particle field fixes
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1121 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 2 additions and 2 deletions
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@ -333,7 +333,7 @@ static int CheckAssosiation(char *name, int from)
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#ifdef RGLQUAKE
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void P_LoadTexture(part_type_t *ptype, qboolean warn)
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{
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if (strcmp(ptype->texname, "default"))
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if (*ptype->texname && strcmp(ptype->texname, "default"))
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{
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ptype->texturenum = Mod_LoadHiResTexture(ptype->texname, "particles", true, true, true);
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@ -850,7 +850,7 @@ void P_ParticleEffect_f(void)
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if (ptype->friction)
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ptype->flags |= PT_FRICTION;
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if (ptype->type == PT_NORMAL && !ptype->texname)
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if (ptype->type == PT_NORMAL && !*ptype->texname)
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ptype->type = PT_SPARK;
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if (ptype->type == PT_SPARK)
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{
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