HudData { TextureData { /////////////// BACKGROUND LAYER /////////////// "playerScoreBoxBG1" { "font" "HUD_BackGround" "character" "c" } "locationBoxBG1" { "font" "HUD_BackGround" "character" "a" } "locationBoxBG2" { "font" "HUD_BackGround" "character" "y" } "healthBoxBG" { "font" "HUD_BackGround" "character" "c" } "armourBoxBG" { "font" "HUD_BackGround" "character" "e" } "weaponBoxBG1" { "font" "HUD_BackGround" "character" "g" } "weaponBoxBG2" { "font" "HUD_BackGround" "character" "w" } "ammoCarriedBoxBG" { "font" "HUD_BackGround" "character" "i" } "ammoLoadedBoxBG" { "font" "HUD_BackGround" "character" "k" } "grenPrimaryBoxBG" { "font" "HUD_BackGround" "character" "m" } "grenSecondaryBoxBG" { "font" "HUD_BackGround" "character" "o" } "CellCountBoxBG" { "font" "HUD_BackGround" "character" "m" } "CooldownBoxBG" { "font" "HUD_BackGround" "character" "s" } "SpyDisguiseBoxBG" { "font" "HUD_BackGround" "character" ">" } "SpyDisguiseBoxBG2" { "font" "HUD_BackGround" "character" "]" } "SpyDisguiseBoxBG3" { "font" "HUD_BackGround" "character" "," } "RoundInfoBoxBG" { "font" "HUD_BackGround" "character" "q" } "Gren1TimerBGBox" { "font" "HUD_BackGround" "character" "u" } "Gren2TimerBGBox" { "font" "HUD_BackGround" "character" "u" } /////////////// FOREGROUND LAYER /////////////// "playerScoreBoxFG1" { "font" "HUD_ForeGround" "character" "d" } "locationBoxFG1" { "font" "HUD_ForeGround" "character" "b" } "locationBoxFG2" { "font" "HUD_BackGround" "character" "z" } "healthBoxFG" { "font" "HUD_ForeGround" "character" "K" } "armourBoxFG" { "font" "HUD_ForeGround" "character" "L" } "weaponBoxFG1" { "font" "HUD_ForeGround" "character" "h" } "weaponBoxFG2" { "font" "HUD_BackGround" "character" "x" } "ammoCarriedBoxFG" { "font" "HUD_ForeGround" "character" "j" } "ammoLoadedBoxFG" { "font" "HUD_ForeGround" "character" "l" } "grenPrimaryBoxFG" { "font" "HUD_ForeGround" "character" "n" } "grenSecondaryBoxFG" { "font" "HUD_ForeGround" "character" "p" } "CellCountBoxFG" { "font" "HUD_ForeGround" "character" "n" } "CooldownBoxFG" { "font" "HUD_ForeGround" "character" "t" } "SpyDisguiseBoxFG" { "font" "HUD_ForeGround" "character" "<" } "SpyDisguiseBoxFG2" { "font" "HUD_ForeGround" "character" "[" } "SpyDisguiseBoxFG3" { "font" "HUD_ForeGround" "character" ";" } "RoundInfoBoxFG" { "font" "HUD_ForeGround" "character" "r" } "Gren1TimerFGBox" { "font" "HUD_ForeGround" "character" "v" } "Gren2TimerFGBox" { "font" "HUD_ForeGround" "character" "v" } /////////////// OLD STUFF /////////////// "Health" { "font" "WeaponIconsSelected" "character" "f" } "Armor" { "font" "WeaponIconsSelected" "character" "f" } "Location" { "font" "WeaponIconsSelected" "character" "f" } "Gren1" { "font" "WeaponIconsSelected" "character" "f" } "Gren2" { "font" "WeaponIconsSelected" "character" "f" } "Ammo" { "font" "WeaponIconsSelected" "character" "f" } "BuildTimer" { "font" "WeaponIconSelected" "character" "f" } "Gren1Timer" { "font" "WeaponIconSelected" "character" "f" } "Gren2Timer" { "font" "WeaponIconSelected" "character" "f" } /////////// Temporarily here until a home found for it "death_worldspawn" { "font" "StatusGlyphsSmall" "character" "M" } "death_door" { "font" "StatusGlyphsSmall" "character" "N" } "death_world" { "font" "StatusGlyphsSmall" "character" "O" } "death_miniturret" { "font" "StatusGlyphsSmall" "character" "P" } "death_trigger_hurt" { "font" "StatusGlyphsSmall" "character" "O" } "d_skull" { "font" "StatusGlyphs" "character" "R" } /////////// Special trigger_hurt death notices. To add a new type, just match the postfix (e.g. _fall) to the DMG_ type /////////// the trigger hurt uses and then update the string appending code in CHudDeathNotice::FireGameEvent() -> Defrag "death_trigger_hurt_fall" { "font" "StatusGlyphsSmall" "character" "M" } "death_trigger_hurt_drown" { "font" "StatusGlyphsSmall" "character" "8" } "death_trigger_hurt_shock" { "font" "StatusGlyphsSmall" "character" "Q" } "voice_player" { "file" "voice/icntlk_sv" "x" "0" "y" "0" "width" "32" "height" "32" } "voice_self" { "file" "voice/icntlk_local" "x" "0" "y" "0" "width" "32" "height" "32" } "death_burndeath_level1" { "font" "StatusGlyphsSmall" "character" "@" } "death_burndeath_level2" { "font" "StatusGlyphsSmall" "character" "#" } "death_burndeath_level3" { "font" "StatusGlyphsSmall" "character" "$" } "death_sentrygun_level1" { "font" "StatusGlyphsSmall" "character" "Z" } "death_sentrygun_level2" { "font" "StatusGlyphsSmall" "character" "A" } "death_sentrygun_level3" { "font" "StatusGlyphsSmall" "character" "B" } "death_sentrygun_level1_det" { "font" "StatusGlyphsSmall" "character" "C" } "death_sentrygun_level2_det" { "font" "StatusGlyphsSmall" "character" "D" } "death_sentrygun_level3_det" { "font" "StatusGlyphsSmall" "character" "E" } "death_objective" { "font" "StatusGlyphsSmall" "character" "+" } "death_objective2" { "font" "StatusGlyphsSmall" "character" "_" } "death_headcrush" { "font" "StatusGlyphsSmall" "character" "L" } "death_flag" { "font" "StatusGlyphsSmall" "character" "F" } "death_railgun_bounce1" { "font" "StatusGlyphsSmall" "character" "w" } "death_railgun_bounce2" { "font" "StatusGlyphsSmall" "character" "x" } "death_airshot" { "font" "StatusGlyphsSmall" "character" "G" } "build_sentrygun" { "file" "vgui/hud_buildable_sentry" "x" "0" "y" "0" "width" "64" "height" "64" } "build_dispenser" { "file" "vgui/hud_buildable_dispenser" "x" "0" "y" "0" "width" "64" "height" "64" } "build_detpack" { "file" "vgui/hud_buildable_detpack" "x" "0" "y" "0" "width" "64" "height" "64" } "build_jumppad" { "file" "vgui/hud_buildable_jumppad" "x" "0" "y" "0" "width" "64" "height" "64" } } }