A small speedup, and more memory efficiency too. Won't shadowalker be happy. :)

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@928 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2005-03-29 03:17:17 +00:00
parent 6f5a1247e8
commit 1baee5fbe1
2 changed files with 2 additions and 22 deletions

View file

@ -254,8 +254,8 @@ typedef struct msurface_s
mesh_t *mesh;
entity_t *ownerent;
glpoly_t *polys; // multiple if warped
vec3_t center; //adverage
float radius; //max dist from center
// vec3_t center; //adverage
// float radius; //max dist from center
struct msurface_s *texturechain;
vec3_t normal;

View file

@ -3549,8 +3549,6 @@ void BuildSurfaceDisplayList (msurface_t *fa)
int vertpage;
float *vec;
float s, t;
float distoff;
vec3_t offcenter;
glpoly_t *poly;
int lm;
@ -3646,10 +3644,6 @@ void BuildSurfaceDisplayList (msurface_t *fa)
fa->polys = poly;
poly->numverts = lnumverts;
fa->center[0]=0;
fa->center[1]=0;
fa->center[2]=0;
for (i=0 ; i<lnumverts ; i++)
{
lindex = currentmodel->surfedges[fa->firstedge + i];
@ -3665,8 +3659,6 @@ void BuildSurfaceDisplayList (msurface_t *fa)
vec = r_pcurrentvertbase[r_pedge->v[1]].position;
}
VectorAdd(vec, fa->center, fa->center);
s = DotProduct (vec, fa->texinfo->vecs[0]) + fa->texinfo->vecs[0][3];
t = DotProduct (vec, fa->texinfo->vecs[1]) + fa->texinfo->vecs[1][3];
@ -3711,18 +3703,6 @@ void BuildSurfaceDisplayList (msurface_t *fa)
#endif
}
fa->center[0]/=lnumverts;
fa->center[1]/=lnumverts;
fa->center[2]/=lnumverts;
fa->radius = 0;
for (i=0 ; i<lnumverts ; i++)
{
VectorSubtract(poly->verts[0], fa->center, offcenter);
distoff = Length(offcenter);
if (distoff > fa->radius)
fa->radius = distoff;
}
//
// remove co-linear points - Ed
//