unbreaks some fuhquake/ezquake teamplay scripts.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1997 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 7 additions and 3 deletions
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@ -1032,9 +1032,11 @@ void CL_Disconnect (void)
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#ifdef NQPROT
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case CP_NETQUAKE:
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final[0] = clc_disconnect;
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Netchan_Transmit (&cls.netchan, 1, final, 2500);
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Netchan_Transmit (&cls.netchan, 1, final, 2500);
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Netchan_Transmit (&cls.netchan, 1, final, 2500);
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final[1] = clc_stringcmd;
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strcpy (final+2, "drop");
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Netchan_Transmit (&cls.netchan, strlen(final)+1, final, 250000);
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Netchan_Transmit (&cls.netchan, strlen(final)+1, final, 250000);
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Netchan_Transmit (&cls.netchan, strlen(final)+1, final, 250000);
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break;
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#endif
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#ifdef Q2CLIENT
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@ -1996,6 +1998,7 @@ void CL_ConnectionlessPacket (void)
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COM_Parse(s);
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if (!strcmp(com_token, "ccept"))
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{
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Con_Printf ("accept\n");
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Netchan_Setup(NS_CLIENT, &cls.netchan, net_from, cls.qport);
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Con_DPrintf ("CL_EstablishConnection: connected to %s\n", cls.servername);
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@ -2635,6 +2638,7 @@ void CL_Init (void)
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Cvar_Register (&cl_nopext, cl_controlgroup);
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Cvar_Register (&cl_splitscreen, cl_controlgroup);
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host_mapname.name2 = "mapname";
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Cvar_Register (&host_mapname, "Scripting");
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Cvar_Register (&cl_indepphysics, cl_controlgroup);
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