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/*
Copyright ( C ) 1996 - 1997 Id Software , Inc .
This program is free software ; you can redistribute it and / or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation ; either version 2
of the License , or ( at your option ) any later version .
This program is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE .
See the GNU General Public License for more details .
You should have received a copy of the GNU General Public License
along with this program ; if not , write to the Free Software
Foundation , Inc . , 59 Temple Place - Suite 330 , Boston , MA 02111 - 1307 , USA .
*/
// screen.h
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typedef struct playerview_s playerview_t ;
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extern float scr_con_current ;
extern float scr_conlines ; // lines of console to display
extern int sb_lines ;
extern int clearnotify ; // set to 0 whenever notify text is drawn
extern qboolean scr_disabled_for_loading ;
extern cvar_t scr_fov ;
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extern cvar_t scr_fov_viewmodel ;
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extern cvar_t scr_viewsize ;
qboolean SCR_RSShot ( void ) ;
//void SCR_DrawConsole (qboolean noback);
//void SCR_SetUpToDrawConsole (void);
//void SCR_BeginLoadingPlaque (void);
//void SCR_EndLoadingPlaque (void);
//void SCR_Init (void);
//void SCR_UpdateScreen (void);
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# if defined(GLQUAKE)
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qboolean GLSCR_UpdateScreen ( void ) ;
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# endif
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void SCR_ImageName ( const char * mapname ) ;
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//this stuff is internal to the screen systems.
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void RSpeedShow ( void ) ;
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void SCR_CrosshairPosition ( playerview_t * pview , float * x , float * y ) ;
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void SCR_DrawLoading ( qboolean opaque ) ;
Reworked client support for DPP5+. less code now, its much more graceful.
added waterfog command. waterfog overrides regular fog only when the view is in water.
fixed 64bit printf format specifiers. should work better on winxp64.
fixed some spec angle weirdness.
fixed viewsize 99.99 weirdness with ezhud.
fixed extra offset on the console (exhibited in 64bit builds, but not limited to).
fixed .avi playback, can now actually display frames again.
reimplemented line sparks.
fixed r_editlights_save flipping the light's pitch.
fixed issue with oggs failing to load.
fixed condump to cope with unicode properly.
made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision.
fixed nq server to not stall weirdly on map changes.
fixed qwprogs svc_cdtrack not bugging out with nq clients on the server.
fixed restart command to load the last map run by the server, instead of start.bsp (when idle)
optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now.
fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised).
fixed a couple of bugs from font change. also now supports utf-8 in a few more places.
r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little).
fixed so corona-only lights won't generate shadowmaps and waste lots of time.
removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet.
fixed nested calls with variant-vectors. this fixes csaddon's light editor.
fixed qcc hc calling conventions using redundant stores.
disabled keywords can still be used by using __keyword instead.
fixed ftegccgui grep feature.
fixed motionless-dog qcc bug.
tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings.
fixed qw svc_intermission + dpp5+ clients bug.
fixed annoying spam about disconnecting in hexen2.
rewrote status command a little to cope with ipv6 addresses more gracefully
fixed significant stall when hibernating/debugging a server with a player sitting on it.
fixed truelightning.
fixed rocketlight overriding pflags.
fixed torches vanishing on vid_restart.
fixed issue with decal scaling.
fixed findentityfield builtin.
fixed fteqcc issue with ptr+1
fixed use of arrays inside class functions.
fixed/implemented fteqcc emulation of pointer opcodes.
added __inout keyword to fteqcc, so that it doesn't feel so horrendous.
fixed sizeof(*foo)
fixed *struct = struct;
fixed recursive structs.
fixed fteqcc warning report.
fixed sdl2 controller support, hopefully.
attempted to implement xinput, including per-player audio playback.
slightly fixed relaxed attitude to mouse focus when running fullscreen.
fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors.
implemented bindmaps (for csqc).
fixed crashing bug with eprint builtin.
implemented subset of music_playlist_* functionality. significant changes to music playback.
fixed some more dpcsqc compat.
fixed binds menu. now displays and accepts modifiers.
fixed issues with huge lightmaps.
fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests.
implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh.
implemented sv_saveentfile command.
fixed resume after breaking inside a stepped-over function.
fixed erroneous footer after debugging.
(I wonder just how many things I broke with these fixes)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
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void SCR_TileClear ( int skipbottom ) ;
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void SCR_DrawNotifyString ( void ) ;
void SCR_CheckDrawCenterString ( void ) ;
void SCR_DrawNet ( void ) ;
void SCR_DrawTurtle ( void ) ;
void SCR_DrawPause ( void ) ;
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qboolean SCR_HardwareCursorIsActive ( void ) ;
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void CLSCR_Init ( void ) ; //basically so I can register a few friendly cvars.
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//TEI_SHOWLMP2 stuff
void SCR_ShowPics_Draw ( void ) ;
void SCR_ShowPic_Create ( void ) ;
void SCR_ShowPic_Hide ( void ) ;
void SCR_ShowPic_Move ( void ) ;
void SCR_ShowPic_Update ( void ) ;
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void SCR_ShowPic_ClearAll ( qboolean persistflag ) ;
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char * SCR_ShowPics_ClickCommand ( int cx , int cy ) ;
void SCR_ShowPic_Script_f ( void ) ;
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void SCR_ShowPic_Remove_f ( void ) ;
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//a header is better than none...
void Draw_TextBox ( int x , int y , int width , int lines ) ;
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enum fs_relative ;
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typedef enum uploadfmt
{
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PTI_INVALID ,
//these formats are specified as direct byte access (listed in byte order, aka big-endian 0xrrggbbaa order)
PTI_RGBA8 , //rgba byte ordering
PTI_RGBX8 , //rgb pad byte ordering
PTI_BGRA8 , //alpha channel
PTI_BGRX8 , //no alpha channel
PTI_RGBA8_SRGB , //rgba byte ordering
PTI_RGBX8_SRGB , //rgb pad byte ordering
PTI_BGRA8_SRGB , //alpha channel
PTI_BGRX8_SRGB , //no alpha channel
PTI_RGB8 , //24bit packed format. generally not supported
PTI_BGR8 , //24bit packed format. generally not supported
PTI_L8 , //8bit format (legacy more than anything else). luminance gets flooded to all RGB channels. might be supported using swizzles.
PTI_L8A8 , //16bit format (legacy more than anything else). L=luminance
//small formats.
PTI_R8 , //used for paletted data
PTI_RG8 , //might be useful for normalmaps
PTI_R8_SNORM ,
PTI_RG8_SNORM , //might be useful for normalmaps
//floating point formats
PTI_RGBA16F ,
PTI_RGBA32F ,
//packed/misaligned formats: these are specified in native endian order (high bits listed first because that's how things are represented in hex), so may need byte swapping...
PTI_A2BGR10 , //mostly for rendertargets, might also be useful for overbight lightmaps.
PTI_E5BGR9 , //mostly for fancy lightmaps
PTI_RGB565 , //16bit alphaless format.
PTI_RGBA4444 , //16bit format (gl)
PTI_ARGB4444 , //16bit format (d3d)
PTI_RGBA5551 , //16bit alpha format (gl).
PTI_ARGB1555 , //16bit alpha format (d3d).
//(desktop/tegra) compressed formats
PTI_BC1_RGB ,
PTI_BC1_RGB_SRGB ,
PTI_BC1_RGBA ,
PTI_BC1_RGBA_SRGB ,
PTI_BC2_RGBA ,
PTI_BC2_RGBA_SRGB ,
PTI_BC3_RGBA , //maybe add a bc3 normalmapswizzle type for d3d9?
PTI_BC3_RGBA_SRGB ,
PTI_BC4_R8 ,
PTI_BC4_R8_SNORM ,
PTI_BC5_RG8 , //useful for normalmaps
PTI_BC5_RG8_SNORM , //useful for normalmaps
PTI_BC6_RGB_UFLOAT , //unsigned (half) floats!
PTI_BC6_RGB_SFLOAT , //signed (half) floats!
PTI_BC7_RGBA , //multimode compression, using as many bits as bc2/bc3
PTI_BC7_RGBA_SRGB ,
//(mobile/intel) compressed formats
PTI_ETC1_RGB8 , //limited form
PTI_ETC2_RGB8 , //extended form
PTI_ETC2_RGB8A1 ,
PTI_ETC2_RGB8A8 ,
PTI_ETC2_RGB8_SRGB ,
PTI_ETC2_RGB8A1_SRGB ,
PTI_ETC2_RGB8A8_SRGB ,
PTI_EAC_R11 , //no idea what this might be used for, whatever
PTI_EAC_R11_SNORM , //no idea what this might be used for, whatever
PTI_EAC_RG11 , //useful for normalmaps (calculate blue)
PTI_EAC_RG11_SNORM , //useful for normalmaps (calculate blue)
//astc... zomg
PTI_ASTC_4X4 ,
PTI_ASTC_4X4_SRGB ,
PTI_ASTC_5X4 ,
PTI_ASTC_5X4_SRGB ,
PTI_ASTC_5X5 ,
PTI_ASTC_5X5_SRGB ,
PTI_ASTC_6X5 ,
PTI_ASTC_6X5_SRGB ,
PTI_ASTC_6X6 ,
PTI_ASTC_6X6_SRGB ,
PTI_ASTC_8X5 ,
PTI_ASTC_8X5_SRGB ,
PTI_ASTC_8X6 ,
PTI_ASTC_8X6_SRGB ,
PTI_ASTC_10X5 ,
PTI_ASTC_10X5_SRGB ,
PTI_ASTC_10X6 ,
PTI_ASTC_10X6_SRGB ,
PTI_ASTC_8X8 ,
PTI_ASTC_8X8_SRGB ,
PTI_ASTC_10X8 ,
PTI_ASTC_10X8_SRGB ,
PTI_ASTC_10X10 ,
PTI_ASTC_10X10_SRGB ,
PTI_ASTC_12X10 ,
PTI_ASTC_12X10_SRGB ,
PTI_ASTC_12X12 ,
PTI_ASTC_12X12_SRGB ,
//depth formats
PTI_DEPTH16 ,
PTI_DEPTH24 ,
PTI_DEPTH32 ,
PTI_DEPTH24_8 ,
TF_BGR24_FLIP , /*bgr byte order, no alpha channel nor pad, and bottom up*/
TF_MIP4_R8 , /*8bit 4-mip greyscale image*/
TF_MIP4_SOLID8 , /*8bit 4-mip image in default palette*/
TF_MIP4_8PAL24 , /*8bit 4-mip image with included palette*/
TF_MIP4_8PAL24_T255 , /*8bit 4-mip image with included palette where index 255 is alpha 0*/
TF_SOLID8 , /*8bit quake-palette image*/
TF_TRANS8 , /*8bit quake-palette image, index 255=transparent*/
TF_TRANS8_FULLBRIGHT , /*fullbright 8 - fullbright texels have alpha 255, everything else 0*/
TF_HEIGHT8 , /*image data is greyscale, convert to a normalmap and load that, uploaded alpha contains the original heights*/
TF_HEIGHT8PAL , /*source data is palette values rather than actual heights, generate a fallback heightmap*/
TF_H2_T7G1 , /*8bit data, odd indexes give greyscale transparence*/
TF_H2_TRANS8_0 , /*8bit data, 0 is transparent, not 255*/
TF_H2_T4A4 , /*8bit data, weird packing*/
/*this block requires an explicit (separate) palette*/
TF_8PAL24 ,
TF_8PAL32 ,
# ifdef FTE_TARGET_WEB
//weird specialcase mess to take advantage of webgl so we don't need redundant bloat where we're already strugging with potential heap limits
PTI_WHOLEFILE ,
# endif
PTI_MAX ,
TF_INVALID = PTI_INVALID ,
TF_DEPTH16 = PTI_DEPTH16 ,
TF_DEPTH24 = PTI_DEPTH24 ,
TF_DEPTH32 = PTI_DEPTH32 ,
TF_RGBA16F = PTI_RGBA16F ,
TF_RGBA32F = PTI_RGBA32F ,
TF_RGBA32 = PTI_RGBA8 , /*rgba byte order*/
TF_BGRA32 = PTI_BGRA8 , /*bgra byte order*/
TF_RGBX32 = PTI_RGBX8 , /*rgb byte order, with extra wasted byte after blue*/
TF_BGRX32 = PTI_BGRX8 , /*rgb byte order, with extra wasted byte after blue*/
TF_RGB24 = PTI_RGB8 , /*rgb byte order, no alpha channel nor pad, and regular top down*/
TF_BGR24 = PTI_BGR8 , /*bgr byte order, no alpha channel nor pad, and regular top down*/
TF_LUM8 = PTI_L8 ,
TF_R8 = PTI_R8
//these are emulated formats. this 'case' value allows drivers to easily ignore them
# define PTI_EMULATED TF_INVALID:case TF_BGR24_FLIP:case TF_MIP4_R8:case TF_MIP4_SOLID8:case TF_MIP4_8PAL24:case TF_MIP4_8PAL24_T255:case TF_SOLID8:case TF_TRANS8:case TF_TRANS8_FULLBRIGHT:case TF_HEIGHT8:case TF_HEIGHT8PAL:case TF_H2_T7G1:case TF_H2_TRANS8_0:case TF_H2_T4A4:case TF_8PAL24:case TF_8PAL32
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} uploadfmt_t ;
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays.
reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6).
tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly.
rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents.
qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate).
rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan.
ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released!
reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming.
fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation.
fixed ogg decoder to retain sync properly if seeked.
updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?)
r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing.
added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc.
added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is.
fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded.
fixed potential crash inside runclientphys.
experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server.
browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server).
updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
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qboolean SCR_ScreenShot ( char * filename , enum fs_relative fsroot , void * * buffer , int numbuffers , int bytestride , int width , int height , enum uploadfmt fmt ) ;
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void SCR_DrawTwoDimensional ( int uimenu , qboolean nohud ) ;
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enum
{
LS_NONE ,
LS_CONNECTION ,
LS_SERVER ,
LS_CLIENT ,
} ;
int SCR_GetLoadingStage ( void ) ;
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void SCR_SetLoadingStage ( int stage ) ;
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void SCR_SetLoadingFile ( char * str ) ;
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/*fonts*/
void Font_Init ( void ) ;
void Font_Shutdown ( void ) ;
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int Font_RegisterTrackerImage ( const char * image ) ; //returns a unicode char value that can be used to embed the char within a line of text.
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qboolean Font_TrackerValid ( unsigned int imid ) ;
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struct font_s * Font_LoadFont ( float height , const char * fontfilename ) ;
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void Font_Free ( struct font_s * f ) ;
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void Font_BeginString ( struct font_s * font , float vx , float vy , int * px , int * py ) ;
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
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void Font_BeginScaledString ( struct font_s * font , float vx , float vy , float szx , float szy , float * px , float * py ) ; /*avoid using*/
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void Font_Transform ( float vx , float vy , int * px , int * py ) ;
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int Font_CharHeight ( void ) ;
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float Font_CharScaleHeight ( void ) ;
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int Font_CharWidth ( unsigned int charflags , unsigned int codepoint ) ;
float Font_CharScaleWidth ( unsigned int charflags , unsigned int codepoint ) ;
int Font_CharEndCoord ( struct font_s * font , int x , unsigned int charflags , unsigned int codepoint ) ;
int Font_DrawChar ( int px , int py , unsigned int charflags , unsigned int codepoint ) ;
float Font_DrawScaleChar ( float px , float py , unsigned int charflags , unsigned int codepoint ) ; /*avoid using*/
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void Font_EndString ( struct font_s * font ) ;
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void Font_InvalidateColour ( vec4_t newcolour ) ;
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/*these three functions deal with formatted blocks of text (including tabs and new lines)*/
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fte_inline conchar_t * Font_Decode ( conchar_t * start , unsigned int * codeflags , unsigned int * codepoint )
{
if ( * start & CON_LONGCHAR )
if ( ! ( * start & CON_RICHFORECOLOUR ) )
{
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* codeflags = start [ 1 ] & CON_FLAGSMASK ;
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* codepoint = ( ( start [ 0 ] & CON_CHARMASK ) < < 16 ) | ( start [ 1 ] & CON_CHARMASK ) ;
return start + 2 ;
}
* codeflags = start [ 0 ] & CON_FLAGSMASK ;
* codepoint = start [ 0 ] & CON_CHARMASK ;
return start + 1 ;
}
conchar_t * Font_DecodeReverse ( conchar_t * start , conchar_t * stop , unsigned int * codeflags , unsigned int * codepoint ) ;
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int Font_LineBreaks ( conchar_t * start , conchar_t * end , int maxpixelwidth , int maxlines , conchar_t * * starts , conchar_t * * ends ) ;
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int Font_LineWidth ( conchar_t * start , conchar_t * end ) ;
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float Font_LineScaleWidth ( conchar_t * start , conchar_t * end ) ;
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void Font_LineDraw ( int x , int y , conchar_t * start , conchar_t * end ) ;
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conchar_t * Font_CharAt ( int x , conchar_t * start , conchar_t * end ) ;
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extern struct font_s * font_default ;
extern struct font_s * font_console ;
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extern struct font_s * font_tiny ;
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void PR_ReleaseFonts ( unsigned int purgeowner ) ; //for menu/csqc
void PR_ReloadFonts ( qboolean reload ) ;
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/*end fonts*/
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//normally we're not srgb aware, which means that while the intensity may APPEAR linear, it actually isn't.
fte_inline float M_SRGBToLinear ( float x , float mag )
{
x / = mag ;
if ( x < = 0.04045f )
x = x * ( 1.0f / 12.92f ) ;
else
x = pow ( ( x + 0.055f ) * ( 1.0f / 1.055f ) , 2.4f ) ;
x * = mag ;
return x ;
}
fte_inline float M_LinearToSRGB ( float x , float mag )
{
x / = mag ;
if ( x < = 0.00031308 )
x = 12.92 * x ;
else
x = 1.055 * pow ( x , ( float ) ( 1.0 / 2.4 ) ) - 0.055 ;
x * = mag ;
return x ;
}
//macros that are used to explicitly state that a value is srgb, and convert to linear as needed.
# define SRGBf(x) ((vid.flags&VID_SRGBAWARE)?M_SRGBToLinear(x,1):x)
# define SRGBb(x) ((vid.flags&VID_SRGBAWARE)?(unsigned char)M_SRGBToLinear(x,255):x)
# define SRGB3(x,y,z) SRGBf(x),SRGBf(y),SRGBf(z)
# define SRGBA(x,y,z,w) SRGBf(x),SRGBf(y),SRGBf(z),w
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void R_NetgraphInit ( void ) ;
void R_NetGraph ( void ) ;
void R_FrameTimeGraph ( int frametime ) ;