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48 lines
2 KiB
Lua
48 lines
2 KiB
Lua
-- ff_push.lua
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-----------------------------------------------------------------------------
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-- includes
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-----------------------------------------------------------------------------
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IncludeScript("base_push");
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-----------------------------------------------------------------------------
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-- global overrides
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-----------------------------------------------------------------------------
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local orig_startup = startup
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function startup()
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-- set up team names. Localisation?
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SetTeamName( Team.kBlue, "Ball Locks" )
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SetTeamName( Team.kRed, "Rocket Expediting" )
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orig_startup()
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end
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-----------------------------------------------------------------------------
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-- triggers for doors
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-----------------------------------------------------------------------------
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red_respawn_triggerA = respawndoor:new({ team = Team.kRed })
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red_respawn_triggerB = respawndoor:new({ team = Team.kRed })
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blue_respawn_triggerA = respawndoor:new({ team = Team.kBlue })
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blue_respawn_triggerB = respawndoor:new({ team = Team.kBlue })
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-----------------------------------------------------------------------------
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-- unique push locations
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-----------------------------------------------------------------------------
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location_blue_corridor = location_info:new({ text = "Corridor", team = Team.kBlue })
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location_red_corridor = location_info:new({ text = "Corridor", team = Team.kRed })
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location_blue_lasers = location_info:new({ text = "Lasers", team = Team.kBlue })
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location_red_lasers = location_info:new({ text = "Lasers", team = Team.kRed })
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location_blue_side_warehouse = location_info:new({ text = "Side Warehouse", team = Team.kBlue })
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location_red_side_warehouse = location_info:new({ text = "Side Warehouse", team = Team.kRed })
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location_blue_loading_bay = location_info:new({ text = "Loading Bay", team = Team.kBlue })
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location_red_loading_bay = location_info:new({ text = "Loading Bay", team = Team.kRed })
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location_middle_warehouse = location_info:new({ text = "Middle Warehouse", team = Team.kUnassigned })
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