PlayerClassData { "slot" "10" "classname" "civilian" "ffencrypted" "1" // required for the script to load // Text "printname" "#FF_PLAYER_CIVILIAN" "description" "#FF_HELP_CIVILIAN" "role" "#FF_ROLE_CIVILIAN" // Model "model" "models/player/civilian/civilian.mdl" // Health & Armour "max_armour" "50" "initial_armour" "25" "armour_type" "3" // this means 0.3 "health" "75" "speed" "230" //5% boosted was 241 "firepower" "10" // from 1 to 100 // Weapns to automatically equip the class with ArmamentsData { //"weapon" "ff_weapon_tommygun" "weapon" "ff_weapon_umbrella" } "primary_classname" "None" "primary_initial" "-1" "primary_max" "-1" "secondary_classname" "None" "secondary_initial" "-1" "secondary_max" "-1" // Ammo amounts for the player AmmoData { "AMMO_SHELLS" "0" "AMMO_NAILS" "0" "AMMO_CELLS" "0" "AMMO_ROCKETS" "0" "AMMO_DETPACK" "0" "AMMO_MANCANNON" "0" } MaxAmmoData { "AMMO_SHELLS" "150" "AMMO_NAILS" "0" "AMMO_CELLS" "0" "AMMO_ROCKETS" "0" "AMMO_DETPACK" "0" "AMMO_MANCANNON" "0" } }