Keep sbar more centered.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5539 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2019-09-08 15:36:44 +00:00
parent d2fd1daba8
commit 364328e212

View file

@ -2839,16 +2839,18 @@ void Sbar_Draw (playerview_t *pv)
sbar_rect = r_refdef.grect;
sbarwidth = 320;
if (minidmoverlay && r_refdef.grect.width >= 640 && cl.teamplay)
if (minidmoverlay && sbar_rect.width >= 640 && cl.teamplay)
sbarwidth += 320;
else if (minidmoverlay && r_refdef.grect.width >= 512)
else if (minidmoverlay && sbar_rect.width >= 512)
sbarwidth += 192;
else
minidmoverlay = 0;
if (scr_centersbar.ival)
{
float ofs = (sbar_rect.width - sbarwidth)/2;
float ofs = (sbar_rect.width - 320)/2;
if (ofs > sbar_rect.width-sbarwidth)
ofs = sbar_rect.width-sbarwidth;
sbar_rect.x += ofs;
sbar_rect.width -= ofs;
sbar_rect_left = -ofs;
@ -2960,7 +2962,7 @@ void Sbar_Draw (playerview_t *pv)
Sbar_DrawInventory (pv);
else if (cl_sbar.ival)
Sbar_DrawPic (0, -24, 320, 24, sb_scorebar); //make sure we don't get HoM
if ((!headsup || sbar_rect.width<512) && cl.deathmatch && hud_miniscores_show->ival)
if (!headsup && minidmoverlay)
Sbar_DrawFrags (pv);
}