tfc-reference-data/grenades/frag/README.md
Ryan Liptak 2a8a9a52ef Some more info/test plugins
Findings:
- RPG radius is random in line with the damage, and does ~0.5 damage at edge of radius. Radius is roughly similar to that in FF
- Frag gren damage falls off to 0 at the edge of its radius, and does more max damage than in FF.
- MIRV and MIRVlets do identical damage to frag grens
2020-11-14 15:38:53 -08:00

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Markdown

# Frag Grenade
## Hand-held Pushforce
### While moving
* Approximately +1000 velocity in the direction of the player's current velocity
### While standing still
* Approximately +950 velocity straight up
## Damage and radius
* At origin: 162
* Radius: ~368 from origin (note: not from edge of player hitbox)
* Falloff: 0 damage at edge of radius