mirror of
https://github.com/fortressforever/fortressforever-scripts.git
synced 2024-12-01 16:51:09 +00:00
90 lines
No EOL
1.5 KiB
Text
90 lines
No EOL
1.5 KiB
Text
"Options"
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{
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"heading"
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{
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"caption" "#GameUI_OptimisationsHeading"
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}
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//"ragdolls1"
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//{
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// "caption" "#GameUI_RagdollLifetime"
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// "cvar" "cl_ragdolltime"
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// "type" "discrete"
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// "values"
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// {
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// "20.0" "#GameUI_Normal"
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// "5.0" "#GameUI_Quick"
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// "0" "#GameUI_None"
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// }
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//}
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"ragdolls2"
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{
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"caption" "#GameUI_RagdollSleepAfterTime"
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"cvar" "ragdoll_sleepaftertime"
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"type" "discrete"
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"values"
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{
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"3.5" "#GameUI_Normal"
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"0.5" "#GameUI_Quick"
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"0" "#GameUI_Instant"
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}
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}
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"gibs"
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{
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"caption" "#GameUI_GibCount"
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"cvar" "cl_gib_count"
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"type" "discrete"
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"values"
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{
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"6" "#GameUI_Normal"
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"12" "#GameUI_Many"
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"24" "#GameUI_Lots"
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"0" "#GameUI_None"
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}
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}
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"r_dynamic_ff"
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{
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"caption" "#GameUI_DynamicLights"
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"cvar" "r_dynamic_ff"
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}
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"cl_phys_props_enable"
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{
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"caption" "#GameUI_DisablePhysicsProps"
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"cvar" "cl_phys_props_enable"
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}
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"cl_reduced_explosions"
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{
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"caption" "#GameUI_HigherFPSExplosions"
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"cvar" "cl_reduced_explosions"
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}
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"r_WaterDrawReflection"
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{
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"caption" "#GameUI_WaterReflections"
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"cvar" "r_WaterDrawReflection"
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}
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"r_WaterDrawRefraction"
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{
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"caption" "#GameUI_WaterRefraction"
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"cvar" "r_WaterDrawRefraction"
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}
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"r_3dsky"
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{
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"caption" "#GameUI_Draw3DSkyBox"
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"cvar" "r_3dsky"
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}
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"r_drawflecks"
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{
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"caption" "#GameUI_DrawFlecks"
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"cvar" "r_drawflecks"
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}
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}
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