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2e34121e53
2 changed files with 171 additions and 2 deletions
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@ -66,6 +66,9 @@ foreach ($random_media as $media)
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<h3>Patch Notes</h3>
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<nav class="cf">
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<ul>
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<li><a href="<?=GetLink("changelogs/2.6.0")?>">2.6.0</a></li>
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<li><a href="<?=GetLink("changelogs/2.5.2")?>">2.5.2</a></li>
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<li><a href="<?=GetLink("changelogs/2.5.1")?>">2.5.1</a></li>
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<li><a href="<?=GetLink("changelogs/2.5.0")?>">2.5.0</a></li>
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</ul>
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</nav>
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@ -6,7 +6,7 @@ if (isset($parameters[0]) && $parameters[0] !== "")
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}
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else
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{
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$patch = "2.5.0";
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$patch = "2.6.0";
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}
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?>
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@ -17,7 +17,7 @@ else
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<nav class="cf">
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<ul>
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<?php
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$post_greenlight_patches = array("2.5.0");
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$post_greenlight_patches = array("2.6.0", "2.5.2", "2.5.1", "2.5.0");
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foreach ($post_greenlight_patches as $post_greenlight_patch)
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{
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$link_classes = $patch === $post_greenlight_patch ? "current-page" : "";
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@ -52,6 +52,172 @@ foreach ($pre_greenlight_patches as $pre_greenlight_patch)
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<div class="g3">
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<?
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if ($patch == "2.6.0") {
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?>
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<div class="c_table">
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<h3 class="no-margin">Patch 2.6.0</h3>
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<div class="t_subheader">Released June 5, 2016</div>
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<div class="t_body">
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<div class="s_paragraph">
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<h4>Classes</h4>
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<div class="s_body">
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<ul class="task-list">
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<li><b>Scout</b>
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<ul>
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<li>Added new weapon: Jumpgun
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<ul>
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<li>When fully charged it can be fired to produce an upwards thrust like a mid-air powerful jump</li>
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<li>Whilst the weapon is out, it'll charge up; switching weapons loses charge</li>
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<li>We don't have a weapons modeller at the moment, so it's using the railgun model for now. If you'd like to model us a new gun, please get in touch!</li>
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</ul>
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</li>
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</ul>
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</li>
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<li><b>Engineer</b>
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<ul>
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<li>Dispenser
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<ul>
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<li>Wrenching a dispenser now recharges 5 cells per whack; you can no longer insert your own ammo with your wrench</li>
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<li>Dispensers are now cheaper, down from 100 cells to 30 cells</li>
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<li>Dispensers have less maximum capacity, down from: 400 to 100 cells; 500 to 100 nails; 400 to 100 shells, 250 to 50 rockets, 500 to 100 armor. NOTE: It's explosion size is based on what percentage full it is, not the total ammo number. This means the explosion size has not changed, but it reaches full detonation size quicker.</li>
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<li>Dispenser health reduced from 150 to 75</li>
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<li>Dispensers no longer eat backpacks when they are full</li>
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</ul>
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</li>
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</ul>
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</li>
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</ul>
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</div>
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</div>
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<div class="s_paragraph">
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<h4>Misc</h4>
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<div class="s_body">
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<ul class="task-list">
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<li>Ragdolls are no longer affected by concussion grenades</li>
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<li>Ragdolls are pushed less by explosions</li>
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<li>Ragdolls last for 5 seconds, down from 15</li>
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<li>Gibs are now more frequent from deaths with explosions (>30 dmg overkill rather than >50)</li>
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<li>Dropped player weapons are now tied to cl_gib_lifetime</li>
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<li>Railgun now glows more dramatically when it's fully charged</li>
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</ul>
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</div>
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</div>
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<div class="s_paragraph">
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<h4>Bugfixes</h4>
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<div class="s_body">
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<ul class="task-list">
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<li>Fixed various HUD positioning on non-standard resolutions</li>
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<li>Fixed cl_spawnweapon_scout and cl_spawnweapon_spy</li>
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</ul>
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</div>
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</div>
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</div>
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</div>
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<?
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}
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if ($patch == "2.5.2") {
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?>
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<div class="c_table">
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<h3 class="no-margin">Patch 2.5.2</h3>
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<div class="t_subheader">Released October 3, 2015</div>
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<div class="t_body">
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<div class="s_paragraph">
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<h4>General</h4>
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<div class="s_body">
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<ul class="task-list">
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<li>Increase ff_monkey nade bag respawn time from 15 to 30 seconds</li>
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<li>Rename single shotgun to pellet gun and make it sound weak</li>
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<li>Re-add single shotgun (now pellet gun) to pyro</li>
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<li>Fix the spanner special hit sound getting covered up by the clang sound</li>
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<li>Add in-game on-screen keyboard functionality
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<ul>
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<li>Adds the cvars hud_keystate (disabled by default) and hud_keystate_spec (enabled by default)</li>
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<li>When hud_keystate is enabled, your own keypresses will be drawn on the screen</li>
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<li>When hud_keystate_spec is enabled, the keypresses of your target while spectating in first/third person will be drawn on the screen</li>
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</ul>
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</li>
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</ul>
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</div>
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</div>
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</div>
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</div>
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<?
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}
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if ($patch == "2.5.1") {
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?>
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<div class="c_table">
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<h3 class="no-margin">Patch 2.5.1</h3>
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<div class="t_subheader">Released June 13, 2015</div>
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<div class="t_body">
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<div class="s_paragraph">
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<h4>General</h4>
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<div class="s_body">
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<ul class="task-list">
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<li>Increase flag touch bounds a bit:
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<ul>
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<li>Height from 65% of model height to 80%</li>
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<li>Width from 100% of model width to 150%</li>
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<li>Stops a single SG from being able to completely block the flag, though you can still make it difficult to grab</li>
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<li>Flag model bounds: 26.254800796509 x 69.179306283593</li>
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<li>Flag bounds before this change: 26.254800796509 x 45.048884835839</li>
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<li>Flag bounds after this change: 39.382202148438 x 55.155250549316</li>
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</ul>
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</li>
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<li>Add documentation for "disguise last" functionality through the description of disguise command.</li>
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<li>Enable hud_speedometer by default</li>
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<li>Add basic armorstrip convar: mp_friendlyfire_armorstrip
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<ul><li>From the cvar description: "If > 0, only deals armor damage to teammates. The armor damage is multiplied by the value of the cvar (mp_armorstrip 0.5 means half damage). Requires mp_friendlyfire 1"</li></ul>
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</li>
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<li>Disabling security now gives a player 50 fortress points and displays a HUD message to all</li>
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</ul>
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</div>
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</div>
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<div class="s_paragraph">
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<h4>Bugfixes</h4>
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<div class="s_body">
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<ul class="task-list">
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<li>Fix CFFPlayer noisy BodyTarget while crouched (should make explosions while crouched behave better)</li>
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<li>Fix explosions doing too much damage to crouched players in certain cases</li>
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<li>Fix explosions going through brushes when directly underneath them</li>
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<li>Fix HH nades not doing damage to nearby players while standing still</li>
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<li>Fix laser grenade beams getting drawn through walls</li>
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<li>Fix players on ladders counting as airshots</li>
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<li>Fix spy disguise weapon for classes that got weapons removed in 2.5.0</li>
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<li>Dispenser cells required to build displayed correctly; now reads 100 instead of 30</li>
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<li>Fix various HUD timers getting added with time + 1</li>
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</ul>
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</div>
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</div>
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<div class="s_paragraph">
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<h4>Lua</h4>
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<div class="s_body">
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<ul class="task-list">
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<li>Add global callbacks intermission() and restartround()
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<ul>
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<li>intermission() is called when intermission starts</li>
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<li>restartround() is called right before the round is restarted, to allow for Lua to persist data before the Lua environment is destroyed and re-created</li>
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</ul>
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</li>
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<li>Add get equivalents of exposed team set functions</li>
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<li>Add global ServerCommand function (a map-agnostic alternative to the point_servercommand entity)</li>
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<li>Add player:GetArmorAbsorption</li>
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<li>Update func_button:ondamage lua callback to use parameters instead of global vars</li>
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</div>
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</div>
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</div>
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</div>
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<?
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}
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if ($patch == "2.5.0") {
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?>
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<div class="c_table">
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