rename this vile extension to actually represent what it means. shader to mat
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5349 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 2 additions and 2 deletions
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@ -6652,12 +6652,12 @@ static qboolean Shader_ParseShader(char *parsename, shader_t *s)
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{
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//if the named shader is a .shader file then just directly load it.
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token = COM_GetFileExtension(parsename, NULL);
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if (!strcmp(token, ".shader") || !*token)
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if (!strcmp(token, ".mat") || !*token)
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{
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char shaderfile[MAX_QPATH];
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if (!*token)
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{
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Q_snprintfz(shaderfile, sizeof(shaderfile), "%s.shader", parsename);
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Q_snprintfz(shaderfile, sizeof(shaderfile), "%s.mat", parsename);
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file = COM_LoadTempMoreFile(shaderfile, &length);
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}
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else
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