-- ff_push.lua ----------------------------------------------------------------------------- -- includes ----------------------------------------------------------------------------- IncludeScript("base_push"); ----------------------------------------------------------------------------- -- global overrides ----------------------------------------------------------------------------- local orig_startup = startup function startup() -- set up team names. Localisation? SetTeamName( Team.kBlue, "Ball Locks" ) SetTeamName( Team.kRed, "Rocket Expediting" ) orig_startup() end ----------------------------------------------------------------------------- -- triggers for doors ----------------------------------------------------------------------------- red_respawn_triggerA = respawndoor:new({ team = Team.kRed }) red_respawn_triggerB = respawndoor:new({ team = Team.kRed }) blue_respawn_triggerA = respawndoor:new({ team = Team.kBlue }) blue_respawn_triggerB = respawndoor:new({ team = Team.kBlue }) ----------------------------------------------------------------------------- -- unique push locations ----------------------------------------------------------------------------- location_blue_corridor = location_info:new({ text = "Corridor", team = Team.kBlue }) location_red_corridor = location_info:new({ text = "Corridor", team = Team.kRed }) location_blue_lasers = location_info:new({ text = "Lasers", team = Team.kBlue }) location_red_lasers = location_info:new({ text = "Lasers", team = Team.kRed }) location_blue_side_warehouse = location_info:new({ text = "Side Warehouse", team = Team.kBlue }) location_red_side_warehouse = location_info:new({ text = "Side Warehouse", team = Team.kRed }) location_blue_loading_bay = location_info:new({ text = "Loading Bay", team = Team.kBlue }) location_red_loading_bay = location_info:new({ text = "Loading Bay", team = Team.kRed }) location_middle_warehouse = location_info:new({ text = "Middle Warehouse", team = Team.kUnassigned })