//================================== //Player Sounds, for Fortress Forever //================================== //---------------- //Player //---------------- "Player.Jump" { "channel" "CHAN_BODY" "volume" "1.0" "CompatibilityAttenuation" "1.0" "rndwave" { "wave" "player/footsteps/movement/jump1.wav" "wave" "player/footsteps/movement/jump2.wav" "wave" "player/footsteps/movement/jump3.wav" } } "Player.ClientJump" { "channel" "CHAN_BODY" "volume" "0.5" "CompatibilityAttenuation" "1.0" "rndwave" { "wave" "player/footsteps/movement/jump1.wav" "wave" "player/footsteps/movement/jump2.wav" "wave" "player/footsteps/movement/jump3.wav" } } "Player.FallDamage" { "channel" "CHAN_BODY" "volume" "1.0" "CompatibilityAttenuation" "1.0" "rndwave" { "wave" "player/footsteps/movement/fallpain1.wav" "wave" "player/footsteps/movement/fallpain2.wav" } } "Player.SpyFall" { "channel" "CHAN_BODY" "volume" "1.0" "CompatibilityAttenuation" "1.0" "wave" "player/footsteps/movement/spyland.wav" } "Player.Pain" { "channel" "CHAN_VOICE" "volume" "1.0" "CompatibilityAttenuation" "1.0" "rndwave" { "wave" "player/pain1.wav" "wave" "player/pain2.wav" "wave" "player/pain3.wav" "wave" "player/pain4.wav" "wave" "player/pain5.wav" "wave" "player/pain6.wav" "wave" "player/pain7.wav" "wave" "player/pain8.wav" } } "Player.Scream" { "channel" "CHAN_AUTO" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "player/scream1.wav" } } "Player.Death" { "channel" "CHAN_VOICE" "volume" "1.0" "CompatibilityAttenuation" "1.0" "rndwave" { "wave" "player/death1.wav" "wave" "player/death2.wav" "wave" "player/death3.wav" } } "Player.Deathbeep" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "92,108" "CompatibilityAttenuation" "1.0" "wave" "@player/deathbeep/deathbeep1.wav" } "Player.Cough" { "channel" "CHAN_VOICE" "volume" "1.0" "CompatibilityAttenuation" "1.0" "rndwave" { "wave" "player/cough1.wav" "wave" "player/cough2.wav" "wave" "player/cough3.wav" "wave" "player/cough4.wav" "wave" "player/cough5.wav" "wave" "player/cough6.wav" "wave" "player/cough7.wav" } } "Player.OutofAmmo" { "channel" "CHAN_BODY" "volume" "1.0" "CompatibilityAttenuation" "1.0" "wave" "player/outofammo.wav" } "Player.AmmoToss" { "channel" "CHAN_BODY" "volume" "1.0" "CompatibilityAttenuation" "1.0" "wave" "player/Objects/ammotoss1.wav" } "Player.Gib" { "channel" "CHAN_BODY" "volume" "1.0" "CompatibilityAttenuation" "1.0" "wave" "player/gibs.wav" } "Player.break" { "channel" "CHAN_BODY" "volume" "1.0" "CompatibilityAttenuation" "1.0" "wave" "player/break.wav" } "Player.bodysplat" { "channel" "CHAN_BODY" "volume" "1.0" "CompatibilityAttenuation" "1.0" "wave" "player/bodysplat.wav" } "Player.blood" { "channel" "CHAN_BODY" "volume" "1.0" "CompatibilityAttenuation" "1.0" "wave" "player/blood.wav" } "Player.armor" { "channel" "CHAN_BODY" "volume" "1.0" "CompatibilityAttenuation" "1.0" "wave" "player/Objects/armor.wav" } "Player.health" { "channel" "CHAN_BODY" "volume" "1.0" "CompatibilityAttenuation" "1.0" "wave" "player/health.wav" } "Player.fall" { "channel" "CHAN_BODY" "volume" "1.0" "CompatibilityAttenuation" "1.0" // "wave" "player/bodysplat.wav" "rndwave" { "wave" "player/footsteps/movement/fallpain1.wav" "wave" "player/footsteps/movement/fallpain2.wav" } } "Player.FallGib" { "channel" "CHAN_BODY" "volume" "1.0" "CompatibilityAttenuation" "1.0" "wave" "player/bodysplat.wav" } "Player.Flameout" { "channel" "CHAN_BODY" "volume" "1.0" "CompatibilityAttenuation" "1.0" "wave" "player/flameout.wav" } "Player.Whoosh" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_75dB" "pitch" "100" "wave" ")player/whoosh.wav" } "Player.Sabotage" { "channel" "CHAN_STATIC" "volume" "0.8" "soundlevel" "SNDLVL_NONE" "pitch" "88" "wave" "@player/suitchargeok1.wav" } "Player.SabotageTimedOut" { "channel" "CHAN_STATIC" "volume" "0.8" "soundlevel" "SNDLVL_NONE" "pitch" "72" "wave" "@player/suitchargeok1.wav" }