diff --git a/engine/client/cl_main.c b/engine/client/cl_main.c index ac186b52a..111ab961b 100644 --- a/engine/client/cl_main.c +++ b/engine/client/cl_main.c @@ -1320,6 +1320,7 @@ void CL_CheckServerInfo(void) #ifdef FISH cls.allow_fish=false; #endif + cls.allow_fbskins = 1; // cls.allow_fbskins = 0; // cls.allow_overbrightlight; if (cls.demoplayback || atoi(Info_ValueForKey(cl.serverinfo, "rearview"))) @@ -1352,10 +1353,10 @@ void CL_CheckServerInfo(void) #endif s = Info_ValueForKey(cl.serverinfo, "fbskins"); - if (cls.demoplayback || *s) + if (*s) cls.allow_fbskins = atof(s); - else - cls.allow_fbskins = 1; + else if (cl.teamfortress) + cls.allow_fbskins = 0; s = Info_ValueForKey(cl.serverinfo, "*cheats"); if (cls.demoplayback || !stricmp(s, "on")) diff --git a/engine/client/renderer.c b/engine/client/renderer.c index a5c8e0c32..48bb59065 100644 --- a/engine/client/renderer.c +++ b/engine/client/renderer.c @@ -118,9 +118,9 @@ cvar_t r_part_rain = SCVARF("r_part_rain", "0", CVAR_ARCHIVE); cvar_t r_bouncysparks = SCVARF("r_bouncysparks", "0", CVAR_ARCHIVE); -cvar_t r_fullbrightSkins = SCVARF("r_fullbrightSkins", "1", CVAR_SEMICHEAT); -cvar_t r_fb_models = SCVARF("gl_fb_models", "1", CVAR_SEMICHEAT|CVAR_RENDERERLATCH); //as it can highlight the gun a little... ooo nooo.... -cvar_t r_fb_bmodels = SCVARF("gl_fb_bmodels", "1", CVAR_SEMICHEAT|CVAR_RENDERERLATCH); //as it can highlight the gun a little... ooo nooo.... +cvar_t r_fullbrightSkins = SCVARF("r_fullbrightSkins", "0", CVAR_SEMICHEAT); +cvar_t r_fb_models = FCVAR("r_fb_models", "gl_fb_models", "1", CVAR_SEMICHEAT|CVAR_RENDERERLATCH); +cvar_t r_fb_bmodels = SCVARF("gl_fb_bmodels", "1", CVAR_SEMICHEAT|CVAR_RENDERERLATCH); cvar_t r_shadow_bumpscale_basetexture = SCVAR("r_shadow_bumpscale_basetexture", "4"); cvar_t r_shadow_bumpscale_bumpmap = SCVAR("r_shadow_bumpscale_bumpmap", "10"); @@ -355,7 +355,6 @@ void GLRenderer_Init(void) Cvar_Register (&gl_overbright, GRAPHICALNICETIES); Cvar_Register (&gl_overbright_all, GRAPHICALNICETIES); Cvar_Register (&gl_dither, GRAPHICALNICETIES); - Cvar_Register (&r_fb_models, GRAPHICALNICETIES); Cvar_Register (&r_fb_bmodels, GRAPHICALNICETIES); Cvar_Register (&gl_ati_truform, GRAPHICALNICETIES); @@ -569,6 +568,8 @@ void Renderer_Init(void) Cvar_Register (&r_drawflat, GRAPHICALNICETIES); Cvar_Register (&r_menutint, GRAPHICALNICETIES); + Cvar_Register (&r_fb_models, GRAPHICALNICETIES); + //bulletens Cvar_Register(&bul_nowater, BULLETENVARS); Cvar_Register(&bul_rippleamount, BULLETENVARS); diff --git a/engine/gl/gl_alias.c b/engine/gl/gl_alias.c index 75c471ab8..b96d7c3e2 100644 --- a/engine/gl/gl_alias.c +++ b/engine/gl/gl_alias.c @@ -1723,10 +1723,23 @@ void R_DrawGAliasModel (entity_t *e) fb = 0; if (fb) { - for (i = 0; i < 3; i++) + extern cvar_t r_fb_models; + + if (fb >= 1 && r_fb_models.value) { - ambientlight[i] = max(ambientlight[i], 8 + fb * 120); - shadelight[i] = max(shadelight[i], 8 + fb * 120); + for (i = 0; i < 3; i++) + { + ambientlight[i] = 4096; + shadelight[i] = 4096; + } + } + else + { + for (i = 0; i < 3; i++) + { + ambientlight[i] = max(ambientlight[i], 8 + fb * 120); + shadelight[i] = max(shadelight[i], 8 + fb * 120); + } } } for (i = 0; i < 3; i++) diff --git a/engine/gl/gl_vidlinuxglx.c b/engine/gl/gl_vidlinuxglx.c index 3ad9cb5cc..a14038b9b 100644 --- a/engine/gl/gl_vidlinuxglx.c +++ b/engine/gl/gl_vidlinuxglx.c @@ -950,11 +950,11 @@ void Force_CenterView_f (void) cl.viewangles[0][PITCH] = 0; } +#ifndef SWQUAKE void IN_ReInit(void) { } -#ifndef SWQUAKE void IN_Init(void) { #ifdef IN_XFLIP diff --git a/engine/sw/r_main.c b/engine/sw/r_main.c index 836674160..bb76062b8 100644 --- a/engine/sw/r_main.c +++ b/engine/sw/r_main.c @@ -750,6 +750,7 @@ void SWR_DrawEntitiesOnList (void) { float *org; extern cvar_t r_fullbrightSkins; + extern cvar_t r_fb_models; float fb = r_fullbrightSkins.value; if (fb > cls.allow_fbskins) fb = cls.allow_fbskins; @@ -761,32 +762,41 @@ void SWR_DrawEntitiesOnList (void) else org = currententity->origin; - j = SWR_LightPoint (org); - - lighting.ambientlight = j+fb * 120; - lighting.shadelight = j+fb * 120; - - lighting.plightvec = lightvec; - - for (lnum=0 ; lnum= 1 && r_fb_models.value) { - if (cl_dlights[lnum].radius) - { - VectorSubtract (org, - cl_dlights[lnum].origin, - dist); - add = cl_dlights[lnum].radius - Length(dist); - - if (add > 0) - lighting.ambientlight += add; - } + lighting.ambientlight = 4096; + lighting.shadelight = 4096; + lighting.plightvec = lightvec; + } + else + { + j = SWR_LightPoint (org); + + lighting.ambientlight = j+fb * 120; + lighting.shadelight = j+fb * 120; + + lighting.plightvec = lightvec; + + for (lnum=0 ; lnum 0) + lighting.ambientlight += add; + } + } + + // clamp lighting so it doesn't overbright as much + if (lighting.ambientlight > 128) + lighting.ambientlight = 128; + if (lighting.ambientlight + lighting.shadelight > 192) + lighting.shadelight = 192 - lighting.ambientlight; } - - // clamp lighting so it doesn't overbright as much - if (lighting.ambientlight > 128) - lighting.ambientlight = 128; - if (lighting.ambientlight + lighting.shadelight > 192) - lighting.shadelight = 192 - lighting.ambientlight; R_AliasDrawModel (&lighting); }