git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3424 fc73d0e0-1445-4013-8a0c-d673dee63da5

This commit is contained in:
Magnus 2009-11-07 10:41:46 +00:00
parent 7dfc0e99a4
commit 2ffd7f4b5f
8 changed files with 1186 additions and 240 deletions

View file

@ -1627,11 +1627,12 @@ void() PlayerPreThink =
}
if ((self.skill_combat + self.skill_sneak + self.skill_doctor + self.skill_science) <= 5)
if ((self.skill_combat + self.skill_sneak + self.skill_doctor + self.skill_science) <= 10)
{
if (self.currentmenu == "none")
{
self.currentmenu = "gain_skill";
self.missionbrief = 2;
return;
}
}

View file

@ -21,7 +21,7 @@ float(string desc) itemtoslot =
}
slot = stof(desc);
if (slot >= 1 && slot <= MAXSLOTS)
if (slot >= 1 && slot <= 26)
return slot;
if (desc == "current")
@ -259,6 +259,551 @@ void(string arg1) Cmd_InvDrop =
DropFromSlot(slotno, true, false);
};
void(string arg1) Cmd_InvBuy =
{
local float x,y, iid, amount, money;
x = FindEmptySlot(self);
if (x == 0)
{
sprint(self, 2, "no more room in inventory!\n");
sound (self, CHAN_BODY, "misc/beep1.wav", 1, ATTN_NORM);
return;
}
if (arg1 == "1")
{
iid = ToIID(self.xslot1);
amount = ToStatus(self.xslot1);
money = GetBaseValue(iid);
if (self.ammo_shells < money)
{
sprint(self, 2, "not enough money.\n");
sound (self, CHAN_BODY, "misc/beep1.wav", 1, ATTN_NORM);
return;
}
else
self.ammo_shells = self.ammo_shells - money;
if (NotStackable(iid))
SetItemSlot(self, x, self.xslot1);
else
if (!TryGiveStackable(self, iid, amount))
{
sprint(self, 2, "full inventory.\n");
sound (self, CHAN_BODY, "misc/beep1.wav", 1, ATTN_NORM);
return;
}
sound (self, CHAN_BODY, "misc/item2.wav", 1, ATTN_NORM);
}
if (arg1 == "2")
{
iid = ToIID(self.xslot2);
amount = ToStatus(self.xslot2);
money = GetBaseValue(iid);
if (self.ammo_shells < money)
{
sprint(self, 2, "not enough money.\n");
sound (self, CHAN_BODY, "misc/beep1.wav", 1, ATTN_NORM);
return;
}
else
self.ammo_shells = self.ammo_shells - money;
if (NotStackable(iid))
SetItemSlot(self, x, self.xslot2);
else
if (!TryGiveStackable(self, iid, amount))
{
sprint(self, 2, "full inventory.\n");
sound (self, CHAN_BODY, "misc/beep1.wav", 1, ATTN_NORM);
return;
}
sound (self, CHAN_BODY, "misc/item2.wav", 1, ATTN_NORM);
}
if (arg1 == "3")
{
iid = ToIID(self.xslot3);
amount = ToStatus(self.xslot3);
money = GetBaseValue(iid);
if (self.ammo_shells < money)
{
sprint(self, 2, "not enough money.\n");
sound (self, CHAN_BODY, "misc/beep1.wav", 1, ATTN_NORM);
return;
}
else
self.ammo_shells = self.ammo_shells - money;
if (NotStackable(iid))
SetItemSlot(self, x, self.xslot3);
else
if (!TryGiveStackable(self, iid, amount))
{
sprint(self, 2, "full inventory.\n");
sound (self, CHAN_BODY, "misc/beep1.wav", 1, ATTN_NORM);
return;
}
sound (self, CHAN_BODY, "misc/item2.wav", 1, ATTN_NORM);
}
if (arg1 == "4")
{
iid = ToIID(self.xslot4);
amount = ToStatus(self.xslot4);
money = GetBaseValue(iid);
if (self.ammo_shells < money)
{
sprint(self, 2, "not enough money.\n");
sound (self, CHAN_BODY, "misc/beep1.wav", 1, ATTN_NORM);
return;
}
else
self.ammo_shells = self.ammo_shells - money;
if (NotStackable(iid))
SetItemSlot(self, x, self.xslot4);
else
if (!TryGiveStackable(self, iid, amount))
{
sprint(self, 2, "full inventory.\n");
sound (self, CHAN_BODY, "misc/beep1.wav", 1, ATTN_NORM);
return;
}
sound (self, CHAN_BODY, "misc/item2.wav", 1, ATTN_NORM);
}
if (arg1 == "5")
{
iid = ToIID(self.xslot5);
amount = ToStatus(self.xslot5);
money = GetBaseValue(iid);
if (self.ammo_shells < money)
{
sprint(self, 2, "not enough money.\n");
sound (self, CHAN_BODY, "misc/beep1.wav", 1, ATTN_NORM);
return;
}
else
self.ammo_shells = self.ammo_shells - money;
if (NotStackable(iid))
SetItemSlot(self, x, self.xslot5);
else
if (!TryGiveStackable(self, iid, amount))
{
sprint(self, 2, "full inventory.\n");
sound (self, CHAN_BODY, "misc/beep1.wav", 1, ATTN_NORM);
return;
}
sound (self, CHAN_BODY, "misc/item2.wav", 1, ATTN_NORM);
}
if (arg1 == "6")
{
iid = ToIID(self.xslot6);
amount = ToStatus(self.xslot6);
money = GetBaseValue(iid);
if (self.ammo_shells < money)
{
sprint(self, 2, "not enough money.\n");
sound (self, CHAN_BODY, "misc/beep1.wav", 1, ATTN_NORM);
return;
}
else
self.ammo_shells = self.ammo_shells - money;
if (NotStackable(iid))
SetItemSlot(self, x, self.xslot6);
else
if (!TryGiveStackable(self, iid, amount))
{
sprint(self, 2, "full inventory.\n");
sound (self, CHAN_BODY, "misc/beep1.wav", 1, ATTN_NORM);
return;
}
sound (self, CHAN_BODY, "misc/item2.wav", 1, ATTN_NORM);
}
if (arg1 == "7")
{
iid = ToIID(self.xslot7);
amount = ToStatus(self.xslot7);
money = GetBaseValue(iid);
if (self.ammo_shells < money)
{
sprint(self, 2, "not enough money.\n");
sound (self, CHAN_BODY, "misc/beep1.wav", 1, ATTN_NORM);
return;
}
else
self.ammo_shells = self.ammo_shells - money;
if (NotStackable(iid))
SetItemSlot(self, x, self.xslot7);
else
if (!TryGiveStackable(self, iid, amount))
{
sprint(self, 2, "full inventory.\n");
sound (self, CHAN_BODY, "misc/beep1.wav", 1, ATTN_NORM);
return;
}
sound (self, CHAN_BODY, "misc/item2.wav", 1, ATTN_NORM);
}
if (arg1 == "8")
{
iid = ToIID(self.xslot8);
amount = ToStatus(self.xslot8);
money = GetBaseValue(iid);
if (self.ammo_shells < money)
{
sprint(self, 2, "not enough money.\n");
sound (self, CHAN_BODY, "misc/beep1.wav", 1, ATTN_NORM);
return;
}
else
self.ammo_shells = self.ammo_shells - money;
if (NotStackable(iid))
SetItemSlot(self, x, self.xslot8);
else
if (!TryGiveStackable(self, iid, amount))
{
sprint(self, 2, "full inventory.\n");
sound (self, CHAN_BODY, "misc/beep1.wav", 1, ATTN_NORM);
return;
}
sound (self, CHAN_BODY, "misc/item2.wav", 1, ATTN_NORM);
}
if (arg1 == "9")
{
iid = ToIID(self.xslot9);
amount = ToStatus(self.xslot9);
money = GetBaseValue(iid);
if (self.ammo_shells < money)
{
sprint(self, 2, "not enough money.\n");
sound (self, CHAN_BODY, "misc/beep1.wav", 1, ATTN_NORM);
return;
}
else
self.ammo_shells = self.ammo_shells - money;
if (NotStackable(iid))
SetItemSlot(self, x, self.xslot9);
else
if (!TryGiveStackable(self, iid, amount))
{
sprint(self, 2, "full inventory.\n");
sound (self, CHAN_BODY, "misc/beep1.wav", 1, ATTN_NORM);
return;
}
sound (self, CHAN_BODY, "misc/item2.wav", 1, ATTN_NORM);
}
if (arg1 == "10")
{
iid = ToIID(self.xslot10);
amount = ToStatus(self.xslot10);
money = GetBaseValue(iid);
if (self.ammo_shells < money)
{
sprint(self, 2, "not enough money.\n");
sound (self, CHAN_BODY, "misc/beep1.wav", 1, ATTN_NORM);
return;
}
else
self.ammo_shells = self.ammo_shells - money;
if (NotStackable(iid))
SetItemSlot(self, x, self.xslot10);
else
if (!TryGiveStackable(self, iid, amount))
{
sprint(self, 2, "full inventory.\n");
sound (self, CHAN_BODY, "misc/beep1.wav", 1, ATTN_NORM);
return;
}
sound (self, CHAN_BODY, "misc/item2.wav", 1, ATTN_NORM);
}
if (arg1 == "11")
{
iid = ToIID(self.xslot11);
amount = ToStatus(self.xslot11);
money = GetBaseValue(iid);
if (self.ammo_shells < money)
{
sprint(self, 2, "not enough money.\n");
sound (self, CHAN_BODY, "misc/beep1.wav", 1, ATTN_NORM);
return;
}
else
self.ammo_shells = self.ammo_shells - money;
if (NotStackable(iid))
SetItemSlot(self, x, self.xslot11);
else
if (!TryGiveStackable(self, iid, amount))
{
sprint(self, 2, "full inventory.\n");
sound (self, CHAN_BODY, "misc/beep1.wav", 1, ATTN_NORM);
return;
}
sound (self, CHAN_BODY, "misc/item2.wav", 1, ATTN_NORM);
}
if (arg1 == "12")
{
iid = ToIID(self.xslot12);
amount = ToStatus(self.xslot12);
money = GetBaseValue(iid);
if (self.ammo_shells < money)
{
sprint(self, 2, "not enough money.\n");
sound (self, CHAN_BODY, "misc/beep1.wav", 1, ATTN_NORM);
return;
}
else
self.ammo_shells = self.ammo_shells - money;
if (NotStackable(iid))
SetItemSlot(self, x, self.xslot12);
else
if (!TryGiveStackable(self, iid, amount))
{
sprint(self, 2, "full inventory.\n");
sound (self, CHAN_BODY, "misc/beep1.wav", 1, ATTN_NORM);
return;
}
sound (self, CHAN_BODY, "misc/item2.wav", 1, ATTN_NORM);
}
if (arg1 == "13")
{
iid = ToIID(self.xslot13);
amount = ToStatus(self.xslot13);
money = GetBaseValue(iid);
if (self.ammo_shells < money)
{
sprint(self, 2, "not enough money.\n");
sound (self, CHAN_BODY, "misc/beep1.wav", 1, ATTN_NORM);
return;
}
else
self.ammo_shells = self.ammo_shells - money;
if (NotStackable(iid))
SetItemSlot(self, x, self.xslot13);
else
if (!TryGiveStackable(self, iid, amount))
{
sprint(self, 2, "full inventory.\n");
sound (self, CHAN_BODY, "misc/beep1.wav", 1, ATTN_NORM);
return;
}
sound (self, CHAN_BODY, "misc/item2.wav", 1, ATTN_NORM);
}
if (arg1 == "14")
{
iid = ToIID(self.xslot14);
amount = ToStatus(self.xslot14);
money = GetBaseValue(iid);
if (self.ammo_shells < money)
{
sprint(self, 2, "not enough money.\n");
sound (self, CHAN_BODY, "misc/beep1.wav", 1, ATTN_NORM);
return;
}
else
self.ammo_shells = self.ammo_shells - money;
if (NotStackable(iid))
SetItemSlot(self, x, self.xslot14);
else
if (!TryGiveStackable(self, iid, amount))
{
sprint(self, 2, "full inventory.\n");
sound (self, CHAN_BODY, "misc/beep1.wav", 1, ATTN_NORM);
return;
}
sound (self, CHAN_BODY, "misc/item2.wav", 1, ATTN_NORM);
}
if (arg1 == "15")
{
iid = ToIID(self.xslot15);
amount = ToStatus(self.xslot15);
money = GetBaseValue(iid);
if (self.ammo_shells < money)
{
sprint(self, 2, "not enough money.\n");
sound (self, CHAN_BODY, "misc/beep1.wav", 1, ATTN_NORM);
return;
}
else
self.ammo_shells = self.ammo_shells - money;
if (NotStackable(iid))
SetItemSlot(self, x, self.xslot15);
else
if (!TryGiveStackable(self, iid, amount))
{
sprint(self, 2, "full inventory.\n");
sound (self, CHAN_BODY, "misc/beep1.wav", 1, ATTN_NORM);
return;
}
sound (self, CHAN_BODY, "misc/item2.wav", 1, ATTN_NORM);
}
if (arg1 == "16")
{
iid = ToIID(self.xslot16);
amount = ToStatus(self.xslot16);
money = GetBaseValue(iid);
if (self.ammo_shells < money)
{
sprint(self, 2, "not enough money.\n");
sound (self, CHAN_BODY, "misc/beep1.wav", 1, ATTN_NORM);
return;
}
else
self.ammo_shells = self.ammo_shells - money;
if (NotStackable(iid))
SetItemSlot(self, x, self.xslot16);
else
if (!TryGiveStackable(self, iid, amount))
{
sprint(self, 2, "full inventory.\n");
sound (self, CHAN_BODY, "misc/beep1.wav", 1, ATTN_NORM);
return;
}
sound (self, CHAN_BODY, "misc/item2.wav", 1, ATTN_NORM);
}
if (arg1 == "17")
{
iid = ToIID(self.xslot17);
amount = ToStatus(self.xslot17);
money = GetBaseValue(iid);
if (self.ammo_shells < money)
{
sprint(self, 2, "not enough money.\n");
sound (self, CHAN_BODY, "misc/beep1.wav", 1, ATTN_NORM);
return;
}
else
self.ammo_shells = self.ammo_shells - money;
if (NotStackable(iid))
SetItemSlot(self, x, self.xslot17);
else
if (!TryGiveStackable(self, iid, amount))
{
sprint(self, 2, "full inventory.\n");
sound (self, CHAN_BODY, "misc/beep1.wav", 1, ATTN_NORM);
return;
}
sound (self, CHAN_BODY, "misc/item2.wav", 1, ATTN_NORM);
}
if (arg1 == "18")
{
iid = ToIID(self.xslot18);
amount = ToStatus(self.xslot18);
money = GetBaseValue(iid);
if (self.ammo_shells < money)
{
sprint(self, 2, "not enough money.\n");
sound (self, CHAN_BODY, "misc/beep1.wav", 1, ATTN_NORM);
return;
}
else
self.ammo_shells = self.ammo_shells - money;
if (NotStackable(iid))
SetItemSlot(self, x, self.xslot18);
else
if (!TryGiveStackable(self, iid, amount))
{
sprint(self, 2, "full inventory.\n");
sound (self, CHAN_BODY, "misc/beep1.wav", 1, ATTN_NORM);
return;
}
sound (self, CHAN_BODY, "misc/item2.wav", 1, ATTN_NORM);
}
if (arg1 == "19")
{
iid = ToIID(self.xslot19);
amount = ToStatus(self.xslot19);
money = GetBaseValue(iid);
if (self.ammo_shells < money)
{
sprint(self, 2, "not enough money.\n");
sound (self, CHAN_BODY, "misc/beep1.wav", 1, ATTN_NORM);
return;
}
else
self.ammo_shells = self.ammo_shells - money;
if (NotStackable(iid))
SetItemSlot(self, x, self.xslot19);
else
if (!TryGiveStackable(self, iid, amount))
{
sprint(self, 2, "full inventory.\n");
sound (self, CHAN_BODY, "misc/beep1.wav", 1, ATTN_NORM);
return;
}
sound (self, CHAN_BODY, "misc/item2.wav", 1, ATTN_NORM);
}
if (arg1 == "20")
{
iid = ToIID(self.xslot20);
amount = ToStatus(self.xslot20);
money = GetBaseValue(iid);
if (self.ammo_shells < money)
{
sprint(self, 2, "not enough money.\n");
sound (self, CHAN_BODY, "misc/beep1.wav", 1, ATTN_NORM);
return;
}
else
self.ammo_shells = self.ammo_shells - money;
if (NotStackable(iid))
SetItemSlot(self, x, self.xslot20);
else
if (!TryGiveStackable(self, iid, amount))
{
sprint(self, 2, "full inventory.\n");
sound (self, CHAN_BODY, "misc/beep1.wav", 1, ATTN_NORM);
return;
}
sound (self, CHAN_BODY, "misc/item2.wav", 1, ATTN_NORM);
}
};
void(string arg1) Cmd_InvSell =
{
local float it, iid, x;
@ -302,89 +847,188 @@ void(string arg1) Cmd_InvSell =
void(string arg1) Cmd_InvMix =
{
local float it, iid;
local float it, iid1, iid2, item1, item2;
local float slotno, x;
slotno = itemtoslot(arg1);
if (!slotno)
it = ItemInSlot(self, 23);
iid1 = ToIID(it);
if (iid1 == 0)
{
sprint(self, PRINT_MEDIUM, "Can't drop - you don't have one\n");
sprint(self, PRINT_MEDIUM, "need two items!\n");
sound (self, CHAN_BODY, "misc/beep1.wav", 1, ATTN_NORM);
return;
}
it = ItemInSlot(self, slotno);
iid = ToIID(it);
if (iid == 0)
return;
if (iid == IID_MISC_NUKACOLA)
it = ItemInSlot(self, 24);
iid2 = ToIID(it);
if (iid2 == 0)
{
x = SlotOfItem(self, IID_MISC_CHEMICALS);
if (x == 0)
sprint(self, PRINT_MEDIUM, "need two items!\n");
sound (self, CHAN_BODY, "misc/beep1.wav", 1, ATTN_NORM);
return;
}
if ((iid1 == IID_MISC_NUKACOLA && iid2 == IID_MISC_CHEMICALS) ||
(iid2 == IID_MISC_NUKACOLA && iid1 == IID_MISC_CHEMICALS))
{
DecreaseDestroySlot(23);
DecreaseDestroySlot(24);
if (random()*100 >= (self.skill_science*10))
{
sprint(self, PRINT_MEDIUM, "you need (1) nukacola and (1) chemicals\n");
sprint(self, PRINT_MEDIUM, "your concoction exploded!\n");
Explosion();
return;
}
DecreaseDestroySlot(slotno);
DecreaseDestroySlot(x);
if (random()*100 < ((self.skill_science*10) - 100))
{
sprint(self, PRINT_MEDIUM, "2 stimpacks created!\n");
sound (self, CHAN_BODY, "misc/yourturn.wav", 1, ATTN_NORM);
TryGiveStackable(self, IID_CHEM_STIMPACK, 2);
return;
}
TryGiveStackable(self, IID_CHEM_STIMPACK, 1);
sprint(self, PRINT_MEDIUM, "stimpack created\n");
sprint(self, PRINT_MEDIUM, "1 stimpack created\n");
sound (self, CHAN_BODY, "misc/item1.wav", 1, ATTN_NORM);
}
if (iid == IID_MISC_AEROSOL)
else if ((iid1 == IID_MISC_AEROSOL && iid2 == IID_MISC_CHEMICALS) ||
(iid2 == IID_MISC_AEROSOL && iid1 == IID_MISC_CHEMICALS))
{
x = SlotOfItem(self, IID_MISC_CHEMICALS);
if (x == 0)
DecreaseDestroySlot(23);
DecreaseDestroySlot(24);
if (random()*100 > (self.skill_science*10))
{
sprint(self, PRINT_MEDIUM, "you need (1) aerosol can and (1) chemicals\n");
sprint(self, PRINT_MEDIUM, "your concoction exploded!\n");
Explosion();
return;
}
DecreaseDestroySlot(slotno);
DecreaseDestroySlot(x);
TryGiveStackable(self, IID_CHEM_RADX, 3);
sprint(self, PRINT_MEDIUM, "rad-x created\n");
if (random()*100 < ((self.skill_science*10) - 100))
{
sprint(self, PRINT_MEDIUM, "2 flash bombs created!\n");
sound (self, CHAN_BODY, "misc/yourturn.wav", 1, ATTN_NORM);
TryGiveStackable(self, IID_GREN_FLASH, 2);
return;
}
TryGiveStackable(self, IID_GREN_FLASH, 1);
sprint(self, PRINT_MEDIUM, "1 flash bomb created\n");
sound (self, CHAN_BODY, "misc/item1.wav", 1, ATTN_NORM);
}
if (iid == IID_MISC_RDXCRYSTAL)
else if ((iid1 == IID_MISC_NUKACOLA && iid2 == IID_MISC_GUM) ||
(iid2 == IID_MISC_NUKACOLA && iid1 == IID_MISC_GUM))
{
x = SlotOfItem(self, IID_MISC_CHEMICALS);
if (x == 0)
DecreaseDestroySlot(23);
DecreaseDestroySlot(24);
if (random()*100 > (self.skill_science*10))
{
sprint(self, PRINT_MEDIUM, "you need (1) rdx crystal and (1) chemicals\n");
sprint(self, PRINT_MEDIUM, "your concoction exploded!\n");
Explosion();
return;
}
DecreaseDestroySlot(slotno);
DecreaseDestroySlot(x);
TryGiveStackable(self, IID_CHEM_PSYCHO, 2);
sprint(self, PRINT_MEDIUM, "psycho created\n");
if (random()*100 < ((self.skill_science*10) - 100))
{
sprint(self, PRINT_MEDIUM, "2 stun bombs created!\n");
sound (self, CHAN_BODY, "misc/yourturn.wav", 1, ATTN_NORM);
TryGiveStackable(self, IID_GREN_STUN, 2);
return;
}
TryGiveStackable(self, IID_GREN_STUN, 1);
sprint(self, PRINT_MEDIUM, "1 stun bomb created\n");
sound (self, CHAN_BODY, "misc/item1.wav", 1, ATTN_NORM);
}
if (iid == IID_CHEM_STIMPACK)
else if ((iid1 == IID_MISC_RDXCRYSTAL && iid2 == IID_MISC_HMXCOMPOUND) ||
(iid2 == IID_MISC_RDXCRYSTAL && iid1 == IID_MISC_HMXCOMPOUND))
{
if (ToStatus(slotno) <= 1)
{
sprint(self, PRINT_MEDIUM, "you need (2) stimpacks and (1) chemicals\n");
return;
}
x = SlotOfItem(self, IID_MISC_CHEMICALS);
if (x == 0)
{
sprint(self, PRINT_MEDIUM, "you need (2) stimpacks and (1) chemicals\n");
return;
}
DecreaseDestroySlot(slotno);
DecreaseDestroySlot(slotno);
DecreaseDestroySlot(x);
DecreaseDestroySlot(23);
DecreaseDestroySlot(24);
if (random()*100 > (self.skill_science*5))
{
sprint(self, PRINT_MEDIUM, "your concoction exploded!\n");
Explosion();
return;
}
if (random()*100 < ((self.skill_science*4) - 100))
{
sprint(self, PRINT_MEDIUM, "2 rockets created!\n");
sound (self, CHAN_BODY, "misc/yourturn.wav", 1, ATTN_NORM);
TryGiveStackable(self, IID_AM_ROCKET, 2);
return;
}
TryGiveStackable(self, IID_AM_ROCKET, 1);
sprint(self, PRINT_MEDIUM, "1 rocket created\n");
sound (self, CHAN_BODY, "misc/item1.wav", 1, ATTN_NORM);
}
else if ((iid1 == IID_MISC_CHEMICALS && iid2 == IID_MISC_HMXCOMPOUND) ||
(iid2 == IID_MISC_CHEMICALS && iid1 == IID_MISC_HMXCOMPOUND))
{
DecreaseDestroySlot(23);
DecreaseDestroySlot(24);
if (random()*100 > (self.skill_science*8))
{
sprint(self, PRINT_MEDIUM, "your concoction exploded!\n");
Explosion();
return;
}
if (random()*100 < ((self.skill_science*8) - 100))
{
sprint(self, PRINT_MEDIUM, "2 grenades created!\n");
sound (self, CHAN_BODY, "misc/yourturn.wav", 1, ATTN_NORM);
TryGiveStackable(self, IID_GREN_FRAG, 2);
return;
}
TryGiveStackable(self, IID_GREN_FRAG, 1);
sprint(self, PRINT_MEDIUM, "1 grenade created\n");
sound (self, CHAN_BODY, "misc/item1.wav", 1, ATTN_NORM);
}
else if ((iid1 == IID_MISC_CHEMICALS && iid2 == IID_MISC_RDXCRYSTAL) ||
(iid2 == IID_MISC_CHEMICALS && iid1 == IID_MISC_RDXCRYSTAL))
{
DecreaseDestroySlot(23);
DecreaseDestroySlot(24);
if (random()*100 > (self.skill_science*3))
{
sprint(self, PRINT_MEDIUM, "your concoction exploded!\n");
Explosion();
return;
}
if (random()*100 < ((self.skill_science*4) - 100))
{
sprint(self, PRINT_MEDIUM, "2 super stims created!\n");
sound (self, CHAN_BODY, "misc/yourturn.wav", 1, ATTN_NORM);
TryGiveStackable(self, IID_CHEM_SUPERSTIM, 2);
return;
}
TryGiveStackable(self, IID_CHEM_SUPERSTIM, 1);
sprint(self, PRINT_MEDIUM, "superstim created.\n");
sprint(self, PRINT_MEDIUM, "1 super stim created\n");
sound (self, CHAN_BODY, "misc/item1.wav", 1, ATTN_NORM);
}
else
{
sprint(self, PRINT_MEDIUM, "cannot merge items!\n");
sound (self, CHAN_BODY, "misc/beep1.wav", 1, ATTN_NORM);
return;
}
};
void(string arg1) Cmd_InvCreate =
@ -868,6 +1512,12 @@ void(string line) SV_ParseClientCommand =
return;
Cmd_InvSell(argv(1));
}
else if (cmd == "invbuy")
{
if (self.deadflag || self.current_slot==0)
return;
Cmd_InvBuy(argv(1));
}
else if (cmd == "invmix")
{
if (self.deadflag)
@ -898,4 +1548,4 @@ void(string line) SV_ParseClientCommand =
}
else
clientcommand(self, line);
};
};

View file

@ -58,7 +58,7 @@ void(vector pos, float slotno) TraderImage =
drawpic(pos, strcat("gui/", itname), IMGSIZEV, '1 1 1', 1);
it = ToStatus(it);
if (it < 1)
if (it <= 1)
return;
itname = ftos(it);
it = strlen(itname);
@ -97,7 +97,10 @@ void(vector pos, float slotno) SlotImage =
it = getstati(97);
if (slotno == 24)
it = getstati(98);
if (slotno == 25)
it = getstati(104);
if (slotno == 26)
it = getstati(105);
}
itname = GetItemImage(ToIID(it));
@ -142,6 +145,10 @@ void(vector pos, float slotno) SlotImageSmall =
it = getstati(97);
if (slotno == 24)
it = getstati(98);
if (slotno == 25)
it = getstati(104);
if (slotno == 26)
it = getstati(105);
}
itname = GetItemImage(ToIID(it));
@ -377,6 +384,10 @@ void(vector pos, string image) Crosshair =
void() Trader_Draw =
{
local float i, price, money;
local float it;
local string itname, money2, s2, s3, s4, s5, s6, s7, s8, s9, perki, perk2i, p1, p2, pn, pd, price2;
local float op;
float width,height,lvl,bar;
vector w;
@ -387,10 +398,71 @@ void() Trader_Draw =
drawpic('0 0 0', "gui/pipboy/buyscreen.bmp", w, '1 1 1', 1);
TraderImage('2 2 0'*IMGSIZEF, 1);
TraderImage('2 3 0'*IMGSIZEF, 2);
drawpic('0 0 0', "gui/pipboy/buyscreen.jpg", '468 468 0', '1 1 1', 1);
TraderImage('1 1 0'*IMGSIZEF, 1);
TraderImage('2 1 0'*IMGSIZEF, 2);
TraderImage('3 1 0'*IMGSIZEF, 3);
TraderImage('4 1 0'*IMGSIZEF, 4);
TraderImage('5 1 0'*IMGSIZEF, 5);
TraderImage('1 2 0'*IMGSIZEF, 6);
TraderImage('2 2 0'*IMGSIZEF, 7);
TraderImage('3 2 0'*IMGSIZEF, 8);
TraderImage('4 2 0'*IMGSIZEF, 9);
TraderImage('5 2 0'*IMGSIZEF, 10);
TraderImage('1 3 0'*IMGSIZEF, 11);
TraderImage('2 3 0'*IMGSIZEF, 12);
TraderImage('3 3 0'*IMGSIZEF, 13);
TraderImage('4 3 0'*IMGSIZEF, 14);
TraderImage('5 3 0'*IMGSIZEF, 15);
TraderImage('1 4 0'*IMGSIZEF, 16);
TraderImage('2 4 0'*IMGSIZEF, 17);
TraderImage('3 4 0'*IMGSIZEF, 18);
TraderImage('4 4 0'*IMGSIZEF, 19);
TraderImage('5 4 0'*IMGSIZEF, 20);
if (mousepos_x >= 1*IMGSIZEF && mousepos_x <= 6*IMGSIZEF)
if (mousepos_y >= 1*IMGSIZEF && mousepos_y <= 2*IMGSIZEF)
slotnum = floor((mousepos_x)/IMGSIZEF) + 0;
if (mousepos_x >= 1*IMGSIZEF && mousepos_x <= 6*IMGSIZEF)
if (mousepos_y >= 2*IMGSIZEF && mousepos_y <= 3*IMGSIZEF)
slotnum = floor((mousepos_x)/IMGSIZEF) + 5;
if (mousepos_x >= 1*IMGSIZEF && mousepos_x <= 6*IMGSIZEF)
if (mousepos_y >= 3*IMGSIZEF && mousepos_y <= 4*IMGSIZEF)
slotnum = floor((mousepos_x)/IMGSIZEF) + 10;
if (mousepos_x >= 1*IMGSIZEF && mousepos_x <= 6*IMGSIZEF)
if (mousepos_y >= 4*IMGSIZEF && mousepos_y <= 5*IMGSIZEF)
slotnum = floor((mousepos_x)/IMGSIZEF) + 15;
if (showcontextmenu && show_trader)
{
drawfill(contextpos - '8 8 0', '88 24 0'+'96 96 0', '0 0 0', 0.9);
op = floor((mousepos_y - contextpos_y)/8);
drawstring(contextpos + (0 * '0 8 0'), "buy", '8 8 0', '1 1 0' + (op!=0)*'0 0 1',
1);
}
if (slotnum <= 20)
it = getstati(70+slotnum);
itname = GetItemDesc(ToIID(it));
drawstring('32 16 0', itname, '8 8 0', '1 1 1', 1);
price = GetBaseValue(ToIID(it));
price2 = ftos(price);
money = getstati(50);
money2 = ftos(money);
drawstring('2 6 0'*IMGSIZEF - '16 48 0', " TOTAL ", '16 16 0', '1 1 1', 1);
drawstring('2 6 0'*IMGSIZEF - '16 32 0', " PRICE ", '16 16 0', '1 1 1', 1);
drawstring('2 6 0'*IMGSIZEF + '16 0 0', price2, '16 16 0', '1 1 1', 1);
drawstring('4 6 0'*IMGSIZEF - '16 48 0', " TOTAL ", '16 16 0', '1 1 1', 1);
drawstring('4 6 0'*IMGSIZEF - '16 32 0', " MONEY ", '16 16 0', '1 1 1', 1);
drawstring('4 6 0'*IMGSIZEF + '16 0 0', money2, '16 16 0', '1 1 1', 1);
drawpic(mousepos, "gui/cursor.jpg", '1 1 0'*CURSORSIZE, '1 1 1', 1);
};
@ -406,42 +478,42 @@ void() Pipboy_Draw =
drawpic('0 0 0', "gui/pipboy/pipboy.jpg", w, '1 1 1', 1);
drawstring('2 2 0'*IMGSIZEF, "COMBAT", '8 8 8', '1 1 1', 1);
drawpic('0 0 0', "gui/pipboy/pipboy.jpg", '640 480 0', '1 1 1', 1);
drawstring('3 2 0'*IMGSIZEF, "COMBAT", '8 8 8', '1 1 1', 1);
bar = 0;
lvl = getstati(81);
lvl = getstati(100);
while (bar <= lvl)
{
drawpic('3 2 0'*IMGSIZEF + ('4 0 0'*bar), "gui/graph/red.jpg", '1 4 0'*2, '1 1 1', 1);
drawpic('4 2 0'*IMGSIZEF + ('4 0 0'*bar), "gui/graph/red.jpg", '1 4 0'*2, '1 1 1', 1);
bar = bar + 1;
}
drawstring('2 2.2 0'*IMGSIZEF, "DOCTOR", '8 8 8', '1 1 1', 1);
drawstring('3 2.2 0'*IMGSIZEF, "DOCTOR", '8 8 8', '1 1 1', 1);
bar = 0;
lvl = getstati(82);
lvl = getstati(101);
while (bar <= lvl)
{
drawpic('3 2.2 0'*IMGSIZEF + ('4 0 0'*bar), "gui/graph/green.jpg", '1 4 0'*2, '1 1 1', 1);
drawpic('4 2.2 0'*IMGSIZEF + ('4 0 0'*bar), "gui/graph/green.jpg", '1 4 0'*2, '1 1 1', 1);
bar = bar + 1;
}
drawstring('2 2.4 0'*IMGSIZEF, "SNEAK", '8 8 8', '1 1 1', 1);
drawstring('3 2.4 0'*IMGSIZEF, "SNEAK", '8 8 8', '1 1 1', 1);
bar = 0;
lvl = getstati(83);
lvl = getstati(102);
while (bar <= lvl)
{
drawpic('3 2.4 0'*IMGSIZEF + ('4 0 0'*bar), "gui/graph/blue.jpg", '1 4 0'*2, '1 1 1', 1);
drawpic('4 2.4 0'*IMGSIZEF + ('4 0 0'*bar), "gui/graph/blue.jpg", '1 4 0'*2, '1 1 1', 1);
bar = bar + 1;
}
drawstring('2 2.6 0'*IMGSIZEF, "SCIENCE", '8 8 8', '1 1 1', 1);
drawstring('3 2.6 0'*IMGSIZEF, "SCIENCE", '8 8 8', '1 1 1', 1);
bar = 0;
lvl = getstati(84);
lvl = getstati(103);
while (bar <= lvl)
{
drawpic('3 2.6 0'*IMGSIZEF + ('4 0 0'*bar), "gui/graph/yellow.jpg", '1 4 0'*2, '1 1 1', 1);
drawpic('4 2.6 0'*IMGSIZEF + ('4 0 0'*bar), "gui/graph/yellow.jpg", '1 4 0'*2, '1 1 1', 1);
bar = bar + 1;
}
@ -461,7 +533,7 @@ void() Invent_Draw =
width = cvar("vid_conwidth");
//how much space have we got for the slider?
drawpic('0 0 0', "gui/pipboy/inventory.jpg", w, '1 1 1', 1);
drawpic('0 0 0', "gui/pipboy/inventory.jpg", '500 470 0', '1 1 1', 1);
local float slotofs;
slotofs = sliderpos*(height - (IMGSIZEF*6)) + (IMGSIZEF*6);
@ -473,7 +545,6 @@ void() Invent_Draw =
SlotImage('2 4 0'*IMGSIZEF, 8);
SlotImage('2 5 0'*IMGSIZEF, 9);
SlotImage('2 6 0'*IMGSIZEF, 10);
SlotImage('3 1 0'*IMGSIZEF, 11);
SlotImage('3 2 0'*IMGSIZEF, 12);
SlotImage('3 3 0'*IMGSIZEF, 13);
@ -482,8 +553,8 @@ void() Invent_Draw =
SlotImage('3 6 0'*IMGSIZEF, 16);
SlotImage('5.5 1 0'*IMGSIZEF, 1);
SlotImage('5.5 3 0'*IMGSIZEF, 2);
SlotImage('5.5 5.5 0'*IMGSIZEF, 3);
SlotImage('5.5 2 0'*IMGSIZEF, 2);
SlotImage('5.5 3 0'*IMGSIZEF, 3);
SlotImageSmall('1 3 0'*IMGSIZEK, 17);
SlotImageSmall('1 4 0'*IMGSIZEK, 18);
@ -491,12 +562,14 @@ void() Invent_Draw =
SlotImageSmall('1 6 0'*IMGSIZEK, 20);
SlotImageSmall('1 7 0'*IMGSIZEK, 21);
SlotImageSmall('1 8 0'*IMGSIZEK, 22);
SlotImageSmall('1 9 0'*IMGSIZEK, 23);
SlotImageSmall('1 10 0'*IMGSIZEK, 24);
SlotImageSmall('1 12.5 0'*IMGSIZEK, 4);
SlotImageSmall('11 12 0'*IMGSIZEK, 23);
SlotImageSmall('13 12 0'*IMGSIZEK, 24);
/*
perki = GetPerkImage(getstati(60));
perk2i = GetPerkImage(getstati(59));
@ -520,7 +593,7 @@ void() Invent_Draw =
if (showcontextmenu)
if (showcontextmenu && show_inventory)
{
drawfill(contextpos - '8 8 0', '88 24 0'+'96 96 0', '0 0 0', 0.9);
@ -553,12 +626,21 @@ void() Invent_Draw =
if (mousepos_y >= 1*IMGSIZEF && mousepos_y <= 2*IMGSIZEF)
slotnum = 1;
if (mousepos_x >= 5.5*IMGSIZEF && mousepos_x <= 6.5*IMGSIZEF)
if (mousepos_y >= 3*IMGSIZEF && mousepos_y <= 4*IMGSIZEF)
if (mousepos_y >= 2*IMGSIZEF && mousepos_y <= 3*IMGSIZEF)
slotnum = 2;
if (mousepos_x >= 5.5*IMGSIZEF && mousepos_x <= 6.5*IMGSIZEF)
if (mousepos_y >= 5.5*IMGSIZEF && mousepos_y <= 6.5*IMGSIZEF)
if (mousepos_y >= 3*IMGSIZEF && mousepos_y <= 4*IMGSIZEF)
slotnum = 3;
if (mousepos_x >= 11*IMGSIZEK && mousepos_x <= 12*IMGSIZEK)
if (mousepos_y >= 12*IMGSIZEK && mousepos_y <= 13*IMGSIZEK)
slotnum = 23;
if (mousepos_x >= 13*IMGSIZEK && mousepos_x <= 14*IMGSIZEK)
if (mousepos_y >= 12*IMGSIZEK && mousepos_y <= 13*IMGSIZEK)
slotnum = 24;
}
else
{
@ -638,16 +720,22 @@ float(float eventtype, float param1, float param2) CSQC_InputEvent =
if (param1 == 'i')
{
show_inventory = !show_inventory;
show_pipboy = false;
show_trader = false;
}
if (param1 == 'p')
{
show_pipboy = !show_pipboy;
show_inventory = false;
show_trader = false;
}
if (param1 == 'b' && (getstati(108) == 1))
{
show_trader = !show_trader;
show_pipboy = false;
show_inventory = false;
}
else if (!show_inventory)
else if (!show_inventory && !show_trader)
return false;
else if (param1 == k_mouse1)
{
@ -679,7 +767,7 @@ float(float eventtype, float param1, float param2) CSQC_InputEvent =
{
if (param1 == k_mouse1)
{
if (showcontextmenu)
if (showcontextmenu && show_inventory)
{
op = floor((mousepos_y - contextpos_y)/8);
@ -694,6 +782,15 @@ float(float eventtype, float param1, float param2) CSQC_InputEvent =
showcontextmenu = false;
}
else if (showcontextmenu && show_trader)
{
op = floor((mousepos_y - contextpos_y)/8);
if (op == 0)
localcmd(strcat("cmd invbuy ", ftos(slotnum), "\n"));
showcontextmenu = false;
}
else
{
if (mouseisdown)
@ -703,9 +800,15 @@ float(float eventtype, float param1, float param2) CSQC_InputEvent =
else if (downslotnum == slotnum) //mouse didn't move away
{
if (slotnum >= 1 && slotnum <= 24)
if (slotnum >= 1 && slotnum <= 26)
{
if (getstati(32+slotnum-1) != 0) //if there's actually an item there
//if there's actually an item there
if ((show_inventory) && (getstati(32+slotnum-1) != 0))
{
showcontextmenu = true; //show the context menu
contextpos = mousepos;
}
else if ((show_trader) && (getstati(70+slotnum) != 0))
{
showcontextmenu = true; //show the context menu
contextpos = mousepos;

View file

@ -4,6 +4,7 @@ float IID_NONE = 0;
#define IsGrenade(iid) (iid >= IID_GREN_FRAG && iid <= IID_GREN_STUN)
#define IsRanged(iid) (iid >= IID_WP_GLOCK && iid <= IID_WP_ACR)
//weapons with ammo, things with a toggle state
#define NotStackable(iid) (IsRanged(iid))
@ -176,6 +177,8 @@ float(float slotno, float iid) FitsInSlot;
.float islot22;
.float islot23;
.float islot24;
.float mixslot1;
.float mixslot2;
.float xslot1;
.float xslot2;
.float xslot3;
@ -197,7 +200,7 @@ float(float slotno, float iid) FitsInSlot;
.float xslot19;
.float xslot20;
#define MAXSLOTS 24
#define MAXSLOTS 26
@ -256,7 +259,10 @@ float(entity e, float slotno) ItemInSlot =
return e.islot23;
if (slotno == 24)
return e.islot24;
if (slotno == 25)
return e.mixslot1;
if (slotno == 26)
return e.mixslot2;
return 0;
};
@ -310,6 +316,10 @@ void(entity e, float slotno, float item) SetItemSlot =
e.islot23 = item;
else if (slotno == 24)
e.islot24 = item;
else if (slotno == 25)
e.mixslot1 = item;
else if (slotno == 26)
e.mixslot2 = item;
};
float(entity e, float iid) SlotOfItem =
@ -362,6 +372,10 @@ float(entity e, float iid) SlotOfItem =
return 23;
if (ToIID(e.islot24) == iid)
return 24;
if (ToIID(e.islot23) == iid)
return 25;
if (ToIID(e.islot24) == iid)
return 26;
return 0;
};
@ -416,6 +430,10 @@ float(entity e, float iid) ShadowSlotOfItem =
return 23;
if (ToIID(getstati(98)) == iid)
return 24;
if (ToIID(getstati(104)) == iid)
return 25;
if (ToIID(getstati(105)) == iid)
return 26;
return 0;
};
@ -470,16 +488,17 @@ float(entity e, float iid) TotalQuantity =
ret += ToStatus(e.islot23);
if (ToIID(e.islot24) == iid)
ret += ToStatus(e.islot24);
if (ToIID(e.mixslot1) == iid)
ret += ToStatus(e.mixslot1);
if (ToIID(e.mixslot2) == iid)
ret += ToStatus(e.mixslot2);
return ret;
};
float(entity e) FindEmptySlot =
{
if (ToIID(e.islot3) == IID_NONE)
return 3;
if (ToIID(e.islot4) == IID_NONE)
return 4;
if (ToIID(e.islot5) == IID_NONE)
return 5;
if (ToIID(e.islot6) == IID_NONE)
@ -502,6 +521,8 @@ float(entity e) FindEmptySlot =
return 14;
if (ToIID(e.islot15) == IID_NONE)
return 15;
if (ToIID(e.islot16) == IID_NONE)
return 16;
return 0;
};
@ -614,7 +635,10 @@ slot_t(float slot) SlotField =
return islot23;
if (slot == 24)
return islot24;
if (slot == 25)
return mixslot1;
if (slot == 26)
return mixslot2;
//bprint(PRINT_MEDIUM, "ERROR: Invalid slot number (", ftos(slot), ")\n");
return islot1;
@ -1391,97 +1415,97 @@ float(float iid) GetBaseValue =
if (iid == IID_WP_WRENCH)
return 1;
return 5;
if (iid == IID_WP_KNIFE)
return 1;
return 5;
if (iid == IID_WP_AXE)
return 1;
return 15;
if (iid == IID_WP_SPEAR)
return 1;
return 25;
if (iid == IID_WP_USP)
return 7;
return 40;
if (iid == IID_WP_USP_S)
return 7;
return 60;
if (iid == IID_WP_GLOCK)
return 6;
return 30;
if (iid == IID_WP_GLOCK_S)
return 6;
return 50;
if (iid == IID_WP_DEAGLE)
return 9;
return 70;
if (iid == IID_WP_DEAGLE_M)
return 9;
return 120;
if (iid == IID_WP_NEEDLER)
return 10;
return 80;
if (iid == IID_WP_ALIENBLASTER)
return 20;
return 200;
if (iid == IID_WP_PIPERIFLE)
return 5;
return 15;
if (iid == IID_WP_PIPERIFLE_S)
return 5;
if (iid == IID_WP_PIPERIFLE_R)
return 6;
if (iid == IID_WP_PIPERIFLE_SCOPE)
return 6;
if (iid == IID_WP_PIPERIFLE_S_R)
return 7;
if (iid == IID_WP_PIPERIFLE_SCOPE_R)
return 7;
if (iid == IID_WP_PIPERIFLE_SCOPE_S)
return 7;
if (iid == IID_WP_PIPERIFLE_SCOPE_S_R)
return 8;
if (iid == IID_WP_WINCHESTER)
return 10;
if (iid == IID_WP_MOSSBERG)
return 15;
if (iid == IID_WP_JACKHAMMER)
return 25;
if (iid == IID_WP_PIPERIFLE_R)
return 25;
if (iid == IID_WP_PIPERIFLE_SCOPE)
return 25;
if (iid == IID_WP_PIPERIFLE_S_R)
return 35;
if (iid == IID_WP_PIPERIFLE_SCOPE_R)
return 35;
if (iid == IID_WP_PIPERIFLE_SCOPE_S)
return 35;
if (iid == IID_WP_PIPERIFLE_SCOPE_S_R)
return 50;
if (iid == IID_WP_WINCHESTER)
return 50;
if (iid == IID_WP_MOSSBERG)
return 150;
if (iid == IID_WP_JACKHAMMER)
return 250;
if (iid == IID_WP_MP9)
return 10;
return 100;
if (iid == IID_WP_MP9_S)
return 10;
return 125;
if (iid == IID_WP_MP7)
return 11;
return 110;
if (iid == IID_WP_MP7_S)
return 11;
return 125;
if (iid == IID_WP_RANGEMASTER)
return 12;
return 80;
if (iid == IID_WP_RANGEMASTER_SCOPE)
return 12;
return 120;
if (iid == IID_WP_AK47)
return 20;
return 150;
if (iid == IID_WP_AK112)
return 15;
return 140;
if (iid == IID_WP_AK112_M)
return 17;
return 170;
if (iid == IID_WP_AK74)
return 20;
if (iid == IID_WP_ACR)
return 24;
return 240;
if (iid == IID_WP_DKS1)
return 25;
return 110;
if (iid == IID_WP_DKS1_S)
return 25;
if (iid == IID_WP_MOONLIGHT)
return 30;
if (iid == IID_WP_G11)
return 75;
if (iid == IID_WP_GAUSERIFLE)
return 75;
if (iid == IID_WP_PULSERIFLE)
return 85;
if (iid == IID_WP_TURBOPLASMA)
return 100;
if (iid == IID_WP_PLASMACARBINE)
return 105;
if (iid == IID_WP_FNFAL)
return 50;
if (iid == IID_WP_ROCKETLAUNCHER)
return 100;
if (iid == IID_WP_LASERGATLING)
return 150;
if (iid == IID_WP_MOONLIGHT)
return 225;
if (iid == IID_WP_G11)
return 240;
if (iid == IID_WP_GAUSERIFLE)
return 300;
if (iid == IID_WP_PULSERIFLE)
return 280;
if (iid == IID_WP_TURBOPLASMA)
return 380;
if (iid == IID_WP_PLASMACARBINE)
return 400;
if (iid == IID_WP_FNFAL)
return 190;
if (iid == IID_WP_ROCKETLAUNCHER)
return 200;
if (iid == IID_WP_LASERGATLING)
return 450;
@ -1526,66 +1550,66 @@ float(float iid) GetBaseValue =
if (iid == IID_ARM_DESERT)
return 1;
return 45;
if (iid == IID_ARM_SHIRT)
return 1;
return 50;
if (iid == IID_ARM_LEATHER)
return 2;
return 90;
if (iid == IID_ARM_KEVLAR)
return 3;
return 125;
if (iid == IID_ARM_METAL)
return 4;
return 100;
if (iid == IID_ARM_COMBAT)
return 5;
return 300;
if (iid == IID_ARM_BROTHERHOOD)
return 8;
return 350;
if (iid == IID_ARM_FORCE)
return 10;
return 500;
if (iid == IID_ARM_LPOWER)
return 15;
return 550;
if (iid == IID_CHEM_STIMPACK)
return 1;
return 5;
if (iid == IID_CHEM_MEDICALBAG)
return 1;
return 25;
if (iid == IID_CHEM_SUPERSTIM)
return 1;
return 15;
if (iid == IID_CHEM_ADRENALINE)
return 1;
return 9;
if (iid == IID_CHEM_PSYCHO)
return 1;
return 12;
if (iid == IID_CHEM_BESERK)
return 1;
return 14;
if (iid == IID_CHEM_RADX)
return 1;
return 15;
if (iid == IID_EQUIP_MEDIC_BAG)
return 1;
return 35;
if (iid == IID_EQUIP_GOGGLES)
return 1;
return 45;
if (iid == IID_EQUIP_SILENCER)
return 1;
return 20;
if (iid == IID_EQUIP_BELTPOUCH)
return 1;
return 70;
if (iid == IID_EQUIP_TOOLKIT)
return 1;
return 50;
if (iid == IID_EQUIP_BACKPACK)
return 1;
return 100;
if (iid == IID_EQUIP_CLIMBINGGEAR)
return 1;
return 150;
if (iid == IID_EQUIP_BATTERY)
return 1;
return 100;
if (iid == IID_EQUIP_STEALTHBOY)
return 1;
return 50;
if (iid == IID_EQUIP_SPRINTKIT)
return 1;
return 1000;
if (iid == IID_EQUIP_HOVERBOOTS)
return 1;
return 1000;
if (iid == IID_EQUIP_EXTENDER)
return 1;
return 10;
if (iid == IID_EQUIP_XRAY)
return 1;
return 10;
if (iid == IID_MISC_JUNK)
return 0;

View file

@ -924,8 +924,169 @@ void() brotherhood_merchant =
self.think = shop_face;
self.nextthink = time + 0.5;
self.xslot1 = 412;
self.xslot2 = 413;
if (random()*100 < 33)
{
self.xslot1 = SlotVal(IID_WP_MP9, 1);
self.xslot6 = SlotVal(IID_AM_10MM, 30);
}
else if (random()*100 < 33)
{
self.xslot1 = SlotVal(IID_WP_USP, 1);
self.xslot6 = SlotVal(IID_AM_45ACP, 30);
}
else
{
self.xslot1 = SlotVal(IID_WP_GLOCK, 1);
self.xslot6 = SlotVal(IID_AM_10MM, 30);
}
if (random()*100 < 33)
{
self.xslot2 = SlotVal(IID_WP_DEAGLE, 1);
self.xslot7 = SlotVal(IID_AM_44MAGNUM, 30);
}
else if (random()*100 < 33)
{
self.xslot2 = SlotVal(IID_WP_NEEDLER, 1);
self.xslot7 = SlotVal(IID_AM_NEEDLER, 30);
}
else
{
self.xslot2 = SlotVal(IID_WP_PIPERIFLE, 1);
self.xslot7 = SlotVal(IID_AM_44MAGNUM, 30);
}
if (random()*100 < 33)
{
self.xslot3 = SlotVal(IID_WP_WINCHESTER, 1);
self.xslot8 = SlotVal(IID_AM_12GAUGESHELLS, 30);
}
else if (random()*100 < 33)
{
self.xslot3 = SlotVal(IID_WP_RANGEMASTER, 1);
self.xslot8 = SlotVal(IID_AM_556MM, 30);
}
else
{
self.xslot3 = SlotVal(IID_WP_DKS1, 1);
self.xslot8 = SlotVal(IID_AM_762MM, 30);
}
if (random()*100 < 33)
{
self.xslot4 = SlotVal(IID_WP_WINCHESTER, 1);
self.xslot9 = SlotVal(IID_AM_12GAUGESHELLS, 30);
}
else if (random()*100 < 33)
{
self.xslot4 = SlotVal(IID_WP_RANGEMASTER, 1);
self.xslot9 = SlotVal(IID_AM_556MM, 30);
}
else
{
self.xslot4 = SlotVal(IID_WP_DKS1, 1);
self.xslot9 = SlotVal(IID_AM_762MM, 30);
}
if (random()*100 < 33)
{
self.xslot5 = SlotVal(IID_WP_AK112, 1);
self.xslot10 = SlotVal(IID_AM_556MM, 30);
}
else if (random()*100 < 33)
{
self.xslot5 = SlotVal(IID_WP_MOSSBERG, 1);
self.xslot10 = SlotVal(IID_AM_12GAUGESHELLS, 30);
}
else
{
self.xslot5 = SlotVal(IID_WP_MP7, 1);
self.xslot10 = SlotVal(IID_AM_45ACP, 30);
}
if (random()*100 < 50)
self.xslot11 = SlotVal(IID_ARM_SHIRT, 1);
else
self.xslot11 = SlotVal(IID_ARM_LEATHER, 1);
if (random()*100 < 50)
self.xslot12 = SlotVal(IID_ARM_KEVLAR, 1);
else
self.xslot12 = SlotVal(IID_ARM_METAL, 1);
if (random()*100 < 75)
self.xslot13 = SlotVal(IID_ARM_COMBAT, 1);
else
self.xslot13 = SlotVal(IID_ARM_BROTHERHOOD, 1);
if (random()*100 < 75)
self.xslot14 = SlotVal(IID_GREN_FRAG, 1);
else
self.xslot14 = SlotVal(IID_GREN_FLASH, 1);
if (random()*100 < 75)
self.xslot15 = SlotVal(IID_GREN_SMOKE, 1);
else
self.xslot15 = SlotVal(IID_GREN_STUN, 1);
if (random()*100 < 80)
self.xslot16 = SlotVal(IID_WP_AK112, 1);
else if (random()*100 < 20)
self.xslot16 = SlotVal(IID_WP_MOSSBERG, 1);
else if (random()*100 < 20)
self.xslot16 = SlotVal(IID_WP_FNFAL, 1);
else if (random()*100 < 20)
self.xslot16 = SlotVal(IID_WP_MOONLIGHT, 1);
else
self.xslot16 = SlotVal(IID_WP_G11, 1);
if (random()*100 < 80)
self.xslot17 = SlotVal(IID_WP_DKS1, 1);
else if (random()*100 < 20)
self.xslot17 = SlotVal(IID_WP_JACKHAMMER, 1);
else if (random()*100 < 20)
self.xslot17 = SlotVal(IID_WP_PLASMACARBINE, 1);
else if (random()*100 < 20)
self.xslot17 = SlotVal(IID_WP_ROCKETLAUNCHER, 1);
else
self.xslot17 = SlotVal(IID_WP_LASERGATLING, 1);
if (random()*100 < 20)
self.xslot18 = SlotVal(IID_AM_ENERGYCELL, 30);
else if (random()*100 < 20)
self.xslot18 = SlotVal(IID_EQUIP_BELTPOUCH, 1);
else if (random()*100 < 20)
self.xslot18 = SlotVal(IID_EQUIP_STEALTHBOY, 1);
else if (random()*100 < 20)
self.xslot18 = SlotVal(IID_EQUIP_CLIMBINGGEAR, 1);
else
self.xslot18 = SlotVal(IID_EQUIP_TOOLKIT, 1);
if (random()*100 < 20)
self.xslot19 = SlotVal(IID_EQUIP_MEDIC_BAG, 1);
else if (random()*100 < 20)
self.xslot19 = SlotVal(IID_AM_CASELESS, 30);
else if (random()*100 < 20)
self.xslot19 = SlotVal(IID_AM_2MMEC, 30);
else if (random()*100 < 20)
self.xslot19 = SlotVal(IID_EQUIP_BACKPACK, 1);
else
self.xslot19 = SlotVal(IID_EQUIP_TOOLKIT, 1);
if (random()*100 < 20)
self.xslot20 = SlotVal(IID_MISC_NUKACOLA, 1);
else if (random()*100 < 20)
self.xslot20 = SlotVal(IID_MISC_CHEMICALS, 1);
else if (random()*100 < 20)
self.xslot20 = SlotVal(IID_MISC_AEROSOL, 1);
else if (random()*100 < 20)
self.xslot20 = SlotVal(IID_MISC_DUCKTAPE, 1);
else
self.xslot20 = SlotVal(IID_MISC_XRAYTUBE, 1);
};
void() brotherhood_sergeant =
@ -984,6 +1145,18 @@ void() brotherhood_doctor =
self.solid = SOLID_SLIDEBOX;
setsize (self, '-16 -16 -24', '16 16 32');
self.takedamage = DAMAGE_NO;
self.classname = "merchant";
self.think = shop_face;
self.nextthink = time + 0.5;
self.xslot1 = SlotVal(IID_WP_KNIFE, 1);
self.xslot2 = SlotVal(IID_WP_NEEDLER, 1);
self.xslot3 = SlotVal(IID_ARM_LEATHER, 1);
self.xslot16 = SlotVal(IID_CHEM_STIMPACK, 5);
self.xslot17 = SlotVal(IID_CHEM_MEDICALBAG, 4);
self.xslot18 = SlotVal(IID_CHEM_SUPERSTIM, 3);
self.xslot19 = SlotVal(IID_CHEM_ADRENALINE, 3);
self.xslot20 = SlotVal(IID_CHEM_PSYCHO, 3);
};

View file

@ -1755,20 +1755,17 @@ void() W_ChangeWeapon =
CheatCommand
============
*/
void() CheatCommand =
{
local float x;
local string y;
/*
x = self.waterlevel;
y = ftos(x);
sprint(self, 2, "waterlevel: ");
sprint(self, 2, y);
sprint(self, 2, "\n");
self.ammo_shells = 900;
self.currentmenu = "gain_skill";
*/
self.islot17 = SlotVal(IID_MISC_CHEMICALS, 50);
self.islot18 = SlotVal(IID_MISC_NUKACOLA, 50);
self.islot19 = SlotVal(IID_MISC_AEROSOL, 50);
self.islot20 = SlotVal(IID_MISC_GUM, 50);
};
/*
@ -2456,8 +2453,8 @@ void () Explosion =
{
local float r;
self.effects = EF_DIMLIGHT;
self.touch = SUB_Null;
//self.effects = EF_DIMLIGHT;
//self.touch = SUB_Null;
r = random ();
if (r < 0.33)
@ -2472,12 +2469,12 @@ void () Explosion =
WriteCoord (MSG_BROADCAST, self.origin_x);
WriteCoord (MSG_BROADCAST, self.origin_y);
WriteCoord (MSG_BROADCAST, self.origin_z);
Screenshake ();
self.frame = 3;
self.velocity = VEC_ORIGIN;
self.avelocity = '300 300 250';
self.think = ExplosionFrames;
self.nextthink = (time + 0.02);
//Screenshake ();
//self.frame = 3;
//self.velocity = VEC_ORIGIN;
//self.avelocity = '300 300 250';
//self.think = ExplosionFrames;
//self.nextthink = (time + 0.02);
};
void () FragExplode =
@ -3715,9 +3712,6 @@ void () WeaponTouch =
x = (ToIID(self.islot1));
if (IsJunk(x) && other.class != 4)
return;
if (ItemInSlot(other, other.current_slot) == 0 && FitsInSlot(other.current_slot, ToIID(self.islot1)))
slotnum = other.current_slot;
if (!slotnum)
@ -4196,8 +4190,8 @@ void () UseStimpack =
thing = thing.chain;
}
self.health = self.health + 10;
self.regen = self.regen + 10;
self.health = self.health + 20;
self.regen = self.regen + (5 + (self.skill_doctor));
}
}
else if (trace_ent.classname == "player")//healing another team-mate
@ -4268,8 +4262,8 @@ void () UseStimpack =
sprint(self, PRINT_MEDIUM, trace_ent.netname);
sprint(self, PRINT_MEDIUM, " with a stimpack\n");
trace_ent.health = trace_ent.health + 10;
trace_ent.regen = trace_ent.regen + 10;
trace_ent.health = trace_ent.health + 20;
trace_ent.regen = trace_ent.regen + (5 + (self.skill_doctor));
}
}
}
@ -5643,25 +5637,25 @@ void () shop_face =
self.enemy = te;
te.safezone = 1;
te.xslot1 = self.xslot1;
te.xslot1 = self.xslot2;
te.xslot1 = self.xslot3;
te.xslot1 = self.xslot4;
te.xslot1 = self.xslot5;
te.xslot1 = self.xslot6;
te.xslot1 = self.xslot7;
te.xslot1 = self.xslot8;
te.xslot1 = self.xslot9;
te.xslot1 = self.xslot10;
te.xslot1 = self.xslot11;
te.xslot1 = self.xslot12;
te.xslot1 = self.xslot13;
te.xslot1 = self.xslot14;
te.xslot1 = self.xslot15;
te.xslot1 = self.xslot16;
te.xslot1 = self.xslot17;
te.xslot1 = self.xslot18;
te.xslot1 = self.xslot19;
te.xslot1 = self.xslot20;
te.xslot2 = self.xslot2;
te.xslot3 = self.xslot3;
te.xslot4 = self.xslot4;
te.xslot5 = self.xslot5;
te.xslot6 = self.xslot6;
te.xslot7 = self.xslot7;
te.xslot8 = self.xslot8;
te.xslot9 = self.xslot9;
te.xslot10 = self.xslot10;
te.xslot11 = self.xslot11;
te.xslot12 = self.xslot12;
te.xslot13 = self.xslot13;
te.xslot14 = self.xslot14;
te.xslot15 = self.xslot15;
te.xslot16 = self.xslot16;
te.xslot17 = self.xslot17;
te.xslot18 = self.xslot18;
te.xslot19 = self.xslot19;
te.xslot20 = self.xslot20;
}
te = te.chain;
}

View file

@ -97,11 +97,12 @@ void() SetupStats =
clientstat(97, 2, islot23);
clientstat(98, 2, islot24);
clientstat(99, 2, recoil);
clientstat(81, 2, skill_combat);
clientstat(82, 2, skill_doctor);
clientstat(83, 2, skill_sneak);
clientstat(84, 2, skill_science);
clientstat(100, 2, skill_combat);
clientstat(101, 2, skill_doctor);
clientstat(102, 2, skill_sneak);
clientstat(103, 2, skill_science);
clientstat(104, 2, mixslot1);
clientstat(105, 2, mixslot2);
clientstat(108, 2, safezone);
clientstat(109, 2, connected);
clientstat(110, 2, steadyaim);
@ -2101,6 +2102,7 @@ void() worldspawn =
precache_sound ("misc/hosdie2.wav");
precache_sound ("misc/hosdown.wav");
precache_sound ("misc/rescued.wav");
precache_sound ("misc/beep1.wav");
precache_sound ("player/gib1.wav");
precache_sound ("player/step1.wav");

View file

@ -697,6 +697,7 @@ void (entity stuff) spawn_zombie =
self.th_run = zombie_run1;
self.th_pain = zombie_pain;
self.th_die = zombie_die;
self.th_melee = zombie_melee;
self.th_missile = zombie_missile;
self.target = stuff.target;
walkmonster_start_go ();
@ -747,8 +748,8 @@ void () spawn_ghoul_copy =
self.th_run = zombie_run1;
self.th_pain = zombie_pain;
self.th_die = zombie_die;
if (random()<0.1)
self.th_missile = zombie_missile;
self.th_melee = zombie_melee;
self.th_missile = zombie_missile;
self.angles_y = random()*360;
self.origin = self.origin + '0 64 0';
@ -840,8 +841,8 @@ void (vector jojo) spawn_ghoul =
self.th_run = zombie_run1;
self.th_pain = zombie_pain;
self.th_die = zombie_die;
if (random()<0.1)
self.th_missile = zombie_missile;
self.th_melee = zombie_melee;
self.th_missile = zombie_missile;
self.angles_y = random()*360;
self.origin = jojo + '0 64 0';
@ -930,8 +931,6 @@ void() monster_zombie =
self.th_run = zombie_run1;
self.th_die = zombie_die;
self.th_melee = zombie_melee;
self.th_missile = zombie_missile;
self.angles_y = random()*360;