// Cubemap visualization tool // This weapon script was taken from "source engine.gcf" so we can // use different "bucket" and "bucket_position" settings in FF. WeaponData { // Weapon data is loaded by both the Game and Client DLLs. "printname" "#HL2_Cubemap" "viewmodel" "models/shadertest/envballs.mdl" "playermodel" "models/shadertest/envballs.mdl" "anim_prefix" "envballs" "bucket" "0" "bucket_position" "2" "clip_size" "-1" "clip2_size" "-1" "default_clip" "-1" "default_clip2" "-1" "primary_ammo" "None" "secondary_ammo" "None" "weight" "0" "item_flags" "0" // Weapon Sprite data is loaded by the Client DLL. TextureData { "weapon" { "file" "sprites/w_icons1" "x" "128" "y" "128" "width" "128" "height" "64" } "weapon_s" { "file" "sprites/w_icons1b" "x" "128" "y" "128" "width" "128" "height" "64" } "ammo" { "file" "sprites/a_icons1" "x" "55" "y" "60" "width" "73" "height" "15" } "crosshair" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } "autoaim" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } } }