Should boost q3 server stability slightly, by not sending so many gibberish wrong-protocol packets.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3348 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2009-08-29 13:41:22 +00:00
parent 2c0a7508b0
commit 1718aae24b

View file

@ -1558,8 +1558,13 @@ void SV_SendServerInfoChange(char *key, const char *value)
{
if (!sv.state)
return;
#ifdef Q2SERVER
if (ge)
if (svs.gametype == GT_QUAKE2)
return; //FIXME!!!
#endif
#ifdef Q3SERVER
if (svs.gametype == GT_QUAKE3)
return; //FIXME!!!
#endif