Use CC=cc on BSD systems. On OpenBSD that'll use clang which produces more stable results than its version of gcc. For example release builds will break on Quake 3 Arena when playing with bots.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5511 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -1347,7 +1347,8 @@ endif
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ifeq ($(FTE_TARGET),bsd)
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#mostly uses the linux stuff.
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#oss, X, etc.
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CC=cc
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CXX=c++
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SV_DIR=sv_bsd
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SV_EXE_NAME=../$(EXE_NAME)-sv$(BITS)
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SV_LDFLAGS=-lpthread
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