Some more info/test plugins

Findings:
- RPG radius is random in line with the damage, and does ~0.5 damage at edge of radius. Radius is roughly similar to that in FF
- Frag gren damage falls off to 0 at the edge of its radius, and does more max damage than in FF.
- MIRV and MIRVlets do identical damage to frag grens
This commit is contained in:
Ryan Liptak 2020-11-14 15:38:53 -08:00
parent 6a4cda3277
commit 2a8a9a52ef
7 changed files with 109 additions and 2 deletions

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@ -7,3 +7,9 @@
### While standing still ### While standing still
* Approximately +950 velocity straight up * Approximately +950 velocity straight up
## Damage and radius
* At origin: 162
* Radius: ~368 from origin (note: not from edge of player hitbox)
* Falloff: 0 damage at edge of radius

8
grenades/mirv/README.md Normal file
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@ -0,0 +1,8 @@
# MIRV Grenade
## Damage and radius
* At origin: 162
* Radius: ~368 from origin (note: not from edge of player hitbox)
* Falloff: 0 damage at edge of radius
* Both the MIRV and MIRVlets do the same damage and have the same radius

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@ -6,6 +6,7 @@
#define AUTHOR "squeek." #define AUTHOR "squeek."
#define TEST_GREN_TARGET_CVAR "test_gren_target" #define TEST_GREN_TARGET_CVAR "test_gren_target"
#define TEST_GREN_RADIUS_CVAR "test_gren_radius"
public plugin_init() public plugin_init()
{ {
@ -13,11 +14,15 @@ public plugin_init()
register_think("tf_weapon_normalgrenade", "gren_think") register_think("tf_weapon_normalgrenade", "gren_think")
register_cvar(TEST_GREN_TARGET_CVAR, "1") register_cvar(TEST_GREN_TARGET_CVAR, "1")
register_cvar(TEST_GREN_RADIUS_CVAR, "0")
} }
// teleport grenades to the origin of the target // teleport grenades to the origin of the target
public gren_think(gren_id) public gren_think(gren_id)
{ {
if (get_cvar_num(TEST_GREN_TARGET_CVAR) < 0)
return
teleport_ent_to_ent(gren_id, get_cvar_num(TEST_GREN_TARGET_CVAR)) teleport_ent_to_ent(gren_id, get_cvar_num(TEST_GREN_TARGET_CVAR))
static Float:zero_velocity[3] = {0.0} static Float:zero_velocity[3] = {0.0}
entity_set_vector(gren_id, EV_VEC_velocity, zero_velocity) entity_set_vector(gren_id, EV_VEC_velocity, zero_velocity)
@ -31,5 +36,6 @@ public teleport_ent_to_ent(ent_id, target_id)
static Float:target_origin[3] static Float:target_origin[3]
entity_get_vector(target_id, EV_VEC_origin, target_origin) entity_get_vector(target_id, EV_VEC_origin, target_origin)
target_origin[0] = target_origin[0] + get_cvar_num(TEST_GREN_RADIUS_CVAR)
entity_set_vector(ent_id, EV_VEC_origin, target_origin) entity_set_vector(ent_id, EV_VEC_origin, target_origin)
} }

42
plugins/test_mirv.sma Normal file
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@ -0,0 +1,42 @@
#include <amxmodx>
#include <engine>
#define PLUGIN "Test Mirvs"
#define VERSION "0.1"
#define AUTHOR "squeek."
#define TEST_MIRV_TARGET_CVAR "test_mirv_target"
#define TEST_MIRV_RADIUS_CVAR "test_mirv_radius"
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_think("tf_weapon_mirvgrenade", "gren_think")
register_think("tf_weapon_mirvbomblet", "gren_think")
register_cvar(TEST_MIRV_TARGET_CVAR, "1")
register_cvar(TEST_MIRV_RADIUS_CVAR, "0")
}
// teleport grenades to the origin of the target
public gren_think(gren_id)
{
if (get_cvar_num(TEST_MIRV_TARGET_CVAR) < 0)
return
teleport_ent_to_ent(gren_id, get_cvar_num(TEST_MIRV_TARGET_CVAR))
static Float:zero_velocity[3] = {0.0}
entity_set_vector(gren_id, EV_VEC_velocity, zero_velocity)
}
// move entity to the origin of the target
public teleport_ent_to_ent(ent_id, target_id)
{
if (!is_valid_ent(target_id) || !is_valid_ent(ent_id))
return
static Float:target_origin[3]
entity_get_vector(target_id, EV_VEC_origin, target_origin)
target_origin[0] = target_origin[0] + get_cvar_num(TEST_MIRV_RADIUS_CVAR)
entity_set_vector(ent_id, EV_VEC_origin, target_origin)
}

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@ -0,0 +1,41 @@
#include <amxmodx>
#include <engine>
#define PLUGIN "Test RPG Radius"
#define VERSION "0.1"
#define AUTHOR "squeek."
#define TEST_RPG_TARGET_CVAR "test_rpg_radius_target"
#define TEST_RPG_RADIUS_CVAR "test_rpg_radius"
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_touch("tf_rpg_rocket", "*", "rocket_touch")
register_cvar(TEST_RPG_TARGET_CVAR, "1")
register_cvar(TEST_RPG_RADIUS_CVAR, "0")
}
// teleport grenades to the origin of the target
public rocket_touch(gren_id)
{
if (get_cvar_num(TEST_RPG_TARGET_CVAR) < 0)
return
teleport_ent_to_ent(gren_id, get_cvar_num(TEST_RPG_TARGET_CVAR))
static Float:zero_velocity[3] = {0.0}
entity_set_vector(gren_id, EV_VEC_velocity, zero_velocity)
}
// move entity to the origin of the target
public teleport_ent_to_ent(ent_id, target_id)
{
if (!is_valid_ent(target_id) || !is_valid_ent(ent_id))
return
static Float:target_origin[3]
entity_get_vector(target_id, EV_VEC_origin, target_origin)
target_origin[0] = target_origin[0] + get_cvar_num(TEST_RPG_RADIUS_CVAR)
entity_set_vector(ent_id, EV_VEC_origin, target_origin)
}

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@ -14,4 +14,4 @@ All damage data was measured with the exploding at a crouched player's origin ex
* Average: ~80 * Average: ~80
### Misc ### Misc
* Damage radius: ~120 units * Damage radius: ~120 units (~136 from the origin)

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@ -16,5 +16,9 @@ All damage data was measured with the rocket exploding at the player's origin ex
#### Damage frequency #### Damage frequency
![Chart: Frequency of RPG Damage at Player Origin](graphics/damage_frequency.png) ![Chart: Frequency of RPG Damage at Player Origin](graphics/damage_frequency.png)
#### Radius
* Radius: ~125 from origin max (note: not from edge of player hitbox)
* Radius also seems to vary based on the randomness of the damage, and seems to do about half damage at the edge of its radius
### Misc ### Misc
* Projectile Speed: 900 * Projectile Speed: 900