-- ff_dustbowl.lua -- includes IncludeScript("base_ad"); IncludeScript("base_location"); -- set teams ATTACKERS = Team.kBlue DEFENDERS = Team.kRed dbhealthkit = genericbackpack:new({ health = 50, model = "models/items/healthkit.mdl", materializesound = "Item.Materialize", touchsound = "HealthKit.Touch" }) dbarmorkit = genericbackpack:new({ armor = 200, model = "models/items/armour/armour.mdl", materializesound = "Item.Materialize", touchsound = "ArmorKit.Touch" }) dbammopack = genericbackpack:new({ grenades = 20, nails = 50, shells = 100, rockets = 15, cells = 130, model = "models/items/backpack/backpack.mdl", materializesound = "Item.Materialize", touchsound = "Backpack.Touch" }) function dbammopack:dropatspawn() return false end dbgrenadepackone = genericbackpack:new({ grenades = 20, nails = 50, shells = 50, rockets = 20, mancannons = 1, gren1 = 2, gren2 = 2, armor = 100, health = 300, respawntime = 15, model = "models/items/backpack/backpack.mdl", materializesound = "Item.Materialize", touchsound = "Backpack.Touch" }) function dbgrenadepackone:dropatspawn() return false end dbgrenadepacktwo = genericbackpack:new({ grenades = 20, nails = 50, shells = 50, rockets = 20, mancannons = 1, gren1 = 2, gren2 = 2, armor = 100, health = 100, respawntime = 15, model = "models/items/backpack/backpack.mdl", materializesound = "Item.Materialize", touchsound = "Backpack.Touch" }) function dbgrenadepacktwo:dropatspawn() return false end dbammotypeone = genericbackpack:new({ grenades = 20, nails = 50, shells = 50, rockets = 20, cells = 130, armor = 50, health = 40, respawntime = 5, model = "models/items/backpack/backpack.mdl", materializesound = "Item.Materialize", touchsound = "Backpack.Touch" }) function dbammotypeone:dropatspawn() return false end dbammotypetwo = genericbackpack:new({ grenades = 20, nails = 50, shells = 50, rockets = 20, cells = 200, armor = 25, health = 50, respawntime = 6, model = "models/items/backpack/backpack.mdl", materializesound = "Item.Materialize", touchsound = "Backpack.Touch" }) function dbammotypetwo:dropatspawn() return false end dbammotypethree = genericbackpack:new({ grenades = 30, nails = 150, shells = 50, rockets = 30, cells = 200, armor = 100, health = 75, respawntime = 3, model = "models/items/backpack/backpack.mdl", materializesound = "Item.Materialize", touchsound = "Backpack.Touch" }) function dbammotypethree:dropatspawn() return false end dbammotypefour = genericbackpack:new({ grenades = 20, nails = 50, shells = 50, rockets = 20, cells = 200, armor = 100, health = 100, respawntime = 5, model = "models/items/backpack/backpack.mdl", materializesound = "Item.Materialize", touchsound = "Backpack.Touch" }) function dbammotypefour:dropatspawn() return false end dbammotypefive = genericbackpack:new({ grenades = 20, nails = 50, shells = 50, rockets = 20, cells = 200, armor = 100, health = 100, respawntime = 5, model = "models/items/backpack/backpack.mdl", materializesound = "Item.Materialize", touchsound = "Backpack.Touch" }) function dbammotypefive:dropatspawn() return false end dbammotypesix = genericbackpack:new({ grenades = 20, nails = 50, shells = 50, rockets = 20, cells = 130, armor = 50, health = 50, respawntime = 5, model = "models/items/backpack/backpack.mdl", materializesound = "Item.Materialize", touchsound = "Backpack.Touch" }) function dbammotypesix:dropatspawn() return false end dbammotypeseven = genericbackpack:new({ grenades = 20, nails = 50, shells = 50, rockets = 20, cells = 200, armor = 75, health = 75, respawntime = 5, model = "models/items/backpack/backpack.mdl", materializesound = "Item.Materialize", touchsound = "Backpack.Touch" }) function dbammotypeseven:dropatspawn() return false end dbammotypeeight = genericbackpack:new({ grenades = 20, nails = 50, shells = 50, rockets = 20, cells = 200, armor = 300, health = 100, respawntime = 3, model = "models/items/backpack/backpack.mdl", materializesound = "Item.Materialize", touchsound = "Backpack.Touch" }) function dbammotypeeight:dropatspawn() return false end dbammotypenine = genericbackpack:new({ grenades = 20, nails = 50, shells = 50, rockets = 20, cells = 200, armor = 30, health = 30, respawntime = 6, model = "models/items/backpack/backpack.mdl", materializesound = "Item.Materialize", touchsound = "Backpack.Touch" }) function dbammotypenine:dropatspawn() return false end dbammotypeten = genericbackpack:new({ grenades = 20, nails = 50, shells = 50, rockets = 20, cells = 150, armor = 10, health = 20, respawntime = 3, model = "models/items/backpack/backpack.mdl", materializesound = "Item.Materialize", touchsound = "Backpack.Touch" }) function dbammotypeten:dropatspawn() return false end dbammotypeeleven = genericbackpack:new({ grenades = 20, nails = 50, shells = 50, rockets = 20, cells = 200, armor = 0, health = 20, respawntime = 4, model = "models/items/backpack/backpack.mdl", materializesound = "Item.Materialize", touchsound = "Backpack.Touch" }) function dbammotypeeleven:dropatspawn() return false end dbammotypetwelve = genericbackpack:new({ grenades = 20, nails = 50, shells = 100, rockets = 20, cells = 130, armor = 100, health = 0, respawntime = 3, model = "models/items/backpack/backpack.mdl", materializesound = "Item.Materialize", touchsound = "Backpack.Touch" }) function dbammotypetwelve:dropatspawn() return false end dbammotypethirteen = genericbackpack:new({ grenades = 20, nails = 50, shells = 50, rockets = 20, cells = 100, armor = 25, health = 25, respawntime = 5, model = "models/items/backpack/backpack.mdl", materializesound = "Item.Materialize", touchsound = "Backpack.Touch" }) function dbammotypethirteen:dropatspawn() return false end dbammotypefourteen = genericbackpack:new({ grenades = 20, nails = 50, shells = 50, rockets = 20, cells = 200, armor = 0, health = 0, respawntime = 4, model = "models/items/backpack/backpack.mdl", materializesound = "Item.Materialize", touchsound = "Backpack.Touch" }) function dbammotypefourteen:dropatspawn() return false end