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https://github.com/fortressforever/fortressforever-scripts.git
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301 lines
12 KiB
Lua
301 lines
12 KiB
Lua
-- ff_aardvark.lua
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-----------------------------------------------------------------------------
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-- number of snipers allowed per team
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-----------------------------------------------------------------------------
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SNIPER_LIMIT = 1;
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-----------------------------------------------------------------------------
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-- includes
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-----------------------------------------------------------------------------
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IncludeScript("base");
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IncludeScript("base_ctf");
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IncludeScript("base_location");
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-----------------------------------------------------------------------------
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-- global overrides
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-----------------------------------------------------------------------------
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POINTS_PER_CAPTURE = 10;
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FLAG_RETURN_TIME = 60;
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-----------------------------------------------------------------------------
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-- unique aardvark locations
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-----------------------------------------------------------------------------
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location_redspawn = location_info:new({ text = "Respawn", team = Team.kRed })
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location_redsec = location_info:new({ text = "Laser Control", team = Team.kRed })
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location_redfr = location_info:new({ text = "Flag Room", team = Team.kRed })
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location_redgen = location_info:new({ text = "Generator Room", team = Team.kRed })
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location_redbasement = location_info:new({ text = "Basement", team = Team.kRed })
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location_redwater = location_info:new({ text = "Perilous Passage", team = Team.kRed })
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location_redcor = location_info:new({ text = "Utility Corridors", team = Team.kRed })
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location_redlift = location_info:new({ text = "Lift", team = Team.kRed })
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location_redfd = location_info:new({ text = "Front Door", team = Team.kRed })
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location_redramp = location_info:new({ text = "Top Main Ramp", team = Team.kRed })
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location_redrampon = location_info:new({ text = "Main Ramp", team = Team.kRed })
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location_redhallspawn = location_info:new({ text = "Respawn-Side Hallway", team = Team.kRed })
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location_redhallwater = location_info:new({ text = "Lift-Side Hallway", team = Team.kRed })
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location_redtoilet = location_info:new({ text = "Toilet", team = Team.kRed })
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location_redshame = location_info:new({ text = "Tunnel of Shame", team = Team.kRed })
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location_redoven = location_info:new({ text = "OVEN", team = Team.kRed })
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location_bluespawn = location_info:new({ text = "Respawn", team = Team.kBlue })
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location_bluesec = location_info:new({ text = "Laser Control", team = Team.kBlue })
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location_bluefr = location_info:new({ text = "Flag Room", team = Team.kBlue })
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location_bluegen = location_info:new({ text = "Generator Room", team = Team.kBlue })
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location_bluebasement = location_info:new({ text = "Basement", team = Team.kBlue })
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location_bluewater = location_info:new({ text = "Perilous Passage", team = Team.kBlue })
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location_bluecor = location_info:new({ text = "Utility Corridors", team = Team.kBlue })
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location_bluelift = location_info:new({ text = "Lift", team = Team.kBlue })
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location_bluefd = location_info:new({ text = "Front Door", team = Team.kBlue })
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location_blueramp = location_info:new({ text = "Top Main Ramp", team = Team.kBlue })
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location_bluerampon = location_info:new({ text = "Main Ramp", team = Team.kBlue })
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location_bluehallspawn = location_info:new({ text = "Respawn-Side Hallway", team = Team.kBlue })
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location_bluehallwater = location_info:new({ text = "Lift-Side Hallway", team = Team.kBlue })
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location_bluetoilet = location_info:new({ text = "Toilet", team = Team.kBlue })
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location_blueshame = location_info:new({ text = "Tunnel of Shame", team = Team.kBlue })
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location_blueoven = location_info:new({ text = "OVEN", team = Team.kBlue })
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location_midmap = location_info:new({ text = "Outside", team = NO_TEAM })
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-----------------------------------------------------------------------------
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-- set class limits
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-----------------------------------------------------------------------------
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function startup()
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SetGameDescription("Capture the Flag")
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-- set up team limits on each team
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SetPlayerLimit(Team.kBlue, 0)
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SetPlayerLimit(Team.kRed, 0)
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SetPlayerLimit(Team.kYellow, -1)
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SetPlayerLimit(Team.kGreen, -1)
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-- CTF maps generally don't have civilians,
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-- so override in map LUA file if you want 'em
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local team = GetTeam(Team.kBlue)
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team:SetClassLimit(Player.kCivilian, -1)
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team:SetClassLimit(Player.kSniper, SNIPER_LIMIT)
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team = GetTeam(Team.kRed)
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team:SetClassLimit(Player.kCivilian, -1)
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team:SetClassLimit(Player.kSniper, SNIPER_LIMIT)
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end
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-----------------------------------------------------------------------------
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-- custom aardvark packs
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-----------------------------------------------------------------------------
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aardvarkpack = genericbackpack:new({
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health = 60,
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armor = 60,
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grenades = 400,
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nails = 400,
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shells = 400,
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rockets = 400,
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cells = 0,
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gren1 = 1,
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gren2 = 1,
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respawntime = 15,
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model = "models/items/backpack/backpack.mdl",
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materializesound = "Item.Materialize",
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touchsound = "Backpack.Touch",
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botgoaltype = Bot.kBackPack_Ammo
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})
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aardvarkpack_metal = genericbackpack:new({
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health = 0,
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armor = 0,
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grenades = 400,
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nails = 400,
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shells = 400,
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rockets = 400,
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cells = 130,
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respawntime = 6,
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model = "models/items/backpack/backpack.mdl",
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materializesound = "Item.Materialize",
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touchsound = "Backpack.Touch",
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botgoaltype = Bot.kBackPack_Ammo
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})
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function aardvarkpack:dropatspawn() return false end
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function aardvarkpack_metal:dropatspawn() return false end
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-----------------------------------------------------------------------------
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-- backpack entity setup (modified for aardvarkpack)
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-----------------------------------------------------------------------------
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function build_backpacks(tf)
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return healthkit:new({touchflags = tf}),
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armorkit:new({touchflags = tf}),
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ammobackpack:new({touchflags = tf}),
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bigpack:new({touchflags = tf}),
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grenadebackpack:new({touchflags = tf}),
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aardvarkpack:new({touchflags = tf}),
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aardvarkpack_metal:new({touchflags = tf})
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end
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blue_healthkit, blue_armorkit, blue_ammobackpack, blue_bigpack, blue_grenadebackpack, blue_aardvarkpack, blue_aardvarkpack_metal = build_backpacks({AllowFlags.kOnlyPlayers,AllowFlags.kBlue})
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red_healthkit, red_armorkit, red_ammobackpack, red_bigpack ,red_grenadebackpack, red_aardvarkpack, red_aardvarkpack_metal = build_backpacks({AllowFlags.kOnlyPlayers,AllowFlags.kRed})
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yellow_healthkit, yellow_armorkit, yellow_ammobackpack, yellow_bigpack, yellow_grenadebackpack, yellow_aardvarkpack, yellow_aardvarkpack_metal = build_backpacks({AllowFlags.kOnlyPlayers,AllowFlags.kYellow})
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green_healthkit, green_armorkit, green_ammobackpack, green_bigpack, green_grenadebackpack, green_aardvarkpack, green_aardvarkpack_metal = build_backpacks({AllowFlags.kOnlyPlayers,AllowFlags.kGreen})
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-----------------------------------------------------------------------------
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-- aardvark resupply (bagless)
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-----------------------------------------------------------------------------
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aardvarkresup = trigger_ff_script:new({ team = Team.kUnassigned })
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function aardvarkresup:ontouch( touch_entity )
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if IsPlayer( touch_entity ) then
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local player = CastToPlayer( touch_entity )
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if player:GetTeamId() == self.team then
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player:AddHealth( 400 )
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player:AddArmor( 400 )
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player:AddAmmo( Ammo.kNails, 400 )
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player:AddAmmo( Ammo.kShells, 400 )
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player:AddAmmo( Ammo.kRockets, 400 )
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player:AddAmmo( Ammo.kCells, 400 )
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end
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end
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end
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blue_aardvarkresup = aardvarkresup:new({ team = Team.kBlue })
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red_aardvarkresup = aardvarkresup:new({ team = Team.kRed })
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-----------------------------------------------------------------------------
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-- aardvark security
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-----------------------------------------------------------------------------
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red_aardvarksec = trigger_ff_script:new()
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blue_aardvarksec = trigger_ff_script:new()
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bluesecstatus = 1
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redsecstatus = 1
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sec_iconx = 60
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sec_icony = 30
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sec_iconw = 16
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sec_iconh = 16
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function red_aardvarksec:ontouch( touch_entity )
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if IsPlayer( touch_entity ) then
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local player = CastToPlayer( touch_entity )
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if player:GetTeamId() == Team.kBlue then
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if redsecstatus == 1 then
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redsecstatus = 0
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AddSchedule("aardvarksecup10red",20,aardvarksecup10red)
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AddSchedule("aardvarksecupred",30,aardvarksecupred)
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OpenDoor("red_aardvarkdoorhack")
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BroadCastMessage("#FF_RED_SEC_30")
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--BroadCastSound( "otherteam.flagstolen")
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SpeakAll( "SD_REDDOWN" )
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RemoveHudItemFromAll( "red-sec-up" )
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AddHudIconToAll( "hud_secdown.vtf", "red-sec-down", sec_iconx, sec_icony, sec_iconw, sec_iconh, 3 )
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end
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end
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end
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end
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function blue_aardvarksec:ontouch( touch_entity )
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if IsPlayer( touch_entity ) then
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local player = CastToPlayer( touch_entity )
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if player:GetTeamId() == Team.kRed then
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if bluesecstatus == 1 then
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bluesecstatus = 0
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AddSchedule("aardvarksecup10blue",20,aardvarksecup10blue)
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AddSchedule("aardvarksecupblue",30,aardvarksecupblue)
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OpenDoor("blue_aardvarkdoorhack")
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BroadCastMessage("#FF_BLUE_SEC_30")
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--BroadCastSound( "otherteam.flagstolen")
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SpeakAll( "SD_BLUEDOWN" )
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RemoveHudItemFromAll( "blue-sec-up" )
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AddHudIconToAll( "hud_secdown.vtf", "blue-sec-down", sec_iconx, sec_icony, sec_iconw, sec_iconh, 2 )
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end
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end
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end
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end
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function aardvarksecupred()
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redsecstatus = 1
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CloseDoor("red_aardvarkdoorhack")
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BroadCastMessage("#FF_RED_SEC_ON")
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SpeakAll( "SD_REDUP" )
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RemoveHudItemFromAll( "red-sec-down" )
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AddHudIconToAll( "hud_secup_red.vtf", "red-sec-up", sec_iconx, sec_icony, sec_iconw, sec_iconh, 3 )
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end
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function aardvarksecupblue()
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bluesecstatus = 1
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CloseDoor("blue_aardvarkdoorhack")
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BroadCastMessage("#FF_BLUE_SEC_ON")
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SpeakAll( "SD_BLUEUP" )
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RemoveHudItemFromAll( "blue-sec-down" )
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AddHudIconToAll( "hud_secup_blue.vtf", "blue-sec-up", sec_iconx, sec_icony, sec_iconw, sec_iconh, 2 )
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end
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function aardvarksecup10red()
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BroadCastMessage("#FF_RED_SEC_10")
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end
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function aardvarksecup10blue()
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BroadCastMessage("#FF_BLUE_SEC_10")
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end
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-----------------------------------------------------------------------------
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-- aardvark lasers and respawn shields
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-----------------------------------------------------------------------------
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KILL_KILL_KILL = trigger_ff_script:new({ team = Team.kUnassigned })
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lasers_KILL_KILL_KILL = trigger_ff_script:new({ team = Team.kUnassigned })
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function KILL_KILL_KILL:allowed( activator )
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local player = CastToPlayer( activator )
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if player then
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if player:GetTeamId() == self.team then
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return EVENT_ALLOWED
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end
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end
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return EVENT_DISALLOWED
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end
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function lasers_KILL_KILL_KILL:allowed( activator )
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local player = CastToPlayer( activator )
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if player then
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if player:GetTeamId() == self.team then
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if self.team == Team.kBlue then
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if redsecstatus == 1 then
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return EVENT_ALLOWED
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end
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end
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if self.team == Team.kRed then
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if bluesecstatus == 1 then
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return EVENT_ALLOWED
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end
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end
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end
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end
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return EVENT_DISALLOWED
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end
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blue_slayer = KILL_KILL_KILL:new({ team = Team.kBlue })
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red_slayer = KILL_KILL_KILL:new({ team = Team.kRed })
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sec_blue_slayer = lasers_KILL_KILL_KILL:new({ team = Team.kBlue })
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sec_red_slayer = lasers_KILL_KILL_KILL:new({ team = Team.kRed })
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-------------------------
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-- flaginfo
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-------------------------
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function flaginfo( player_entity )
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local player = CastToPlayer( player_entity )
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flaginfo_base(player_entity) --basic CTF HUD items
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RemoveHudItem( player, "red-sec-down" )
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RemoveHudItem( player, "blue-sec-down" )
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RemoveHudItem( player, "red-sec-up" )
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RemoveHudItem( player, "blue-sec-up" )
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if bluesecstatus == 1 then
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AddHudIcon( player, "hud_secup_blue.vtf", "blue-sec-up", sec_iconx, sec_icony, sec_iconw, sec_iconh, 2 )
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else
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AddHudIcon( player, "hud_secdown.vtf", "blue-sec-down", sec_iconx, sec_icony, sec_iconw, sec_iconh, 2 )
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end
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if redsecstatus == 1 then
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AddHudIcon( player, "hud_secup_red.vtf", "red-sec-up", sec_iconx, sec_icony, sec_iconw, sec_iconh, 3 )
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else
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AddHudIcon( player, "hud_secdown.vtf", "red-sec-down", sec_iconx, sec_icony, sec_iconw, sec_iconh, 3 )
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end
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end
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