diff --git a/quakec/fallout2/weapons.qc b/quakec/fallout2/weapons.qc index 73727c0d0..ba55bb039 100644 --- a/quakec/fallout2/weapons.qc +++ b/quakec/fallout2/weapons.qc @@ -1085,9 +1085,9 @@ void() W_Attack = else if (weap == IID_WP_JACKHAMMER) W_FireShotgun (1, 5, 6, 160, 3000, 1); else if (weap == IID_WP_MP9) - FireSMG(12, 2, "weapons/mp9.wav", 2000, 0.1); + FireSMG(12, 2, "weapons/mp7.wav", 2000, 0.06); else if (weap == IID_WP_MP7) - FireSMG(12, 2, "weapons/mp7.wav", 2000, 0.1); + FireSMG(12, 2, "weapons/mp5.wav", 2000, 0.06); else if (weap == IID_WP_RANGERMASTER) FireAssaultRifle(14, 2, "weapons/rangem.wav", 4000, 0.5); else if (weap == IID_WP_AK112) @@ -2494,7 +2494,7 @@ void (entity healer, entity saved) RevivePlayer = saved.deadflag = DEAD_NO; saved.takedamage = DAMAGE_AIM; saved.movetype = MOVETYPE_WALK; - saved.solid = SOLID_SLIDEBOX; + self.materialize = 200; saved.ghost = 0; saved.health = 2; saved.air_finished = time + 10;