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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1800 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Magnus 2006-01-06 02:19:28 +00:00
parent 7a6a56b7b1
commit 096a6ceadd

View file

@ -1085,9 +1085,9 @@ void() W_Attack =
else if (weap == IID_WP_JACKHAMMER)
W_FireShotgun (1, 5, 6, 160, 3000, 1);
else if (weap == IID_WP_MP9)
FireSMG(12, 2, "weapons/mp9.wav", 2000, 0.1);
FireSMG(12, 2, "weapons/mp7.wav", 2000, 0.06);
else if (weap == IID_WP_MP7)
FireSMG(12, 2, "weapons/mp7.wav", 2000, 0.1);
FireSMG(12, 2, "weapons/mp5.wav", 2000, 0.06);
else if (weap == IID_WP_RANGERMASTER)
FireAssaultRifle(14, 2, "weapons/rangem.wav", 4000, 0.5);
else if (weap == IID_WP_AK112)
@ -2494,7 +2494,7 @@ void (entity healer, entity saved) RevivePlayer =
saved.deadflag = DEAD_NO;
saved.takedamage = DAMAGE_AIM;
saved.movetype = MOVETYPE_WALK;
saved.solid = SOLID_SLIDEBOX;
self.materialize = 200;
saved.ghost = 0;
saved.health = 2;
saved.air_finished = time + 10;