Don't load sprites in dedicated servers as it generally crashes us.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3625 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -3342,6 +3342,11 @@ qboolean RMod_LoadSpriteModel (model_t *mod, void *buffer)
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mod->maxs[0] = mod->maxs[1] = psprite->maxwidth/2;
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mod->maxs[0] = mod->maxs[1] = psprite->maxwidth/2;
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mod->mins[2] = -psprite->maxheight/2;
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mod->mins[2] = -psprite->maxheight/2;
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mod->maxs[2] = psprite->maxheight/2;
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mod->maxs[2] = psprite->maxheight/2;
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if (qrenderer == QR_NONE)
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{
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mod->type = mod_dummy;
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return true;
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}
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if (version == SPRITEHL_VERSION)
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if (version == SPRITEHL_VERSION)
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{
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{
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