
Microsoft Visual Studio Solution File, Format Version 9.00
# Visual Studio 2005
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ftequake", "ftequake.vcproj", "{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}"
	ProjectSection(ProjectDependencies) = postProject
		{382E6790-D1CA-48F5-8E53-D114635EB61D} = {382E6790-D1CA-48F5-8E53-D114635EB61D}
		{66E1D0C0-BEB5-4365-A457-E177AFA6EB89} = {66E1D0C0-BEB5-4365-A457-E177AFA6EB89}
	EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gas2masm", "gas2masm.vcproj", "{382E6790-D1CA-48F5-8E53-D114635EB61D}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "botlib", "..\..\plugins\botlib\botlib.vcproj", "{66E1D0C0-BEB5-4365-A457-E177AFA6EB89}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "npfte", "npfte.vcproj", "{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}"
EndProject
Global
	GlobalSection(SolutionConfigurationPlatforms) = preSolution
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		D3DDebug|x64 = D3DDebug|x64
		Debug Dedicated Server|Win32 = Debug Dedicated Server|Win32
		Debug Dedicated Server|x64 = Debug Dedicated Server|x64
		Debug|Win32 = Debug|Win32
		Debug|x64 = Debug|x64
		GLDebug|Win32 = GLDebug|Win32
		GLDebug|x64 = GLDebug|x64
		GLRelease|Win32 = GLRelease|Win32
		GLRelease|x64 = GLRelease|x64
		MDebug|Win32 = MDebug|Win32
		MDebug|x64 = MDebug|x64
		MinGLDebug|Win32 = MinGLDebug|Win32
		MinGLDebug|x64 = MinGLDebug|x64
		MinGLRelease|Win32 = MinGLRelease|Win32
		MinGLRelease|x64 = MinGLRelease|x64
		MRelease|Win32 = MRelease|Win32
		MRelease|x64 = MRelease|x64
		Release Dedicated Server|Win32 = Release Dedicated Server|Win32
		Release Dedicated Server|x64 = Release Dedicated Server|x64
		Release|Win32 = Release|Win32
		Release|x64 = Release|x64
	EndGlobalSection
	GlobalSection(ProjectConfigurationPlatforms) = postSolution
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	EndGlobalSection
	GlobalSection(ExtensibilityGlobals) = postSolution
		AMDCaProjectFile = C:\Games\Quake\wip\engine\dotnet2005\CodeAnalyst\ftequake.caw
	EndGlobalSection
EndGlobal
