PlayerClassData { "slot" "9" "classname" "engineer" "ffencrypted" "1" // required for the script to load // Text "printname" "#FF_PLAYER_ENGINEER" "description" "#FF_HELP_ENGINEER" "role" "#FF_ROLE_ENGINEER" // Model "model" "models/player/engineer/engineer.mdl" // Health & Armour "max_armour" "50" "initial_armour" "25" "armour_type" "5" // this means 0.5 "health" "80" "speed" "300" //315 was 5% boosted "firepower" "55" // from 1 to 100 // Weapns to automatically equip the class with ArmamentsData { "weapon" "ff_weapon_spanner" "weapon" "ff_weapon_railgun" "weapon" "ff_weapon_supershotgun" "weapon" "ff_weapon_deploydispenser" "weapon" "ff_weapon_deploysentrygun" "skill" "dispenser" "skill" "sentrygun" } "primary_classname" "ff_grenade_normal" "primary_initial" "2" "primary_max" "4" "secondary_classname" "ff_grenade_emp" "secondary_initial" "1" "secondary_max" "2" // Ammo amounts for the player AmmoData { "AMMO_SHELLS" "20" "AMMO_NAILS" "25" "AMMO_CELLS" "100" "AMMO_ROCKETS" "0" "AMMO_DETPACK" "0" "AMMO_MANCANNON" "0" } MaxAmmoData { "AMMO_SHELLS" "50" "AMMO_NAILS" "50" "AMMO_CELLS" "200" "AMMO_ROCKETS" "30" "AMMO_DETPACK" "0" "AMMO_MANCANNON" "0" } }