PlayerClassData { "slot" "7" "classname" "pyro" "ffencrypted" "1" // required for the script to load // Text "printname" "#FF_PLAYER_PYRO" "description" "#FF_HELP_PYRO" "role" "#FF_ROLE_PYRO" // Model "model" "models/player/pyro/pyro.mdl" // Health & Armour "max_armour" "150" "initial_armour" "50" "armour_type" "6" // this means 0.6 "health" "100" // Speed "speed" "300" //5% boost was 315 "firepower" "65" // from 1 to 100 // Weapns to automatically equip the class with ArmamentsData { "weapon" "ff_weapon_crowbar" "weapon" "ff_weapon_shotgun" "weapon" "ff_weapon_ic" "weapon" "ff_weapon_flamethrower" } "primary_classname" "ff_grenade_normal" "primary_initial" "2" "primary_max" "4" "secondary_classname" "ff_grenade_napalm" "secondary_initial" "1" "secondary_max" "2" // Ammo amounts for the player AmmoData { "AMMO_SHELLS" "20" "AMMO_NAILS" "0" "AMMO_CELLS" "120" "AMMO_ROCKETS" "5" "AMMO_DETPACK" "0" "AMMO_MANCANNON" "0" } MaxAmmoData { "AMMO_SHELLS" "40" "AMMO_NAILS" "50" "AMMO_CELLS" "200" "AMMO_ROCKETS" "25" "AMMO_DETPACK" "0" "AMMO_MANCANNON" "0" } }