOverlay (int start)
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}
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}
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// scores
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// scores
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Sbar_SortFrags (true);
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Sbar_SortFrags(true);
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// draw the text
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// draw the text
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l = scoreboardlines;
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l = scoreboardlines;
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@ -2209,12 +2219,17 @@ void Sbar_DeathmatchOverlay (int start)
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else
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else
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y = 24;
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y = 24;
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if (scr_scoreboard_newstyle.value)
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{
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// Electro's scoreboard eyecandy: Increase to fit the new scoreboard
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y += 8;
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}
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showcolumns = 0;
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showcolumns = 0;
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//we use startx here as the total width
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rank_width = 0;
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startx = 0;
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#define COLUMN(title, cwidth, code) if (startx+(cwidth)+8 <= vid.width) {showcolumns |= (1<<COLUMN##title); startx += cwidth+8;}
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#define COLUMN(title, cwidth, code) if (rank_width+(cwidth)+8 <= vid.width) {showcolumns |= (1<<COLUMN##title); rank_width += cwidth+8;}
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//columns are listed here in priority order (if the screen is too narrow, later ones will be hidden)
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//columns are listed here in priority order (if the screen is too narrow, later ones will be hidden)
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COLUMN_NAME
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COLUMN_NAME
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COLUMN_PING
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COLUMN_PING
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@ -2244,26 +2259,62 @@ void Sbar_DeathmatchOverlay (int start)
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}
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}
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#undef COLUMN
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#undef COLUMN
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startx = (vid.width-startx)/2;
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startx = (vid.width-rank_width)/2;
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if (scr_scoreboard_newstyle.value)
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{
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// Electro's scoreboard eyecandy: Draw top border
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Draw_Fill(startx - 3, y - 1, rank_width - 1, 1, 0);
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// Electro's scoreboard eyecandy: Draw the title row background
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Draw_Fill(startx - 2, y, rank_width - 3, 9, 1);
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}
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x = startx;
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x = startx;
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#define COLUMN(title, width, code) if (showcolumns & (1<<COLUMN##title)) {Draw_FunString(x, y, #title); x += width+8;}
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#define COLUMN(title, width, code) if (showcolumns & (1<<COLUMN##title)) {Draw_FunString(x, y, #title); x += width+8;}
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ALLCOLUMNS
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ALLCOLUMNS
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#undef COLUMN
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#undef COLUMN
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y += 8;
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y += 8;
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if (scr_scoreboard_titleseperator.value)
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if (scr_scoreboard_titleseperator.value && !scr_scoreboard_newstyle.value)
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{
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{
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x = startx;
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x = startx;
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#define COLUMN(title, width, code) if (showcolumns & (1<<COLUMN##title)) {Draw_String(x, y, "\x1d"); for (i = 8; i < width-8; i+= 8) Draw_String(x+i, y, "\x1e"); Draw_String(x+i, y, "\x1f"); x += width+8;}
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#define COLUMN(title, width, code) \
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if (showcolumns & (1<<COLUMN##title)) \
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{ \
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Draw_String(x, y, "\x1d"); \
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for (i = 8; i < width-8; i+= 8) \
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Draw_String(x+i, y, "\x1e"); \
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Draw_String(x+i, y, "\x1f"); \
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x += width+8; \
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}
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ALLCOLUMNS
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ALLCOLUMNS
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#undef COLUMN
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#undef COLUMN
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y += 8;
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y += 8;
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}
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}
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y -= skip;
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y -= skip;
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if (scr_scoreboard_newstyle.value)
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{
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// Electro's scoreboard eyecandy: Draw top border (under header)
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Draw_Fill (startx - 3, y + 11, rank_width - 1, 1, 0);
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// Electro's scoreboard eyecandy: Don't go over the black border, move the rest down
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y += 2;
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// Electro's scoreboard eyecandy: Draw left border
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Draw_Fill (startx - 3, y - 1, 1, 10, 0);
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// Electro's scoreboard eyecandy: Draw right border
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Draw_Fill (startx - 3 + rank_width - 2, y - 1, 1, 10, 0);
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}
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for (i = 0; i < scoreboardlines; i++)
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for (i = 0; i < scoreboardlines; i++)
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{
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{
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char team[5];
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int top, bottom;
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// TODO: Sort players so that the leading teams are drawn first
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k = fragsort[i];
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k = fragsort[i];
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s = &cl.players[k];
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s = &cl.players[k];
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if (!s->name[0])
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if (!s->name[0])
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if (y > vid.height-10)
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if (y > vid.height-10)
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break;
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break;
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// Electro's scoreboard eyecandy: Moved this up here for usage with the row background color
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top = Sbar_TopColour(s);
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bottom = Sbar_BottomColour(s);
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top = Sbar_ColorForMap (top);
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bottom = Sbar_ColorForMap (bottom);
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if (scr_scoreboard_newstyle.value)
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{
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// Electro's scoreboard eyecandy: Render the main background transparencies behind players row
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// TODO: Alpha values on the background
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if ((cl.teamplay) && (!s->spectator))
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{
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int background_color;
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// Electro's scoreboard eyecandy: red vs blue are common teams, force the colours
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Q_strncpyz (team, Info_ValueForKey(s->userinfo, "team"), sizeof(team));
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if (!(strcmp("red", team)))
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background_color = 72; // forced red
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else if (!(strcmp("blue", team)))
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background_color = 216; // forced blue
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else
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background_color = bottom - 1;
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Draw_Fill (startx - 2, y, rank_width - 3, skip, background_color);
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}
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else
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Draw_Fill (startx - 2, y, rank_width - 3, skip, 2);
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Draw_Fill (startx - 3, y, 1, skip, 0); // Electro - Border - Left
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Draw_Fill (startx - 3 + rank_width - 2, y, 1, skip, 0); // Electro - Border - Right
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}
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x = startx;
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x = startx;
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#define COLUMN(title, width, code) if (showcolumns & (1<<COLUMN##title)) {code x += width+8;}
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#define COLUMN(title, width, code) \
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if (showcolumns & (1<<COLUMN##title)) \
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{ \
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code \
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x += width+8; \
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}
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ALLCOLUMNS
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ALLCOLUMNS
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#undef COLUMN
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#undef COLUMN
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}
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}
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if (scr_scoreboard_newstyle.value)
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Draw_Fill (startx - 3, y + 10, rank_width - 1, 1, 0); // Electro - Border - Bottom
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/*
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/*
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if (cl.teamplay)
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if (cl.teamplay)
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{
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{
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