switched progs.src format

small fixes


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1107 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
TimeServ 2005-06-21 05:24:17 +00:00
parent cb7bd8eba5
commit 04d207f0d8
4 changed files with 50 additions and 41 deletions

View file

@ -111,6 +111,9 @@ float(entity targ, entity attacker) OnSameTeam =
if (targ.classname != "player" || attacker.classname != "player")
return FALSE;
if (coop)
return TRUE;
if (teamplay == 0)
return FALSE;

View file

@ -1,27 +1,14 @@
// uncomment based on desired compile
// #define NETQUAKE
// #define FTE
#ifdef FTE
#pragma target fte
#pragma PROGS_DAT fteprogs.dat
// use real ints
#define INTEGER int
#else
// if netquake, use progs.dat file name
#ifdef NETQUAKE
#pragma PROGS_DAT progs.dat
#endif
#define INTEGER float
#endif
#define FALSE 0
#define TRUE 1
#ifdef FTE
// use real floats if using FTE type progs
#define INTEGER int
#else
#define INTEGER float
#endif
/*
==============================================================================

View file

@ -1238,7 +1238,7 @@ void() powerup_touch =
if (deathmatch)
{
if (self.items & (IT_INVULNERABILITY | IT_INVISIBLITY))
if (self.items & (IT_INVULNERABILITY | IT_INVISIBILITY))
self.nextthink = time + 60*5;
else
self.nextthink = time + 60;

View file

@ -1,22 +1,41 @@
./qwprogs.dat
// First non-comment character must be # to use
// "new style" progs.src
#pragma PROGS_DAT qwprogs.dat
defs.qc
subs.qc
engine.qc
effects.qc
obituary.qc
combat.qc
items.qc
proj.qc
weapons.qc
world.qc
client.qc
spectate.qc
player.qc
doors.qc
buttons.qc
triggers.qc
plats.qc
misc.qc
// uncomment based on desired compile
// #define NETQUAKE
// #define FTE
// compile options
#ifdef NETQUAKE
// if netquake, use progs.dat file name
#pragma PROGS_DAT progs.dat
#endif
#ifdef FTE
// if FTE, use FTE style progs and use fteprogs.dat file name
#pragma target fte
#pragma PROGS_DAT fteprogs.dat
#endif
// includes
#include "defs.qc"
#include "subs.qc"
#include "engine.qc"
#include "effects.qc"
#include "obituary.qc"
#include "combat.qc"
#include "items.qc"
#include "proj.qc"
#include "weapons.qc"
#include "world.qc"
#include "client.qc"
#include "spectate.qc"
#include "player.qc"
#include "doors.qc"
#include "buttons.qc"
#include "triggers.qc"
#include "plats.qc"
#include "misc.qc"
#include "server.qc"
server.qc