// //game sound definitions // "General.BurningObjectNoLoop" { "channel" "CHAN_WEAPON" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "^ambient/fire/fire_small_noloop.wav" } "ingame.screenshot" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "volume" "VOL_NORM" "wave" "screenshot/camerashutter.wav" } "HudChat.TeamMessage" { "channel" "CHAN_ITEM" "volume" "0.8" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "common/teamtalk.wav" } "Player.Hint" { "channel" "CHAN_ITEM" "volume" "0.32" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "common/hint.wav" } // //menue button definitions // "VGUI_button.click" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "ui/buttonclick.wav" } "VGUI_button.release" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "ui/buttonclickrelease.wav" } "VGUI_button.rollover" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "ui/buttonrollover.wav" } // // Context Menu sounds // "ContextMenu.Open" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "common/null.wav" } "ContextMenu.Close" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "common/null.wav" } "ContextMenu.NextMenu" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "ui/buttonclick.wav" } "ContextMenu.Select" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "ui/buttonclick.wav" }