//================================== //Grenade sounds for Fortress Forever //================================== //---------------- //Generic Grenade //---------------- "Grenade.Prime" { "channel" "CHAN_STATIC" "volume" "1.0" "CompatibilityAttenuation" "0.8" "wave" "grenades/ax1.wav" } //---------------- //Fragmentation Grenade, your basic death in a ball //---------------- "NormalGrenade.Bounce" { "channel" "CHAN_WEAPON" "volume" "1.0" "CompatibilityAttenuation" "0.8" "wave" "grenades/bounce.wav" } //---------------- //Hover Turret //---------------- "HoverTurret.Shoot" { "channel" "CHAN_WEAPON" "volume" "1.0" "CompatibilityAttenuation" "0.8" "wave" "grenades/HoverTurret/hoverturret_laser.wav" } "HoverTurret.Scan" { "channel" "CHAN_WEAPON" "volume" "1.0" "CompatibilityAttenuation" "0.8" "wave" "grenades/HoverTurret/hoverturret_scan.wav" } //---------------- //MIRV Grenade //---------------- "MirvGrenade.Bounce" { "channel" "CHAN_WEAPON" "volume" "1.0" "CompatibilityAttenuation" "0.8" "wave" "grenades/mirv/mirv_bounce.wav" } "MirvletGrenade.Bounce" { "channel" "CHAN_WEAPON" "volume" "1.0" "CompatibilityAttenuation" "0.8" "wave" "grenades/mirv/mirvlet_bounce.wav" } //---------------- //Concussion Grenade, how far can you go?! //---------------- "ConcussionGrenade.Explode" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_85dB" "pitch" "PITCH_NORM" "rndwave" { "wave" "^grenades/concussion/conc1.wav" "wave" "^grenades/concussion/conc2.wav" } } "ConcussionGrenade.Bounce" { "channel" "CHAN_WEAPON" "volume" "1.0" "CompatibilityAttenuation" "0.8" "wave" "grenades/bounce.wav" } //---------------- //EMP Grenade //---------------- "empGrenade.Explode" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_140dB" "pitch" "PITCH_NORM" "wave" "^grenades/emp/emp_explosion.wav" } "empGrenade.Bounce" { "channel" "CHAN_WEAPON" "volume" "1.0" "CompatibilityAttenuation" "0.8" "wave" "grenades/bounce.wav" } //---------------- //Nail Grenade //---------------- "NailGrenade.Shoot" { "channel" "CHAN_WEAPON" "volume" "1.0" "CompatibilityAttenuation" "0.6" "pitch" "PITCH_NORM" "wave" "grenades/nail/nail_shoot1.wav" } "NailGrenade.Bounce" { "channel" "CHAN_WEAPON" "volume" "1.0" "CompatibilityAttenuation" "0.8" "wave" "grenades/bounce.wav" } "NailGrenade.LaserLoop" { "channel" "CHAN_WEAPON" "volume" "1.0" "CompatibilityAttenuation" "0.6" "pitch" "PITCH_NORM" "wave" "grenades/nail/nail_laserloop.wav" } "NailGrenade.LaserDeploy" { "channel" "CHAN_ITEM" "volume" "1.0" "CompatibilityAttenuation" "0.6" "pitch" "PITCH_NORM" "wave" "grenades/nail/laser_deploy.wav" } //---------------- //Slowfield //---------------- "Slowfield.LaserLoop" { "channel" "CHAN_AUTO" "volume" "1" "CompatibilityAttenuation" "0.6" "pitch" "PITCH_NORM" "wave" "grenades/slowfield/slowfield_laserloop.wav" } "Slowfield.SlowLoop" { "channel" "CHAN_WEAPON" "volume" "1.0" "CompatibilityAttenuation" "0.6" "pitch" "PITCH_NORM" "wave" "grenades/slowfield/slowfield_loop.wav" } "Slowfield.Explode" { "channel" "CHAN_ITEM" "volume" "1.0" "CompatibilityAttenuation" "0.6" "pitch" "PITCH_NORM" "wave" "grenades/slowfield/slowfield_explode.wav" } //---------------- //Napalm Grenade //---------------- "Napalm.Explode" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_140dB" "pitch" "PITCH_NORM" "wave" "^grenades/napalm/napalm_explode.wav" } "NapalmGrenade.Bounce" { "channel" "CHAN_WEAPON" "volume" "1.0" "CompatibilityAttenuation" "0.8" "wave" "grenades/napalm/napalm_bounce.wav" } //---------------- //Gas Grenade, insert pun here //---------------- "GasGrenade.Explode" { "channel" "CHAN_WEAPON" "volume" "1.0" "CompatibilityAttenuation" "0.6" "pitch" "PITCH_NORM" "wave" "grenades/gas/gas_explode.wav" } "GasGrenade.bounce" { "channel" "CHAN_WEAPON" "volume" "1.0" "CompatibilityAttenuation" "0.8" "wave" "grenades/bounce.wav" }