//soundscapes for ff_tiger //written by Nezumi. //outside "outside" { "dsp" "1" "playlooping" { "volume" ".4" "pitch" "100" "wave" "ambient/atmosphere/town_ambience.wav" } "playrandom" { "time" "4.0, 4.2" "volume" "0.3, 0.5" "pitch" "80, 120" "rndwave" { "wave" "ambient/water/distant_wave1.wav" "wave" "ambient/water/distant_wave2.wav" "wave" "ambient/water/distant_wave3.wav" } } "playrandom" { "time" "8.0, 15.0" "volume" "0.2, 0.4" "pitch" "80, 100" "rndwave" { "wave" "ambient/wind/wind_hit1.wav" "wave" "ambient/wind/wind_hit2.wav" "wave" "ambient/wind/wind_hit3.wav" } } } //light house "lhouse" { "dsp" "1" "playlooping" { "volume" ".3" "pitch" "100" "wave" "ambient/wind/wasteland_wind.wav" } "playrandom" { "time" "4.0, 4.2" "volume" "0.1, 0.3" "pitch" "60, 100" "rndwave" { "wave" "ambient/water/distant_wave1.wav" "wave" "ambient/water/distant_wave2.wav" "wave" "ambient/water/distant_wave3.wav" } } "playrandom" { "time" "12.0, 20.0" "volume" "0.1, 0.2" "pitch" "80, 100" "rndwave" { "wave" "ambient/wind/wind_hit1.wav" "wave" "ambient/wind/wind_hit2.wav" "wave" "ambient/wind/wind_hit3.wav" } } } //red base tunnels. "rtun" { "dsp" "1" "playlooping" { "volume" "0.3" "pitch" "100" "wave" "ambient/atmosphere/undercity_loop1.wav" } "playlooping" { "volume" "1" "pitch" "80" "position" "1" "wave" "ambient/water/lake_water.wav" } "playrandom" { "time" "1.0, 5.0" "volume" "0.3, 0.6" "pitch" "80, 110" "rndwave" { "wave" "ambient/water/distant_drip1.wav" "wave" "ambient/water/distant_drip2.wav" "wave" "ambient/water/distant_drip3.wav" "wave" "ambient/water/distant_drip4.wav" } } } //red spawn room "rspawn" { "dsp" "1" "playlooping" { "volume" "0.6" "pitch" "100" "wave" "ambient/atmosphere/undercity_loop1.wav" } "playlooping" { "volume" ".3" "pitch" "100" "position" "0" "wave" "ambient/levels/canals/dam_water_loop2.wav" } "playlooping" { "volume" "0.6" "pitch" "100" "position" "1" "wave" "ambient/atmosphere/pipe1.wav" } "playlooping" { "volume" "0.3" "pitch" "100" "position" "2" "wave" "ambient/atmosphere/pipe1.wav" } "playlooping" { "volume" "0.6" "pitch" "100" "position" "3" "wave" "ambient/levels/canals/generator_ambience_loop1.wav" } } //warehouses "whouse" { "dsp" "1" "playlooping" { "volume" ".2" "pitch" "100" "wave" "ambient/atmosphere/indoor2.wav" } "playrandom" { "time" "4.0, 4.2" "volume" "0.1, 0.2" "pitch" "60, 100" "rndwave" { "wave" "ambient/water/distant_wave1.wav" "wave" "ambient/water/distant_wave2.wav" "wave" "ambient/water/distant_wave3.wav" } } "playrandom" { "time" "12.0, 20.0" "volume" "0.1, 0.2" "pitch" "80, 100" "rndwave" { "wave" "ambient/wind/wind_hit1.wav" "wave" "ambient/wind/wind_hit2.wav" "wave" "ambient/wind/wind_hit3.wav" } } } //laundry tunnels "ltun" { "dsp" "1" "playlooping" { "volume" "0.5" "pitch" "100" "wave" "ambient/atmosphere/laundry_amb.wav" } "playrandom" { "time" "4.0, 4.2" "volume" "0.1, 0.2" "pitch" "60, 100" "rndwave" { "wave" "ambient/water/distant_wave1.wav" "wave" "ambient/water/distant_wave2.wav" "wave" "ambient/water/distant_wave3.wav" } } "playrandom" { "time" "12.0, 20.0" "volume" "0.1, 0.2" "pitch" "80, 100" "rndwave" { "wave" "ambient/wind/wind_hit1.wav" "wave" "ambient/wind/wind_hit2.wav" "wave" "ambient/wind/wind_hit3.wav" } } } //blue tunnels "btun" { "dsp" "1" "playlooping" { "volume" "0.3" "pitch" "100" "wave" "ambient/atmosphere/tunnel1.wav" } "playlooping" { "volume" "0.3" "pitch" "100" "wave" "ambient/atmosphere/underground.wav" } } //blue spawn "bspawn" { "dsp" "1" "playlooping" { "volume" "0.3" "pitch" "100" "wave" "ambient/atmosphere/ambience_base.wav" } "playlooping" { "volume" "0.3" "pitch" "100" "position" "1" "wave" "ambient/atmosphere/pipe1.wav" } }