Make it easier to compile q3 statically.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6215 fc73d0e0-1445-4013-8a0c-d673dee63da5
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5 changed files with 17 additions and 6 deletions
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@ -134,8 +134,8 @@ endif
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ifeq (,$(findstring DNO_OPUS,$(FTE_CONFIG_EXTRA)))
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USE_OPUS=1
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endif
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ifeq (,$(findstring DNO_BOTLIB,$(FTE_CONFIG_EXTRA)))
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USE_BOTLIB=1
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ifneq (,$(findstring DLINK_QUAKE3,$(FTE_CONFIG_EXTRA)))
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LINK_QUAKE3=1
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endif
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ifeq (,$(findstring DNO_VORBISFILE,$(FTE_CONFIG_EXTRA)))
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USE_VORBISFILE=1
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@ -944,9 +944,9 @@ COMMON_OBJS = \
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q1bsp.o \
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q2pmove.o
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ifeq (1,$(USE_BOTLIB))
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BOTLIB_CFLAGS=-I$(BOTLIB_DIR) -DBOTLIB -DBOTLIB_STATIC
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BOTLIB_OBJS = \
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ifeq (1,$(LINK_QUAKE3))
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ALL_CFLAGS+=-I$(BOTLIB_DIR) -DBOTLIB -DBOTLIB_STATIC -DSTATIC_Q3
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COMMON_OBJS += \
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clq3_parse.o \
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cl_ui.o \
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cl_cg.o \
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@ -2534,4 +2534,5 @@ install: sv-rel gl-rel mingl-rel qcc-rel
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version:
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@echo $(SVN_VERSION)
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@echo $(SVN_DATE)
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@echo $(FTE_CONFIG_EXTRA)
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@ -208,6 +208,7 @@
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#ifdef AVAIL_JPEGLIB
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-DLINK_JPEG
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#endif
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//-DLINK_QUAKE3 //ask the makefile to bake the quake3 plugin into the engine itself.
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//-DNO_OPUS
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//-DNO_SPEEX //disable static speex
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@ -42,7 +42,7 @@ static struct
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#endif
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#ifdef STATIC_Q3
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{"Q3", Plug_Q3_Init},
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{"quake3", Plug_Q3_Init},
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#endif
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{NULL}
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};
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@ -10,8 +10,10 @@ plugmsgfuncs_t *msgfuncs;
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plugworldfuncs_t *worldfuncs;
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plugmasterfuncs_t *masterfuncs;
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#ifndef STATIC_Q3
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double realtime;
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struct netprim_s msg_nullnetprim;
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#endif
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//mostly for access to sv.state or svs.sockets
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q3serverstate_t sv3;
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@ -1694,10 +1696,12 @@ static struct q3gamecode_s q3funcs =
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},
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};
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#ifndef STATIC_Q3
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void Q3_Frame(double enginetime, double gametime)
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{
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realtime = enginetime;
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}
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#endif
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void Q3_Shutdown(void)
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{
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@ -1731,7 +1735,9 @@ qboolean Plug_Init(void)
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Con_Printf("Engine is already using a q3-derived gamecode plugin.\n");
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return false;
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}
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#ifndef STATIC_Q3
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plugfuncs->ExportFunction("Tick", Q3_Frame);
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#endif
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drawfuncs = plugfuncs->GetEngineInterface(plug2dfuncs_name, sizeof(*drawfuncs));
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scenefuncs = plugfuncs->GetEngineInterface(plug3dfuncs_name, sizeof(*scenefuncs));
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@ -1,3 +1,6 @@
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#ifndef FTEPLUGIN
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#define FTEPLUGIN
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#endif
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#include "../plugins/plugin.h"
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#include "clq3defs.h"
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