fortressforever-scripts/scripts/ff_weapon_crowbar.txt

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WeaponData
{
// Weapon characteristics MELEE:
"CycleTime" "0.4" // Rate of fire
"Damage" "30" // Damage
"Range" "32.0" // Reach
"MeleeWeapon" "1"
"ffencrypted" "1" // required for the script to load
// Weapon data is loaded by both the Game and Client DLLs.
"printname" "#FF_WPNHUD_CROWBAR"
"viewmodel" "models/weapons/crowbar/v_crowbar.mdl"
"playermodel" "models/weapons/crowbar/w_crowbar.mdl"
"anim_prefix" "anim"
"PlayerAnimationExtension" "crowbar"
"bucket" "0"
"bucket_position" "0"
// Misc
"weight" "10"
"item_flags" "0"
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
SoundData
{
"single_shot" "crowbar.single_shot"
}
// Weapon Sprite data is loaded by the Client DLL.
TextureData
{
"weapon"
{
"font" "WeaponIcons"
"character" "a"
}
"weapon_s"
{
"font" "WeaponIconsSelected"
"character" "a"
}
"ammo"
{
"font" "CSTypeDeath"
"character" "R"
}
"crosshair"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
"deathnotice"
{
"font" "StatusGlyphsSmall"
"character" "a"
}
}
ModelBounds
{
Viewmodel
{
Mins "-10 -4 -13"
Maxs "21 9 -1"
}
World
{
Mins "-10 -7 -6"
Maxs "22 8 9"
}
}
}