From 16abd453c859ba47cc9405cb4938a9d481d29104 Mon Sep 17 00:00:00 2001 From: Eukara <eukara@users.sourceforge.net> Date: Sun, 2 Dec 2018 13:35:23 +0000 Subject: [PATCH] rename this vile extension to actually represent what it means. shader to mat git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5349 fc73d0e0-1445-4013-8a0c-d673dee63da5 --- engine/gl/gl_shader.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/engine/gl/gl_shader.c b/engine/gl/gl_shader.c index 45e35e993..f73eb7a49 100644 --- a/engine/gl/gl_shader.c +++ b/engine/gl/gl_shader.c @@ -6652,12 +6652,12 @@ static qboolean Shader_ParseShader(char *parsename, shader_t *s) { //if the named shader is a .shader file then just directly load it. token = COM_GetFileExtension(parsename, NULL); - if (!strcmp(token, ".shader") || !*token) + if (!strcmp(token, ".mat") || !*token) { char shaderfile[MAX_QPATH]; if (!*token) { - Q_snprintfz(shaderfile, sizeof(shaderfile), "%s.shader", parsename); + Q_snprintfz(shaderfile, sizeof(shaderfile), "%s.mat", parsename); file = COM_LoadTempMoreFile(shaderfile, &length); } else