Try to fix up fps rates reported by ezhud.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5942 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 25 additions and 23 deletions
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@ -554,31 +554,8 @@ vrect_t scr_vrect;
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void EZHud_Tick(double realtime, double gametime)
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{
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static float lasttime, lasttime_min = 99999;
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static int framecount;
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//realtime(ms), realtime(secs), servertime
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float oldtime = cls.realtime;
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cls.realtime = realtime;
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cls.frametime = cls.realtime - oldtime;
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cl.time = gametime;
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if (cls.realtime - lasttime > 1)
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{
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cls.fps = framecount/(cls.realtime - lasttime);
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lasttime = cls.realtime;
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framecount = 0;
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if (cls.realtime - lasttime_min > 30)
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{
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cls.min_fps = cls.fps;
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lasttime_min = cls.realtime;
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}
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else if (cls.min_fps > cls.fps)
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cls.min_fps = cls.fps;
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}
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framecount++;
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}
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char *findinfo(char *info, char *findkey)
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{
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@ -630,6 +607,31 @@ int EZHud_Draw(int seat, float viewx, float viewy, float viewwidth, float viewhe
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char serverinfo[4096];
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char val[64];
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int i;
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static float lasttime, lasttime_min = 99999;
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static int framecount;
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static float oldtime;
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if (cls.realtime - lasttime > 1)
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{
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cls.fps = framecount/(cls.realtime - lasttime);
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lasttime = cls.realtime;
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framecount = 0;
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if (cls.realtime - lasttime_min > 30)
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{
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cls.min_fps = cls.fps;
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lasttime_min = cls.realtime;
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}
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else if (cls.min_fps > cls.fps)
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cls.min_fps = cls.fps;
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}
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if (!seat)
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{
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cls.frametime = cls.realtime - oldtime;
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framecount++;
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oldtime = cls.realtime;
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}
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cl.splitscreenview = seat;
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scr_vrect.x = viewx;
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scr_vrect.y = viewy;
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