1 - CBaseEntity::SetRefEHandle(CBaseHandle const &) 2 - CBaseEntity::GetRefEHandle(void) 3 - CBaseEntity::GetCollideable(void) 4 - CBaseEntity::GetNetworkable(void) 5 - CBaseEntity::GetBaseEntity(void) 6 - CBaseEntity::GetModelIndex(void) 7 - CBaseEntity::GetModelName(void) 8 - CBaseEntity::SetModelIndex(int) 9 - CFFPlayer::_GetClassName(void) 10 - CFFPlayer::GetServerClass(void) 11 - CFFPlayer::GetClassName(void) 12 - CFFPlayer::YouForgotToImplementOrDeclareServerClass(void) 13 - CBasePlayer::GetDataDescMap(void) 14 - CBaseAnimating::TestCollision(Ray_t const &,uint,CGameTrace &) 15 - CBaseAnimating::TestHitboxes(Ray_t const &,uint,CGameTrace &) 16 - CBaseEntity::ComputeWorldSpaceSurroundingBox(Vector *,Vector *) 17 - CBaseEntity::ShouldCollide(int,int) 18 - CBaseEntity::SetOwnerEntity(CBaseEntity *) 19 - CBaseEntity::CanClipOwnerEntity(void) 20 - CBaseEntity::CanClipPlayer(void) 21 - CBasePlayer::ShouldTransmit(CCheckTransmitInfo const *) 22 - CBasePlayer::UpdateTransmitState(void) 23 - CBaseCombatCharacter::SetTransmit(CCheckTransmitInfo *,bool) 24 - CBasePlayer::GetTracerType(void) 25 - CFFPlayer::Spawn(void) 26 - CFFPlayer::Precache(void) 27 - CBaseEntity::SetModel(char const *,int) 28 - CBaseFlex::SetModel(char const *) 29 - CBaseAnimating::SetSkin(int) 30 - CBaseEntity::PostConstructor(char const *) 31 - CBaseEntity::PostClientActive(void) 32 - CBaseEntity::ParseMapData(CEntityMapData *) 33 - CBaseEntity::KeyValue(char const *,Vector) 34 - CBaseEntity::KeyValue(char const *,float) 35 - CBaseEntity::KeyValue(char const *,char const *) 36 - CBasePlayer::Activate(void) 37 - CBaseEntity::SetParent(CBaseEntity *,int) 38 - CFFPlayer::ObjectCaps(void) 39 - CBaseEntity::AcceptInput(char const *,CBaseEntity *,CBaseEntity *,variant_t,int) 40 - CBaseAnimating::GetInputDispatchEffectPosition(char const *,Vector &,QAngle &) 41 - CBasePlayer::DrawDebugGeometryOverlays(void) 42 - CBaseAnimating::DrawDebugTextOverlays(void) 43 - CBasePlayer::Save(ISave &) 44 - CBasePlayer::Restore(IRestore &) 45 - CBasePlayer::ShouldSavePhysics(void) 46 - CFFPlayer::TakeEmp(void) 47 - CBaseEntity::OnSave(IEntitySaveUtils *) 48 - CBasePlayer::OnRestore(void) 49 - CBasePlayer::RequiredEdictIndex(void) 50 - CBaseEntity::MoveDone(void) 51 - CBaseEntity::Think(void) 52 - CBasePlayer::NetworkStateChanged_m_nNextThinkTick(void *) 53 - CBasePlayer::NetworkStateChanged_m_nNextThinkTick(void) 54 - CBaseAnimating::GetBaseAnimating(void) 55 - CBaseEntity::GetResponseSystem(void) 56 - CBaseEntity::DispatchResponse(char const *) 57 - CBasePlayer::Classify(void) 58 - CBaseEntity::DeathNotice(CBaseEntity *) 59 - CBaseEntity::ShouldAttractAutoAim(CBaseEntity *) 60 - CBaseEntity::GetAutoAimRadius(void) 61 - CBaseEntity::GetAutoAimCenter(void) 62 - CBaseEntity::PassesDamageFilter(CTakeDamageInfo const &) 63 - CBasePlayer::TraceAttack(CTakeDamageInfo const &,Vector const &,CGameTrace *) 64 - CBaseEntity::CanBeHitByMeleeAttack(CBaseEntity *) 65 - CFFPlayer::OnTakeDamage(CTakeDamageInfo const &) 66 - CFFPlayer::TakeHealth(float,int) 67 - CFFPlayer::Event_Killed(CTakeDamageInfo const &) 68 - CBaseEntity::Event_KilledOther(CBaseEntity *,CTakeDamageInfo const &) 69 - CBaseCombatCharacter::BloodColor(void) 70 - CBaseEntity::IsTriggered(CBaseEntity *) 71 - CBaseEntity::IsNPC(void) 72 - CBaseCombatCharacter::MyCombatCharacterPointer(void) 73 - CBasePlayer::MyCharacterPointer(void) 74 - CBaseEntity::GetDelay(void) 75 - CBaseEntity::IsMoving(void) 76 - CFFPlayer::DamageDecal(int,int) 77 - CBaseEntity::DecalTrace(CGameTrace *,char const *) 78 - CBaseEntity::ImpactTrace(CGameTrace *,int,char *) 79 - CBaseEntity::OnControls(CBaseEntity *) 80 - CBaseEntity::HasTarget(string_t) 81 - CBasePlayer::IsPlayer(void) 82 - CBasePlayer::IsNetClient(void) 83 - CBaseEntity::IsTemplate(void) 84 - CBaseEntity::IsBaseObject(void) 85 - CBaseEntity::IsInWorld(void) 86 - CBaseEntity::GetServerVehicle(void) 87 - CBaseEntity::IsViewable(void) 88 - CFFPlayer::ChangeTeam(int) 89 - CBaseEntity::OnEntityEvent(EntityEvent_t,void *) 90 - CBaseEntity::CanStandOn(edict_t *) 91 - CBaseEntity::CanStandOn(CBaseEntity *) 92 - CBaseEntity::GetEnemy(void) 93 - CBaseEntity::GetEnemy(void) 94 - CBaseEntity::Use(CBaseEntity *,CBaseEntity *,USE_TYPE,float) 95 - CBaseEntity::StartTouch(CBaseEntity *) 96 - CFFPlayer::Touch(CBaseEntity *) 97 - CBaseEntity::EndTouch(CBaseEntity *) 98 - CBaseEntity::StartBlocked(CBaseEntity *) 99 - CBaseEntity::Blocked(CBaseEntity *) 100 - CBaseEntity::EndBlocked(void) 101 - CBasePlayer::PhysicsSimulate(void) 102 - CFFPlayer::UpdateOnRemove(void) 103 - CBaseEntity::StopLoopingSounds(void) 104 - CBaseEntity::SUB_AllowedToFade(void) 105 - CBaseAnimating::Teleport(Vector const *,QAngle const *,Vector const *) 106 - CBaseEntity::NotifySystemEvent(CBaseEntity *,notify_system_event_t,notify_system_event_params_t const &) 107 - CBasePlayer::MakeTracer(Vector const &,CGameTrace const &,int) 108 - CFFPlayer::FireBullets(FireBulletsInfo_t const &) 109 - CBasePlayer::DoImpactEffect(CGameTrace &,int) 110 - CBaseEntity::Respawn(void) 111 - CBaseEntity::IsLockedByMaster(void) 112 - CBaseAnimating::ModifyOrAppendCriteria(AI_CriteriaSet &) 113 - CBaseEntity::NetworkStateChanged_m_iMaxHealth(void *) 114 - CBaseEntity::NetworkStateChanged_m_iMaxHealth(void) 115 - CBasePlayer::NetworkStateChanged_m_iHealth(void *) 116 - CBasePlayer::NetworkStateChanged_m_iHealth(void) 117 - CBasePlayer::NetworkStateChanged_m_lifeState(void *) 118 - CBasePlayer::NetworkStateChanged_m_lifeState(void) 119 - CBaseEntity::NetworkStateChanged_m_iArmor(void *) 120 - CBaseEntity::NetworkStateChanged_m_iArmor(void) 121 - CBaseEntity::NetworkStateChanged_m_iMaxArmor(void *) 122 - CBaseEntity::NetworkStateChanged_m_iMaxArmor(void) 123 - CBaseEntity::GetDamageType(void) 124 - CBaseEntity::GetDamage(void) 125 - CBaseEntity::SetDamage(float) 126 - CBasePlayer::EyePosition(void) 127 - CBasePlayer::EyeAngles(void) 128 - CBasePlayer::LocalEyeAngles(void) 129 - CBaseEntity::EarPosition(void) 130 - CFFPlayer::BodyTarget(Vector const &,bool) 131 - CBaseEntity::HeadTarget(Vector const &) 132 - CBaseEntity::GetVectors(Vector *,Vector *,Vector *) 133 - CBaseEntity::GetViewOffset(void) 134 - CBasePlayer::GetSmoothedVelocity(void) 135 - CBaseAnimating::GetVelocity(Vector *,Vector *) 136 - CBaseCombatCharacter::FVisible(Vector const &,int,CBaseEntity * *) 137 - CBaseCombatCharacter::FVisible(CBaseEntity *,int,CBaseEntity * *) 138 - CBaseEntity::CanBeSeenBy(CAI_BaseNPC *) 139 - CBaseEntity::GetAttackDamageScale(CBaseEntity *) 140 - CBaseEntity::GetReceivedDamageScale(CBaseEntity *) 141 - CBaseEntity::CanBePoweredUp(void) 142 - CBaseEntity::AttemptToPowerup(int,float,float,CBaseEntity *,CDamageModifier *) 143 - CBaseEntity::GetGroundVelocityToApply(Vector &) 144 - CBaseEntity::PhysicsSplash(Vector const &,Vector const &,float,float) 145 - CBaseEntity::Splash(void) 146 - CBaseEntity::WorldSpaceCenter(void) 147 - CBaseEntity::GetSoundEmissionOrigin(void) 148 - CBaseEntity::CreateVPhysics(void) 149 - CBaseEntity::ForceVPhysicsCollide(CBaseEntity *) 150 - CBasePlayer::VPhysicsDestroyObject(void) 151 - CBasePlayer::VPhysicsUpdate(IPhysicsObject *) 152 - CBaseEntity::VPhysicsTakeDamage(CTakeDamageInfo const &) 153 - CBaseCombatCharacter::VPhysicsShadowCollision(int,gamevcollisionevent_t *) 154 - CBasePlayer::VPhysicsShadowUpdate(IPhysicsObject *) 155 - CBasePlayer::VPhysicsCollision(int,gamevcollisionevent_t *) 156 - CBaseEntity::VPhysicsFriction(IPhysicsObject *,float,int,int) 157 - CBaseEntity::UpdatePhysicsShadowToCurrentPosition(float) 158 - CBaseEntity::VPhysicsGetObjectList(IPhysicsObject * *,int) 159 - CBaseEntity::HasPhysicsAttacker(float) 160 - CBasePlayer::PhysicsSolidMaskForEntity(void) 161 - CBaseEntity::ResolveFlyCollisionCustom(CGameTrace &,Vector &) 162 - CBaseEntity::PerformCustomPhysics(Vector *,Vector *,QAngle *,QAngle *) 163 - CBaseAnimating::GetStepOrigin(void) 164 - CBaseAnimating::GetStepAngles(void) 165 - CBaseEntity::ShouldDrawWaterImpacts(void) 166 - CBaseEntity::NetworkStateChanged_m_fFlags(void *) 167 - CBaseEntity::NetworkStateChanged_m_fFlags(void) 168 - CBasePlayer::NetworkStateChanged_m_nWaterLevel(void *) 169 - CBasePlayer::NetworkStateChanged_m_nWaterLevel(void) 170 - CBasePlayer::NetworkStateChanged_m_hGroundEntity(void *) 171 - CBasePlayer::NetworkStateChanged_m_hGroundEntity(void) 172 - CBasePlayer::NetworkStateChanged_m_vecBaseVelocity(void *) 173 - CBasePlayer::NetworkStateChanged_m_vecBaseVelocity(void) 174 - CBasePlayer::NetworkStateChanged_m_flFriction(void *) 175 - CBasePlayer::NetworkStateChanged_m_flFriction(void) 176 - CBasePlayer::NetworkStateChanged_m_vecVelocity(void *) 177 - CBasePlayer::NetworkStateChanged_m_vecVelocity(void) 178 - CBasePlayer::NetworkStateChanged_m_vecViewOffset(void *) 179 - CBasePlayer::NetworkStateChanged_m_vecViewOffset(void) 180 - CBaseAnimating::GetIdealSpeed(void) 181 - CBaseAnimating::GetIdealAccel(void) 182 - CBaseAnimatingOverlay::StudioFrameAdvance(void) 183 - CBaseAnimating::IsActivityFinished(void) 184 - CBaseAnimating::ClampRagdollForce(Vector const &,Vector *) 185 - CFFPlayer::BecomeRagdollOnClient(Vector const &) 186 - CBaseAnimating::IsRagdoll(void) 187 - CBaseAnimating::CanBecomeRagdoll(void) 188 - CBaseAnimatingOverlay::GetSkeleton(CStudioHdr *,Vector * const,Quaternion * const,int) 189 - CBaseAnimating::GetBoneTransform(int,matrix3x4_t &) 190 - CBaseAnimating::SetupBones(matrix3x4_t *,int) 191 - CBaseAnimating::CalculateIKLocks(float) 192 - CBaseAnimatingOverlay::DispatchAnimEvents(CBaseAnimating *) 193 - CBaseAnimating::HandleAnimEvent(animevent_t *) 194 - CBaseAnimating::GetAttachment(int,matrix3x4_t &) 195 - CBaseAnimating::InitBoneControllers(void) 196 - CBaseAnimating::GetGroundSpeedVelocity(void) 197 - CBaseAnimating::Ignite(float,bool,float,bool) 198 - CFFPlayer::Extinguish(void) 199 - CBaseCombatCharacter::SetLightingOriginRelative(CBaseEntity *) 200 - CBaseAnimating::SetLightingOrigin(CBaseEntity *) 201 - CBaseFlex::SetViewtarget(Vector const &) 202 - CBaseFlex::StartSceneEvent(CSceneEventInfo *,CChoreoScene *,CChoreoEvent *,CChoreoActor *,CBaseEntity *) 203 - CBaseFlex::ProcessSceneEvents(void) 204 - CBaseFlex::ProcessSceneEvent(CSceneEventInfo *,CChoreoScene *,CChoreoEvent *) 205 - CBaseFlex::ClearSceneEvent(CSceneEventInfo *,bool,bool) 206 - CBaseFlex::CheckSceneEventCompletion(CSceneEventInfo *,float,CChoreoScene *,CChoreoEvent *) 207 - CBaseCombatCharacter::GetPhysicsImpactDamageTable(void) 208 - CBaseCombatCharacter::FInViewCone(Vector const &) 209 - CBaseCombatCharacter::FInViewCone(CBaseEntity *) 210 - CBaseCombatCharacter::FInAimCone(Vector const &) 211 - CBaseCombatCharacter::FInAimCone(CBaseEntity *) 212 - CBaseCombatCharacter::ShouldShootMissTarget(CBaseCombatCharacter *) 213 - CBaseCombatCharacter::FindMissTarget(void) 214 - CBaseCombatCharacter::HandleInteraction(int,void *,CBaseCombatCharacter *) 215 - CBasePlayer::BodyAngles(void) 216 - CBaseCombatCharacter::BodyDirection2D(void) 217 - CBaseCombatCharacter::BodyDirection3D(void) 218 - CBaseCombatCharacter::HeadDirection2D(void) 219 - CBaseCombatCharacter::HeadDirection3D(void) 220 - CBaseCombatCharacter::EyeDirection2D(void) 221 - CBaseCombatCharacter::EyeDirection3D(void) 222 - CFFPlayer::GiveAmmo(int,int,bool) 223 - CBaseCombatCharacter::NPC_TranslateActivity(Activity) 224 - CBaseCombatCharacter::Weapon_TranslateActivity(Activity,bool *) 225 - CBasePlayer::Weapon_CanUse(CBaseCombatWeapon *) 226 - CBasePlayer::Weapon_Equip(CBaseCombatWeapon *) 227 - CBaseCombatCharacter::Weapon_EquipAmmoOnly(CBaseCombatWeapon *) 228 - CBasePlayer::Weapon_Drop(CBaseCombatWeapon *,Vector const *,Vector const *) 229 - CBasePlayer::Weapon_Switch(CBaseCombatWeapon *,int) 230 - CBasePlayer::Weapon_ShootPosition(void) 231 - CBaseCombatCharacter::Weapon_CanSwitchTo(CBaseCombatWeapon *) 232 - CBaseCombatCharacter::Weapon_SlotOccupied(CBaseCombatWeapon *) 233 - CBaseCombatCharacter::Weapon_GetSlot(int) 234 - CBaseCombatCharacter::AddPlayerItem(CBaseCombatWeapon *) 235 - CBasePlayer::RemovePlayerItem(CBaseCombatWeapon *) 236 - CBaseCombatCharacter::CanBecomeServerRagdoll(void) 237 - CFFPlayer::OnTakeDamage_Alive(CTakeDamageInfo const &) 238 - CBaseCombatCharacter::OnTakeDamage_Dying(CTakeDamageInfo const &) 239 - CBaseCombatCharacter::OnTakeDamage_Dead(CTakeDamageInfo const &) 240 - CBaseCombatCharacter::OnFriendDamaged(CBaseCombatCharacter *,CBaseEntity *) 241 - CBaseCombatCharacter::NotifyFriendsOfDamage(CBaseEntity *) 242 - CBaseCombatCharacter::GetDeathActivity(void) 243 - CBaseCombatCharacter::CorpseGib(CTakeDamageInfo const &) 244 - CBaseCombatCharacter::CorpseFade(void) 245 - CFFPlayer::HasHumanGibs(void) 246 - CBaseCombatCharacter::HasAlienGibs(void) 247 - CFFPlayer::ShouldGib(CTakeDamageInfo const &) 248 - CBaseCombatCharacter::OnKilledNPC(CBaseCombatCharacter *) 249 - CFFPlayer::Event_Gibbed(CTakeDamageInfo const &) 250 - CBasePlayer::Event_Dying(void) 251 - CBaseCombatCharacter::BecomeRagdoll(CTakeDamageInfo const &,Vector const &) 252 - CBaseCombatCharacter::FixupBurningServerRagdoll(CBaseEntity *) 253 - CBaseCombatCharacter::BecomeRagdollBoogie(CBaseEntity *,Vector const &,float,int) 254 - CBaseCombatCharacter::CheckTraceHullAttack(Vector const &,Vector const &,Vector const &,Vector const &,int,int,float,bool) 255 - CBaseCombatCharacter::CheckTraceHullAttack(float,Vector const &,Vector const &,int,int,float,bool) 256 - CBaseCombatCharacter::PushawayTouch(CBaseEntity *) 257 - CBaseCombatCharacter::IRelationType(CBaseEntity *) 258 - CBaseCombatCharacter::IRelationPriority(CBaseEntity *) 259 - CBaseCombatCharacter::IsInAVehicle(void) 260 - CBasePlayer::GetVehicle(void) 261 - CBasePlayer::GetVehicleEntity(void) 262 - CBaseCombatCharacter::CalcWeaponProficiency(CBaseCombatWeapon *) 263 - CBaseCombatCharacter::GetAttackSpread(CBaseCombatWeapon *,CBaseEntity *) 264 - CBaseCombatCharacter::GetSpreadBias(CBaseCombatWeapon *,CBaseEntity *) 265 - CBasePlayer::DoMuzzleFlash(void) 266 - CBaseCombatCharacter::AddEntityRelationship(CBaseEntity *,Disposition_t,int) 267 - CBaseCombatCharacter::RemoveEntityRelationship(CBaseEntity *) 268 - CBaseCombatCharacter::AddClassRelationship(Class_T,Disposition_t,int) 269 - CBaseCombatCharacter::OnChangeActiveWeapon(CBaseCombatWeapon *,CBaseCombatWeapon *) 270 - CBasePlayer::NetworkStateChanged_m_iAmmo(void *) 271 - CBasePlayer::NetworkStateChanged_m_iAmmo(void) 272 - CFFPlayer::CreateViewModel(int) 273 - CBasePlayer::SetupVisibility(CBaseEntity *,uchar *,int) 274 - CBasePlayer::WantsLagCompensationOnEntity(CBasePlayer const *,CUserCmd const *,CBitVec<2048> const *) 275 - CBasePlayer::SharedSpawn(void) 276 - CFFPlayer::InitialSpawn(void) 277 - CBasePlayer::InitHUD(void) 278 - CBasePlayer::ShowViewPortPanel(char const *,bool,KeyValues *) 279 - CBasePlayer::PlayerDeathThink(void) 280 - CBasePlayer::Jump(void) 281 - CBasePlayer::Duck(void) 282 - CFFPlayer::PreThink(void) 283 - CFFPlayer::PostThink(void) 284 - CFFPlayer::DamageEffect(float,int) 285 - CFFPlayer::OnDamagedByExplosion(CTakeDamageInfo const &) 286 - CBasePlayer::ShouldFadeOnDeath(void) 287 - CBasePlayer::IsFakeClient(void) 288 - CBasePlayer::GetPlayerMins(void) 289 - CBasePlayer::GetPlayerMaxs(void) 290 - CBasePlayer::CalcRoll(QAngle const &,Vector const &,float,float) 291 - CFFPlayer::PackDeadPlayerItems(void) 292 - CBasePlayer::RemoveAllItems(bool) 293 - CBasePlayer::Weapon_SetLast(CBaseCombatWeapon *) 294 - CBasePlayer::Weapon_ShouldSetLast(CBaseCombatWeapon *,CBaseCombatWeapon *) 295 - CBasePlayer::Weapon_ShouldSelectItem(CBaseCombatWeapon *) 296 - CBasePlayer::UpdateClientData(void) 297 - CBasePlayer::ExitLadder(void) 298 - CFFPlayer::FlashlightIsOn(void) 299 - CFFPlayer::FlashlightTurnOn(void) 300 - CFFPlayer::FlashlightTurnOff(void) 301 - CBasePlayer::IsIlluminatedByFlashlight(CBaseEntity *,float *) 302 - CBasePlayer::UpdateStepSound(surfacedata_t *,Vector const &,Vector const &) 303 - CFFPlayer::PlayStepSound(Vector &,surfacedata_t *,float,bool) 304 - CBasePlayer::DeathSound(CTakeDamageInfo const &) 305 - CBasePlayer::SetAnimation(PLAYER_ANIM) 306 - CBasePlayer::ImpulseCommands(void) 307 - CFFPlayer::CheatImpulseCommands(int) 308 - CBasePlayer::ClientCommand(char const *) 309 - CBasePlayer::StartObserverMode(int) 310 - CBasePlayer::StopObserverMode(void) 311 - CBasePlayer::SetObserverMode(int) 312 - CBasePlayer::GetObserverMode(void) 313 - CBasePlayer::SetObserverTarget(CBaseEntity *) 314 - CBasePlayer::ObserverUse(bool) 315 - CBasePlayer::GetObserverTarget(void) 316 - CBasePlayer::FindNextObserverTarget(bool) 317 - CBasePlayer::GetNextObserverSearchStartPoint(bool) 318 - CBasePlayer::IsValidObserverTarget(CBaseEntity *) 319 - CBasePlayer::CheckObserverSettings(void) 320 - CBasePlayer::JumptoPosition(Vector const &,QAngle const &) 321 - CBasePlayer::ForceObserverMode(int) 322 - CBasePlayer::ResetObserverMode(void) 323 - CBasePlayer::StartReplayMode(float,float,int) 324 - CBasePlayer::StopReplayMode(void) 325 - CBasePlayer::GetDelayTicks(void) 326 - CBasePlayer::GetReplayEntity(void) 327 - CBasePlayer::CreateCorpse(void) 328 - CFFPlayer::EntSelectSpawnPoint(void) 329 - CBasePlayer::GetInVehicle(IServerVehicle *,int) 330 - CFFPlayer::LeaveVehicle(Vector const &,QAngle const &) 331 - CBasePlayer::OnVehicleStart(void) 332 - CBasePlayer::OnVehicleEnd(Vector &) 333 - CBasePlayer::BumpWeapon(CBaseCombatWeapon *) 334 - CBasePlayer::SelectLastItem(void) 335 - CBasePlayer::SelectItem(char const *,int) 336 - CBasePlayer::ItemPostFrame(void) 337 - CBasePlayer::GiveNamedItem(char const *,int) 338 - CBasePlayer::CheckTrainUpdate(void) 339 - CBasePlayer::SetPlayerUnderwater(bool) 340 - CBasePlayer::CanBreatheUnderwater(void) 341 - CFFPlayer::PlayerUse(void) 342 - CBasePlayer::PlayUseDenySound(void) 343 - CBasePlayer::FindUseEntity(void) 344 - CBasePlayer::IsUseableEntity(CBaseEntity *,uint) 345 - CBasePlayer::PickupObject(CBaseEntity *,bool) 346 - CBasePlayer::ForceDropOfCarriedPhysObjects(CBaseEntity *) 347 - CBasePlayer::GetHeldObjectMass(IPhysicsObject *) 348 - CBasePlayer::UpdateGeigerCounter(void) 349 - CBasePlayer::GetAutoaimVector(autoaim_params_t &) 350 - CBasePlayer::GetAutoaimVector(float,float) 351 - CBasePlayer::GetAutoaimVector(float) 352 - CBasePlayer::ShouldAutoaim(void) 353 - CBasePlayer::ForceClientDllUpdate(void) 354 - CBasePlayer::ProcessUsercmds(CUserCmd *,int,int,int,bool) 355 - CBasePlayer::PlayerRunCommand(CUserCmd *,IMoveHelper *) 356 - CBasePlayer::CanSpeak(void) 357 - CBasePlayer::CanHearChatFrom(CBasePlayer *) 358 - CBasePlayer::ModifyOrAppendPlayerCriteria(AI_CriteriaSet &) 359 - CBasePlayer::CheckChatText(char *,int) 360 - CBasePlayer::IsFollowingPhysics(void) 361 - CBasePlayer::InitVCollision(void) 362 - CBasePlayer::UpdatePhysicsShadowToCurrentPosition(void) 363 - CBasePlayer::EquipSuit(bool) 364 - CBasePlayer::RemoveSuit(void) 365 - CBasePlayer::CommitSuicide(void) 366 - CBasePlayer::IsBot(void) 367 - CFFPlayer::NetworkStateChanged_m_nButtons(void *) 368 - CFFPlayer::NetworkStateChanged_m_nButtons(void) 369 - CBasePlayer::SpawnArmorValue(void) 370 - CBasePlayer::NetworkStateChanged_m_ArmorValue(void *) 371 - CBasePlayer::NetworkStateChanged_m_ArmorValue(void) 372 - CFFPlayer::GetEncryptionKey(void) 373 - CFFPlayer::Ignite(bool,float,bool) 374 - CFFPlayer::Ignite(bool,float,bool,float) 375 - CFFPlayer::TakeNamedItem(char const *) 376 - CFFPlayer::HandleShotImpactingWater(FireBulletsInfo_t const &,Vector const &,ITraceFilter *,Vector *)