added a missing file and fixed some naming...this really isn't all that important

This commit is contained in:
TrepidJon 2007-02-04 09:43:23 +00:00
parent ad260bda56
commit 2b333dff56
11 changed files with 9 additions and 9 deletions

BIN
dx9ff/lib/d3d9.lib Normal file

Binary file not shown.

BIN
dx9sdk/lib/d3d9.lib Normal file

Binary file not shown.

View file

@ -9,7 +9,7 @@
#include "BaseVSShader.h"
#include "vertexlitgeneric_dx9_helper.h"
BEGIN_VS_SHADER( UnlitGeneric_DX9,
BEGIN_VS_SHADER( SDK_UnlitGeneric_DX9,
"Help for UnlitGeneric_DX9" )
BEGIN_SHADER_PARAMS

View file

@ -8,7 +8,7 @@
#include "BaseVSShader.h"
BEGIN_VS_SHADER( UnlitGeneric,
BEGIN_VS_SHADER( SDK_UnlitGeneric,
"Help for UnlitGeneric" )
BEGIN_SHADER_PARAMS

View file

@ -9,7 +9,7 @@
#include "BaseVSShader.h"
#include "vertexlitgeneric_dx9_helper.h"
BEGIN_VS_SHADER( UnlitGeneric_HDR_DX9,
BEGIN_VS_SHADER( SDK_UnlitGeneric_HDR_DX9,
"Help for UnlitGeneric_HDR_DX9" )
BEGIN_SHADER_PARAMS

View file

@ -13,7 +13,7 @@
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
BEGIN_VS_SHADER( UnlitTwoTexture,
BEGIN_VS_SHADER( SDK_UnlitTwoTexture,
"Help for UnlitTwoTexture" )
BEGIN_SHADER_PARAMS

View file

@ -9,7 +9,7 @@
#include "BaseVSShader.h"
#include "vertexlitgeneric_dx9_helper.h"
BEGIN_VS_SHADER( VertexLitGeneric_DX9,
BEGIN_VS_SHADER( SDK_VertexLitGeneric_DX9,
"Help for VertexLitGeneric_DX9" )
BEGIN_SHADER_PARAMS
SHADER_PARAM( ALBEDO, SHADER_PARAM_TYPE_TEXTURE, "shadertest/BaseTexture", "albedo (Base texture with no baked lighting)" )

View file

@ -9,7 +9,7 @@
#include "BaseVSShader.h"
#include "vertexlitgeneric_dx9_helper.h"
BEGIN_VS_SHADER( VertexLitGeneric_HDR_DX9,
BEGIN_VS_SHADER( SDK_VertexLitGeneric_HDR_DX9,
"Help for VertexLitGeneric_HDR_DX9" )
BEGIN_SHADER_PARAMS
SHADER_PARAM( ALBEDO, SHADER_PARAM_TYPE_TEXTURE, "shadertest/BaseTexture", "albedo (Base texture with no baked lighting)" )

View file

@ -13,7 +13,7 @@
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
BEGIN_VS_SHADER( Water_DuDv, "Help for Water_DuDv" )
BEGIN_VS_SHADER( SDK_Water_DuDv, "Help for Water_DuDv" )
BEGIN_SHADER_PARAMS
SHADER_PARAM( BUMPMAP, SHADER_PARAM_TYPE_TEXTURE, "", "dudv bump map" )

View file

@ -12,7 +12,7 @@
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
BEGIN_VS_SHADER( Water_FirstPass, "Help for WaterFistPass" )
BEGIN_VS_SHADER( SDK_Water_FirstPass, "Help for WaterFistPass" )
BEGIN_SHADER_PARAMS
SHADER_PARAM( NORMALMAP, SHADER_PARAM_TYPE_TEXTURE, "", "normal map" )

View file

@ -12,7 +12,7 @@
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
BEGIN_VS_SHADER( Water_SecondPass, "Help for WaterSecondPass" )
BEGIN_VS_SHADER( SDK_Water_SecondPass, "Help for WaterSecondPass" )
BEGIN_SHADER_PARAMS
SHADER_PARAM( BUMPMAP, SHADER_PARAM_TYPE_TEXTURE, "", "dudv bump map" )