Commit graph

9 commits

Author SHA1 Message Date
Ryan Liptak
69a64c7f86 Fix some info on damage radiuses
- Frag gren damage at origin isn't likely to be possible to achieve in practice since grenades bounce off of players, so damage at the edge of a player's hitbox should be more accurate in terms of the max damage dealt.
2020-11-14 16:02:37 -08:00
Ryan Liptak
2a8a9a52ef Some more info/test plugins
Findings:
- RPG radius is random in line with the damage, and does ~0.5 damage at edge of radius. Radius is roughly similar to that in FF
- Frag gren damage falls off to 0 at the edge of its radius, and does more max damage than in FF.
- MIRV and MIRVlets do identical damage to frag grens
2020-11-14 15:38:53 -08:00
squeek
6a4cda3277 Add pipelauncher README with damage + radius info 2015-03-29 15:48:39 -07:00
squeek
3a2a9f57ab Add pipebomb testing plugin (damage and/or radius) 2015-03-29 15:45:05 -07:00
squeek
886b514a2f Fix botcontrol not adapting to cvar changes 2015-03-29 15:43:52 -07:00
squeek
fb2588b72f Add a super basic readme to the plugins directory
* Should probably explain what each plugin does and whatnot but I'm a doof magoof
2014-12-19 22:06:41 -08:00
squeek
691545cace Add summary of frag gren hand-held pushforce data 2014-12-19 21:54:02 -08:00
squeek
b5bc948c97 Fix RPG readme image not working
* SVG wasn't working, so try PNG instead I guess
2014-12-19 21:46:48 -08:00
squeek
9ee6ef4a7b Initial commit 2014-12-19 21:36:47 -08:00