Misc compile fixes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5448 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
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dd92e6c9f2
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1c26738095
8 changed files with 74 additions and 29 deletions
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@ -85,18 +85,20 @@ static cvar_t joy_advaxis[6] =
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};
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static cvar_t joy_advaxisscale[6] =
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{
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CVARD("joyadvaxisx_scale", "1.0", "Because joyadvaxisx etc can be added together, this provides a way to rescale or invert an individual axis without affecting another with the same action."),
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CVAR("joyadvaxisy_scale", "1.0"),
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CVAR("joyadvaxisz_scale", "1.0"),
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CVAR("joyadvaxisr_scale", "1.0"),
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CVAR("joyadvaxisu_scale", "1.0"),
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CVAR("joyadvaxisv_scale", "1.0")
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#define ADVAXISSCALEDESC "Because joyadvaxisx etc can be added together, this provides a way to rescale or invert an individual axis without affecting another with the same action."
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CVARD("joyadvaxisx_scale", "1.0", ADVAXISSCALEDESC),
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CVARD("joyadvaxisy_scale", "1.0", ADVAXISSCALEDESC),
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CVARD("joyadvaxisz_scale", "1.0", ADVAXISSCALEDESC),
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CVARD("joyadvaxisr_scale", "1.0", ADVAXISSCALEDESC),
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CVARD("joyadvaxisu_scale", "1.0", ADVAXISSCALEDESC),
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CVARD("joyadvaxisv_scale", "1.0", ADVAXISSCALEDESC)
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};
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static cvar_t joy_anglesens[3] =
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{
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CVARD("joypitchsensitivity", "0.5", "Scaler value for the controller when it is at its most extreme value"),
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CVAR("joyyawsensitivity", "-1.0"),
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CVAR("joyrollsensitivity", "1.0")
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#define ANGLESENSDESC "Scaler value for the controller when it is at its most extreme value"
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CVARD("joypitchsensitivity", "0.5", ANGLESENSDESC),
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CVARD("joyyawsensitivity", "-1.0", ANGLESENSDESC),
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CVARD("joyrollsensitivity", "1.0", ANGLESENSDESC)
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};
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static cvar_t joy_movesens[3] =
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{
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@ -107,9 +109,10 @@ static cvar_t joy_movesens[3] =
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//comments on threshholds comes from microsoft's xinput docs.
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static cvar_t joy_anglethreshold[3] =
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{
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CVARD("joypitchthreshold", "0.19", "Values reported near the center of the analog joystick/controller are often erroneous and undesired.\nThe joystick threshholds are how much of the total values to ignore."), //8689/32767 (right thumb)
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CVAR("joyyawthreshold", "0.19"), //8689/32767 (right thumb)
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CVAR("joyrollthreshold", "0.118"), //30/255 (trigger)
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#define ANGLETHRESHOLDDESC "Values reported near the center of the analog joystick/controller are often erroneous and undesired.\nThe joystick threshholds are how much of the total values to ignore."
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CVARD("joypitchthreshold", "0.19", ANGLETHRESHOLDDESC), //8689/32767 (right thumb)
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CVARD("joyyawthreshold", "0.19", ANGLETHRESHOLDDESC), //8689/32767 (right thumb)
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CVARD("joyrollthreshold", "0.118", ANGLETHRESHOLDDESC), //30/255 (trigger)
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};
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static cvar_t joy_movethreshold[3] =
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{
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@ -868,7 +868,7 @@ void Sys_SendKeyEvents(void)
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{
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unsigned int uc;
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int err;
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char *text = event.text.text;
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const char *text = event.text.text;
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while(*text)
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{
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uc = utf8_decode(&err, text, &text);
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@ -158,8 +158,10 @@ cvar_t snd_voip_play = CVARAFCD("cl_voip_play", "1", NULL, CVAR_ARCHIVE, S_Voi
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cvar_t snd_voip_ducking = CVARAFD("cl_voip_ducking", "0.5", NULL, CVAR_ARCHIVE, "Scales game audio by this much when someone is talking to you. Does not affect your speaker volume when you speak (minimum of cl_voip_capturingvol and cl_voip_ducking is used).");
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cvar_t snd_voip_micamp = CVARAFD("cl_voip_micamp", "2", NULL, CVAR_ARCHIVE, "Amplifies your microphone when using voip.");
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cvar_t snd_voip_codec = CVARAFD("cl_voip_codec", "", NULL, CVAR_ARCHIVE, "0: speex(@11khz). 1: raw. 2: opus. 3: speex(@8khz). 4: speex(@16). 5:speex(@32). 6: pcma. 7: pcmu.");
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#ifdef HAVE_SPEEX
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cvar_t snd_voip_noisefilter = CVARAFD("cl_voip_noisefilter", "1", NULL, CVAR_ARCHIVE, "Enable the use of the noise cancelation filter.");
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cvar_t snd_voip_autogain = CVARAFD("cl_voip_autogain", "0", NULL, CVAR_ARCHIVE, "Attempts to normalize your voice levels to a standard level. Useful for lazy people, but interferes with voice activation levels.");
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#endif
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cvar_t snd_voip_bitrate = CVARAFD("cl_voip_bitrate", "3000", NULL, CVAR_ARCHIVE, "For codecs with non-specific bitrates, this specifies the target bitrate to use.");
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#endif
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@ -700,17 +702,21 @@ void S_Voip_Decode(unsigned int sender, unsigned int codec, unsigned int gen, un
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//make sure old state is closed properly.
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switch(s_voip.deccodec[sender])
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{
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#ifdef HAVE_SPEEX
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case VOIP_SPEEX_OLD:
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case VOIP_SPEEX_NARROW:
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case VOIP_SPEEX_WIDE:
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case VOIP_SPEEX_ULTRAWIDE:
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qspeex_decoder_destroy(s_voip.decoder[sender]);
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break;
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#endif
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case VOIP_RAW16:
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break;
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#ifdef HAVE_OPUS
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case VOIP_OPUS:
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qopus_decoder_destroy(s_voip.decoder[sender]);
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break;
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#endif
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}
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s_voip.decoder[sender] = NULL;
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s_voip.deccodec[sender] = VOIP_INVALID;
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@ -728,6 +734,7 @@ void S_Voip_Decode(unsigned int sender, unsigned int codec, unsigned int gen, un
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s_voip.decsamplerate[sender] = 8000;
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s_voip.decframesize[sender] = 8000/20;
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break;
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#ifdef HAVE_SPEEX
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case VOIP_SPEEX_OLD:
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case VOIP_SPEEX_NARROW:
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case VOIP_SPEEX_WIDE:
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@ -772,6 +779,8 @@ void S_Voip_Decode(unsigned int sender, unsigned int codec, unsigned int gen, un
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qspeex_bits_reset(&s_voip.speex.decbits[sender]);
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}
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break;
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#endif
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#ifdef HAVE_OPUS
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case VOIP_OPUS:
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if (!S_Opus_Init())
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return;
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@ -799,6 +808,7 @@ void S_Voip_Decode(unsigned int sender, unsigned int codec, unsigned int gen, un
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else
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qopus_decoder_ctl(s_voip.decoder[sender], OPUS_RESET_STATE);
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break;
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#endif
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}
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s_voip.deccodec[sender] = codec;
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s_voip.decgen[sender] = gen;
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@ -824,6 +834,7 @@ void S_Voip_Decode(unsigned int sender, unsigned int codec, unsigned int gen, un
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case VOIP_PCMA:
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case VOIP_PCMU:
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break;
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#ifdef HAVE_SPEEX
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case VOIP_SPEEX_OLD:
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case VOIP_SPEEX_NARROW:
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case VOIP_SPEEX_WIDE:
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@ -831,11 +842,14 @@ void S_Voip_Decode(unsigned int sender, unsigned int codec, unsigned int gen, un
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qspeex_decode_int(s_voip.decoder[sender], NULL, decodebuf + decodesamps);
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decodesamps += s_voip.decframesize[sender];
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break;
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#endif
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#ifdef HAVE_OPUS
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case VOIP_OPUS:
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r = qopus_decode(s_voip.decoder[sender], NULL, 0, decodebuf + decodesamps, min(s_voip.decframesize[sender], sizeof(decodebuf)/sizeof(decodebuf[0]) - decodesamps), false);
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if (r > 0)
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decodesamps += r;
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break;
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#endif
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}
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s_voip.decseq[sender]++;
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}
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@ -973,16 +987,20 @@ qboolean S_Voip_RTP_CodecOkay(const char *codec)
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{
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switch(S_Voip_NameToId(codec))
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{
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#ifdef HAVE_SPEEX
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case VOIP_SPEEX_NARROW:
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case VOIP_SPEEX_OLD:
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case VOIP_SPEEX_WIDE:
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case VOIP_SPEEX_ULTRAWIDE:
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return S_Speex_Init();
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#endif
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case VOIP_PCMA:
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case VOIP_PCMU:
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return true;
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#ifdef HAVE_OPUS
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case VOIP_OPUS:
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return S_Opus_Init();
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#endif
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default:
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return false;
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}
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@ -1034,8 +1052,10 @@ static float S_Voip_Preprocess(short *start, unsigned int samples, float micamp)
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int framesize = s_voip.encframesize;
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while(samples >= framesize)
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{
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#ifdef HAVE_SPEEX
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if (s_voip.speexdsp.preproc)
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qspeex_preprocess_run(s_voip.speexdsp.preproc, start);
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#endif
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for (i = 0; i < framesize; i++)
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{
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f = start[i] * micamp;
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@ -1317,17 +1337,21 @@ void S_Voip_Transmit(unsigned char clc, sizebuf_t *buf)
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//reset codecs so they start with a clean slate when new audio blocks are generated.
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switch(s_voip.enccodec)
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{
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#ifdef HAVE_SPEEX
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case VOIP_SPEEX_OLD:
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case VOIP_SPEEX_NARROW:
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case VOIP_SPEEX_WIDE:
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case VOIP_SPEEX_ULTRAWIDE:
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qspeex_bits_reset(&s_voip.speex.encbits);
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break;
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#endif
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case VOIP_RAW16:
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break;
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#ifdef HAVE_OPUS
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case VOIP_OPUS:
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qopus_encoder_ctl(s_voip.encoder, OPUS_RESET_STATE);
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break;
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#endif
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}
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}
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else
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{
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start = (short*)(s_voip.capturebuf + encpos);
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#ifdef HAVE_SPEEX
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if (snd_voip_noisefilter.ival || snd_voip_autogain.ival)
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{
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if (!s_voip.speexdsp.preproc || snd_voip_noisefilter.modified || snd_voip_noisefilter.modified || s_voip.speexdsp.curframesize != s_voip.encframesize || s_voip.speexdsp.cursamplerate != s_voip.encsamplerate)
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@ -1386,6 +1411,7 @@ void S_Voip_Transmit(unsigned char clc, sizebuf_t *buf)
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qspeex_preprocess_state_destroy(s_voip.speexdsp.preproc);
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s_voip.speexdsp.preproc = NULL;
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}
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#endif
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switch(s_voip.enccodec)
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{
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@ -1630,13 +1656,18 @@ static void S_Voip_Disable_f(void)
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}
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static void S_Voip_f(void)
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{
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int i;
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#ifdef HAVE_SPEEX
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if (!strcmp(Cmd_Argv(1), "maxgain"))
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{
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i = atoi(Cmd_Argv(2));
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int i = atoi(Cmd_Argv(2));
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if (s_voip.speexdsp.preproc)
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qspeex_preprocess_ctl(s_voip.speexdsp.preproc, SPEEX_PREPROCESS_SET_AGC_MAX_GAIN, &i);
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}
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else
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#endif
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{
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Con_Printf("unrecognised parameter \"%s\"\n", Cmd_Argv(1));
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}
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}
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static void QDECL S_Voip_Play_Callback(cvar_t *var, char *oldval)
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{
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@ -1695,8 +1726,10 @@ void S_Voip_Init(void)
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Cvar_Register(&snd_voip_ducking, "Voice Chat");
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Cvar_Register(&snd_voip_micamp, "Voice Chat");
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Cvar_Register(&snd_voip_codec, "Voice Chat");
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#ifdef HAVE_SPEEX
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Cvar_Register(&snd_voip_noisefilter, "Voice Chat");
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Cvar_Register(&snd_voip_autogain, "Voice Chat");
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#endif
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Cvar_Register(&snd_voip_bitrate, "Voice Chat");
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Cmd_AddCommand("+voip", S_Voip_Enable_f);
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Cmd_AddCommand("-voip", S_Voip_Disable_f);
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@ -16,14 +16,17 @@
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#error ANDROID wasnt defined
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#endif
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#if 0
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//FIXME: remove the nativeactivity shit. android's standard NativeActivity class is buggy and basically fucked.
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#include <android/keycodes.h>
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#include <android/native_window_jni.h>
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//NOTE: This is apache 2.0, which means GPL3.0+ ONLY, no gpl2.
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//#include <../../../../../sources/android/native_app_glue/android_native_app_glue.h> //Fucking frameworks suck big hairy donkey balls.
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//JNIEXPORT void ANativeActivity_onCreate(ANativeActivity* activity, void* savedState, size_t savedStateSize);
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//#include <../../../../../sources/android/native_app_glue/android_native_app_glue.c> //Fucking frameworks suck big hairy donkey balls.
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//FIXME: remove that shit. android's standard NativeActivity class is buggy and basically fucked.
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// ANativeWindow_fromSurface((jobject)getSurfaceHolder().getSurface())
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#else
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//NOTE: This is apache 2.0, which means GPL3.0+ ONLY, no gpl2.
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#include <../../../../../sources/android/native_app_glue/android_native_app_glue.h> //Fucking frameworks suck big hairy donkey balls.
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JNIEXPORT void ANativeActivity_onCreate(ANativeActivity* activity, void* savedState, size_t savedStateSize);
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#include <../../../../../sources/android/native_app_glue/android_native_app_glue.c> //Fucking frameworks suck big hairy donkey balls.
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#endif
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#ifndef isDedicated
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#ifdef SERVERONLY
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@ -587,7 +587,7 @@ void Sys_Clipboard_PasteText(clipboardtype_t cbt, void (*callback)(void *cb, cha
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{
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callback(ctx, SDL_GetClipboardText());
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}
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void Sys_SaveClipboard(clipboardtype_t cbt, char *text)
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void Sys_SaveClipboard(clipboardtype_t cbt, const char *text)
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{
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SDL_SetClipboardText(text);
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}
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{
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callback(ctx, clipboard_buffer);
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}
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void Sys_SaveClipboard(clipboardtype_t cbt, char *text)
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void Sys_SaveClipboard(clipboardtype_t cbt, const char *text)
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{
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free(clipboard_buffer);
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clipboard_buffer = strdup(text);
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@ -726,6 +726,12 @@ void Sys_Sleep (double seconds)
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SDL_Delay(seconds * 1000);
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}
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#ifdef WEBCLIENT
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qboolean Sys_RunInstaller(void)
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{ //not implemented
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return false;
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}
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#endif
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#ifdef HAVEAUTOUPDATE
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//legacy, so old build can still deal with updates properly
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@ -3551,10 +3551,10 @@ void D3D11BE_SubmitMeshes (batch_t **worldbatches, batch_t **blist, int first, i
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}
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#ifdef RTLIGHTS
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void D3D11BE_BaseEntTextures(void)
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void D3D11BE_BaseEntTextures(qbyte *worldpvs)
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{
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batch_t *batches[SHADER_SORT_COUNT];
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BE_GenModelBatches(batches, shaderstate.curdlight, shaderstate.mode);
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BE_GenModelBatches(batches, shaderstate.curdlight, shaderstate.mode, worldpvs);
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D3D11BE_SubmitMeshes(NULL, batches, SHADER_SORT_PORTAL, SHADER_SORT_SEETHROUGH+1);
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BE_SelectEntity(&r_worldentity);
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}
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@ -3673,7 +3673,7 @@ void D3D11BE_DrawWorld (batch_t **worldbatches)
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D3D11BE_SetupViewCBuffer();
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shaderstate.curdlight = NULL;
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BE_GenModelBatches(batches, shaderstate.curdlight, BEM_STANDARD);
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BE_GenModelBatches(batches, shaderstate.curdlight, BEM_STANDARD, r_refdef.scenevis);
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if (r_refdef.scenevis)
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{
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@ -4020,10 +4020,10 @@ void D3D9BE_SubmitMeshes (batch_t **worldbatches, batch_t **blist, int first, in
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}
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#ifdef RTLIGHTS
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void D3D9BE_BaseEntTextures(void)
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void D3D9BE_BaseEntTextures(qbyte *worldpvs)
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{
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batch_t *batches[SHADER_SORT_COUNT];
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BE_GenModelBatches(batches, shaderstate.curdlight, shaderstate.mode);
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BE_GenModelBatches(batches, shaderstate.curdlight, shaderstate.mode, worldpvs);
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D3D9BE_SubmitMeshes(NULL, batches, SHADER_SORT_PORTAL, SHADER_SORT_SEETHROUGH+1);
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BE_SelectEntity(&r_worldentity);
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}
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}
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shaderstate.curdlight = NULL;
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BE_GenModelBatches(batches, shaderstate.curdlight, BEM_STANDARD);
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BE_GenModelBatches(batches, shaderstate.curdlight, BEM_STANDARD, r_refdef.scenevis);
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if (worldbatches)
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{
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@ -183,7 +183,7 @@ void D3D11_ApplyRenderTargets(qboolean usedepth)
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if (*r_refdef.rt_depth.texname)
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depth = R2D_RT_GetTexture(r_refdef.rt_depth.texname, &width, &height);
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else
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depth = R2D_RT_Configure("depth", width, height, TF_DEPTH24, RT_IMAGEFLAGS);
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depth = R2D_RT_Configure("depth", width, height, PTI_DEPTH24, RT_IMAGEFLAGS);
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}
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else
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depth = NULL;
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