This is a temp file which basically just shows what glyphs are planned and what characters they correspond to. Glyphs with * have been completed. Characters to avoid (so far): "& ************************************************** ItemGlyphs.ttf ************************************************** Ammo glyphs 1 * Shells (Shotgun) 2 * Shells (SuperShotgun) 3 * Shells (SniperRifle) 4 * Shells (Assault Cannon/AutoRifle) 5 * Nails (Nailgun/SuperNailgun) 6 * Nails (Railgun) 7 * Nails (Tranq/RadioTag) 8 * Rockets (RPG) 9 * Rockets (IC) 0 * Rockets (GL/PL) - Fuel (Spanner) = Fuel (Flamethrower) Weapon Selection glyphs a * Crowbar b * Knife c Medkit d * Spanner e Umbrella f Flag g Shotgun h * SuperShotgun i * Nailgun j * SuperNailgun k SniperRifle l AutoRifle m * GrenadeLauncher n * PipeLauncher o * Flamethrower p Incendiary Cannon q * RPG r * Assault Cannon s * Tranq t * Railgun A Detpack B Dispenser C SentryGun Grenade glyphs \ Frag Grenade , Nail Grenade . EMP Grenade / MIRV Grenade | Napalm Grenade < Caltrops > Gas Grenade ? Conc Grenade ************************************************** StatusGlyphs ************************************************** Status effect glyphs 1 * Conc 2 * Plague 3 * Leg Injury (Sniped) 4 * Leg Injury (Caltrop) 5 * Tranq 6 * Hallucinations 7 * Fire 8 * Drowning 9 * Radiation 0 * Cold - Toxic Weapon Death glyphs a * Crowbar b * Knife c Medkit d * Spanner e Umbrella f Flag g Shotgun h * SuperShotgun i * Nailgun j * SuperNailgun k SniperRifle l AutoRifle m * GrenadeLauncher n * PipeLauncher o * Flamethrower p Incendiary Cannon q * RPG r * Assault Cannon s * Tranq t * Railgun A Detpack B Dispenser C SentryGun Level 1 D SentryGun Level 2 E SentryGun Level 3 F Plagued G Headshot Environmental Death glyphs M * Fall death N * Crushed (Lifts etc.) O * Physics death P * Respawn Turret Q * Lasered R Burned S Drowned T Radiation U Froze Grenade Death glyphs \ Frag Grenade , Nail Grenade . EMP Grenade / MIRV Grenade | Napalm Grenade < Caltrops > Gas Grenade ************************************************** HUDGlyphs ************************************************** Numerics 1 * 1 2 * 2 3 * 3 4 * 4 5 * 5 6 * 6 7 * 7 8 * 8 9 * 9 0 * 0 - * - = Infinity symbol : * Colon Class glyphs ! * Scout @ * Sniper # * Soldier $ * Demoman % * Medic ^ * HWGuy ? * Pyro * * Spy ( * Engineer ) * Civilian _ * Random HUD elements a * Location Box (Background) b * Location Box (Foreground) c * Health Box (Background) d * Health Box (Foreground) e * Armour Box (Background) f * Armour Box (Foreground) g * Weapon Box (Background) h * Weapon Box (Foreground) i * Ammo Carried Box (Background) j * Ammo Carried Box (Foreground) k * Ammo Loaded Box (Background) l * Ammo Loaded Box (Foreground) m * Primary Gren Box (Background) n * Primary Gren Box (Foreground) o * Secondary Gren Box (Background) p * Secondary Gren Box (Foreground) Structure Glyphs [ SentryGun Level 1 ] SentryGun Level 2 { SentryGun Level 3 } Dispenser Logos , Blue Team . Red Team < Yellow Team > Green Team / FF Logo Goal item glyphs Flag Keycard Ball Gasmask Lasers Detpack destructible terrain Misc glyphs Simple flag glyph Capture point glyph Healme Repairme DON'T SHOOT ME I'M A SPY In 'nobuild' area In 'nogrens' area