mirror of
https://github.com/fortressforever/fortressforever.git
synced 2024-11-21 12:11:05 +00:00
added a missing file and fixed some naming...this really isn't all that important
This commit is contained in:
parent
ad260bda56
commit
2b333dff56
11 changed files with 9 additions and 9 deletions
BIN
dx9ff/lib/d3d9.lib
Normal file
BIN
dx9ff/lib/d3d9.lib
Normal file
Binary file not shown.
BIN
dx9sdk/lib/d3d9.lib
Normal file
BIN
dx9sdk/lib/d3d9.lib
Normal file
Binary file not shown.
|
@ -9,7 +9,7 @@
|
|||
#include "BaseVSShader.h"
|
||||
#include "vertexlitgeneric_dx9_helper.h"
|
||||
|
||||
BEGIN_VS_SHADER( UnlitGeneric_DX9,
|
||||
BEGIN_VS_SHADER( SDK_UnlitGeneric_DX9,
|
||||
"Help for UnlitGeneric_DX9" )
|
||||
|
||||
BEGIN_SHADER_PARAMS
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
|
||||
#include "BaseVSShader.h"
|
||||
|
||||
BEGIN_VS_SHADER( UnlitGeneric,
|
||||
BEGIN_VS_SHADER( SDK_UnlitGeneric,
|
||||
"Help for UnlitGeneric" )
|
||||
|
||||
BEGIN_SHADER_PARAMS
|
||||
|
|
|
@ -9,7 +9,7 @@
|
|||
#include "BaseVSShader.h"
|
||||
#include "vertexlitgeneric_dx9_helper.h"
|
||||
|
||||
BEGIN_VS_SHADER( UnlitGeneric_HDR_DX9,
|
||||
BEGIN_VS_SHADER( SDK_UnlitGeneric_HDR_DX9,
|
||||
"Help for UnlitGeneric_HDR_DX9" )
|
||||
|
||||
BEGIN_SHADER_PARAMS
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
// memdbgon must be the last include file in a .cpp file!!!
|
||||
#include "tier0/memdbgon.h"
|
||||
|
||||
BEGIN_VS_SHADER( UnlitTwoTexture,
|
||||
BEGIN_VS_SHADER( SDK_UnlitTwoTexture,
|
||||
"Help for UnlitTwoTexture" )
|
||||
|
||||
BEGIN_SHADER_PARAMS
|
||||
|
|
|
@ -9,7 +9,7 @@
|
|||
#include "BaseVSShader.h"
|
||||
#include "vertexlitgeneric_dx9_helper.h"
|
||||
|
||||
BEGIN_VS_SHADER( VertexLitGeneric_DX9,
|
||||
BEGIN_VS_SHADER( SDK_VertexLitGeneric_DX9,
|
||||
"Help for VertexLitGeneric_DX9" )
|
||||
BEGIN_SHADER_PARAMS
|
||||
SHADER_PARAM( ALBEDO, SHADER_PARAM_TYPE_TEXTURE, "shadertest/BaseTexture", "albedo (Base texture with no baked lighting)" )
|
||||
|
|
|
@ -9,7 +9,7 @@
|
|||
#include "BaseVSShader.h"
|
||||
#include "vertexlitgeneric_dx9_helper.h"
|
||||
|
||||
BEGIN_VS_SHADER( VertexLitGeneric_HDR_DX9,
|
||||
BEGIN_VS_SHADER( SDK_VertexLitGeneric_HDR_DX9,
|
||||
"Help for VertexLitGeneric_HDR_DX9" )
|
||||
BEGIN_SHADER_PARAMS
|
||||
SHADER_PARAM( ALBEDO, SHADER_PARAM_TYPE_TEXTURE, "shadertest/BaseTexture", "albedo (Base texture with no baked lighting)" )
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
// memdbgon must be the last include file in a .cpp file!!!
|
||||
#include "tier0/memdbgon.h"
|
||||
|
||||
BEGIN_VS_SHADER( Water_DuDv, "Help for Water_DuDv" )
|
||||
BEGIN_VS_SHADER( SDK_Water_DuDv, "Help for Water_DuDv" )
|
||||
|
||||
BEGIN_SHADER_PARAMS
|
||||
SHADER_PARAM( BUMPMAP, SHADER_PARAM_TYPE_TEXTURE, "", "dudv bump map" )
|
||||
|
|
|
@ -12,7 +12,7 @@
|
|||
// memdbgon must be the last include file in a .cpp file!!!
|
||||
#include "tier0/memdbgon.h"
|
||||
|
||||
BEGIN_VS_SHADER( Water_FirstPass, "Help for WaterFistPass" )
|
||||
BEGIN_VS_SHADER( SDK_Water_FirstPass, "Help for WaterFistPass" )
|
||||
|
||||
BEGIN_SHADER_PARAMS
|
||||
SHADER_PARAM( NORMALMAP, SHADER_PARAM_TYPE_TEXTURE, "", "normal map" )
|
||||
|
|
|
@ -12,7 +12,7 @@
|
|||
// memdbgon must be the last include file in a .cpp file!!!
|
||||
#include "tier0/memdbgon.h"
|
||||
|
||||
BEGIN_VS_SHADER( Water_SecondPass, "Help for WaterSecondPass" )
|
||||
BEGIN_VS_SHADER( SDK_Water_SecondPass, "Help for WaterSecondPass" )
|
||||
|
||||
BEGIN_SHADER_PARAMS
|
||||
SHADER_PARAM( BUMPMAP, SHADER_PARAM_TYPE_TEXTURE, "", "dudv bump map" )
|
||||
|
|
Loading…
Reference in a new issue