query( "SELECT * FROM ff_media WHERE m_visibility >= 1 ORDER BY RAND() LIMIT 5" ); $random_media = $query->fetchAll(); $query = $DB->query( "SELECT user_id, user_username, profile_realname, ut_name FROM ff_users u LEFT JOIN ff_users_titles ut ON u.profile_title = ut.ut_id WHERE ut_type='job' AND user_access>0 ORDER BY user_id ASC, user_username ASC" ); $current_team = $query->fetchAll(); $query = $DB->query( "SELECT user_id, user_username, profile_realname, profile_title, ut_name FROM ff_users u LEFT JOIN ff_users_titles ut ON u.profile_title = ut.ut_id WHERE ut_type='job' AND user_access=0 ORDER BY user_username ASC" ); $retired_team = $query->fetchAll(); ?>

About

Fortress Forever is a Source mod inspired by the earlier versions of the Team Fortress series (Team Fortress Classic and QuakeWorld Team Fortress). Our all-volunteer team has created this mod entirely from scratch and continued to develop it for over 5 years now. It was originally released in September of 2007.

Fortress Forever involves two or more teams, each with 9 available classes, competing in a variety of map-determined objectives (capture the flag, territorial control, invade and defend, etc). Each class has its own unique abilities and strengths that offer extremely varied playstyles. The gameplay ranges from fast-paced, competitive, and deep to absurd and chaotic.

  • Totally free
  • Fast paced, team- and class-based gameplay
  • Faithful to the spirit of Team Fortress Classic (TFC) and QuakeWorld Team Fortress (QWTF), meaning Fortress Forever includes offhand grenades, bunnyhopping, etc
  • 10 Classes (9 + Civilian)
  • Training level and in-game hints
  • Extensive map scripting/customization using Lua

Patch Notes

Pre-Greenlight


Contact

fortressforever@gmail.com
#FortressForever on irc.quakenet.org
">Fortress Forever Forums

Development Team

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Past Members

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