fteqw/engine/gl/gl_vidnull.c

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#include "quakedef.h"
qboolean GLVID_Init(rendererstate_t *info, unsigned char *palette)
{
return false;
}
void GLVID_DeInit()
{
}
void GLVID_ShiftPalette(unsigned char *p)
{
}
void GLVID_SetPalette(unsigned char *palette)
{
}
void Sys_SendKeyEvents(void)
{
}
void GLD_BeginDirectRect(int x, int y, qbyte *pbitmap, int width, int height)
{
}
void GLD_EndDirectRect(int x, int y, int width, int height)
{
}
void GL_BeginRendering (void)
{
}
void GL_EndRendering (void)
{
}
void GL_DoSwap(void)
{
}
void GLVID_SetCaption(char *text)
{
}
/*** Input ***/
void IN_ReInit(void)
{
}
void IN_Init(void)
{
}
void IN_Shutdown(void)
{
}
void IN_Commands(void)
{
}
void IN_Move(float *movements, int pnum)
{
}