From 16abd453c859ba47cc9405cb4938a9d481d29104 Mon Sep 17 00:00:00 2001
From: Eukara <eukara@users.sourceforge.net>
Date: Sun, 2 Dec 2018 13:35:23 +0000
Subject: [PATCH] rename this vile extension to actually represent what it
 means. shader to mat

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5349 fc73d0e0-1445-4013-8a0c-d673dee63da5
---
 engine/gl/gl_shader.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/engine/gl/gl_shader.c b/engine/gl/gl_shader.c
index 45e35e993..f73eb7a49 100644
--- a/engine/gl/gl_shader.c
+++ b/engine/gl/gl_shader.c
@@ -6652,12 +6652,12 @@ static qboolean Shader_ParseShader(char *parsename, shader_t *s)
 	{
 		//if the named shader is a .shader file then just directly load it.
 		token = COM_GetFileExtension(parsename, NULL);
-		if (!strcmp(token, ".shader") || !*token)
+		if (!strcmp(token, ".mat") || !*token)
 		{
 			char shaderfile[MAX_QPATH];
 			if (!*token)
 			{
-				Q_snprintfz(shaderfile, sizeof(shaderfile), "%s.shader", parsename);
+				Q_snprintfz(shaderfile, sizeof(shaderfile), "%s.mat", parsename);
 				file = COM_LoadTempMoreFile(shaderfile, &length);
 			}
 			else