-- base_cp_default.lua -- if you want to customize these base cp defaults, copy all of this file's contents -- into your map's lua file, edit what you want, and then include base_cp.lua ----------------------------------------------------------------------------- -- includes ----------------------------------------------------------------------------- IncludeScript("base_teamplay") IncludeScript("base_location") IncludeScript("base_respawnturret") ----------------------------------------------------------------------------- -- globals ----------------------------------------------------------------------------- -- teams TEAM1 = Team.kBlue TEAM2 = Team.kRed DISABLED_TEAM3 = Team.kYellow DISABLED_TEAM4 = Team.kGreen teams = { TEAM1, TEAM2 } disabled_teams = { DISABLED_TEAM3, DISABLED_TEAM4 } team_info = { [Team.kUnassigned] = { team_name = "neutral", enemy_team = Team.kUnassigned, touchflags = { AllowFlags.kOnlyPlayers, AllowFlags.kBlue, AllowFlags.kRed, AllowFlags.kYellow, AllowFlags.kGreen }, skybeam_color = "128 128 128", respawnbeam_color = { [0] = 100, [1] = 100, [2] = 100 }, color_index = 1, skin = "0", flag_visibility = "TurnOff", cc_touch_count = 0, ccalarmicon = "hud_secdown.vtf", ccalarmiconx = 0, ccalarmicony = 0, ccalarmiconwidth = 16, ccalarmiconheight = 16, ccalarmiconalign = 2, detcc_sentence = "HTD_DOORS", class_limits = { [Player.kScout] = 0, [Player.kSniper] = 0, [Player.kSoldier] = 0, [Player.kDemoman] = 0, [Player.kMedic] = 0, [Player.kHwguy] = 0, [Player.kPyro] = 0, [Player.kSpy] = 0, [Player.kEngineer] = 0, [Player.kCivilian] = -1, } }, [TEAM1] = { team_name = "blue", enemy_team = TEAM2, touchflags = { AllowFlags.kOnlyPlayers, AllowFlags.kBlue }, skybeam_color = "64 64 255", respawnbeam_color = { [0] = 100, [1] = 100, [2] = 100 }, color_index = 2, skin = "0", flag_visibility = "TurnOn", cc_touch_count = 0, ccalarmicon = "hud_secup_blue.vtf", ccalarmiconx = 60, ccalarmicony = 5, ccalarmiconwidth = 16, ccalarmiconheight = 16, ccalarmiconalign = 2, detcc_sentence = "CZ_BCC_DET", class_limits = { [Player.kScout] = 0, [Player.kSniper] = 0, [Player.kSoldier] = 0, [Player.kDemoman] = 0, [Player.kMedic] = 0, [Player.kHwguy] = 0, [Player.kPyro] = 0, [Player.kSpy] = 0, [Player.kEngineer] = 0, [Player.kCivilian] = -1, } }, [TEAM2] = { team_name = "red", enemy_team = TEAM1, touchflags = { AllowFlags.kOnlyPlayers, AllowFlags.kRed }, skybeam_color = "255 64 64", respawnbeam_color = { [0] = 100, [1] = 100, [2] = 100 }, color_index = 0, skin = "1", flag_visibility = "TurnOn", cc_touch_count = 0, ccalarmicon = "hud_secup_red.vtf", ccalarmiconx = 60, ccalarmicony = 5, ccalarmiconwidth = 16, ccalarmiconheight = 16, ccalarmiconalign = 3, detcc_sentence = "CZ_RCC_DET", class_limits = { [Player.kScout] = 0, [Player.kSniper] = 0, [Player.kSoldier] = 0, [Player.kDemoman] = 0, [Player.kMedic] = 0, [Player.kHwguy] = 0, [Player.kPyro] = 0, [Player.kSpy] = 0, [Player.kEngineer] = 0, [Player.kCivilian] = -1, } } } -- command points CP_COUNT = 5 command_points = { [1] = { cp_number = 1, defending_team = Team.kUnassigned, cap_requirement = { [TEAM1] = 1000, [TEAM2] = 1000 }, cap_status = { [TEAM1] = 0, [TEAM2] = 0 }, cap_speed = { [TEAM1] = 0, [TEAM2] = 0 }, next_cap_zone_timer = { [TEAM1] = 0, [TEAM2] = 0 }, delay_before_retouch = { [TEAM1] = 4.0, [TEAM2] = 4.0 }, touching_players = { [TEAM1] = Collection(), [TEAM2] = Collection() }, former_touching_players = { [TEAM1] = Collection(), [TEAM2] = Collection() }, point_value = { [TEAM1] = 1, [TEAM2] = 5 }, score_timer_interval = { [TEAM1] = 30.00, [TEAM2] = 15.00 }, hudstatusicon = "hud_cp_1.vtf", hudposx = -40, hudposy = 56, hudalign = 4, hudwidth = 16, hudheight = 16 }, [2] = { cp_number = 2, defending_team = Team.kUnassigned, cap_requirement = { [TEAM1] = 1000, [TEAM2] = 1000 }, cap_status = { [TEAM1] = 0, [TEAM2] = 0 }, cap_speed = { [TEAM1] = 0, [TEAM2] = 0 }, next_cap_zone_timer = { [TEAM1] = 0, [TEAM2] = 0 }, delay_before_retouch = { [TEAM1] = 4.0, [TEAM2] = 4.0 }, touching_players = { [TEAM1] = Collection(), [TEAM2] = Collection() }, former_touching_players = { [TEAM1] = Collection(), [TEAM2] = Collection() }, point_value = { [TEAM1] = 2, [TEAM2] = 4 }, score_timer_interval = { [TEAM1] = 26.25, [TEAM2] = 18.75 }, hudstatusicon = "hud_cp_2.vtf", hudposx = -20, hudposy = 56, hudalign = 4, hudwidth = 16, hudheight = 16 }, [3] = { cp_number = 3, defending_team = Team.kUnassigned, cap_requirement = { [TEAM1] = 1000, [TEAM2] = 1000 }, cap_status = { [TEAM1] = 0, [TEAM2] = 0 }, cap_speed = { [TEAM1] = 0, [TEAM2] = 0 }, next_cap_zone_timer = { [TEAM1] = 0, [TEAM2] = 0 }, delay_before_retouch = { [TEAM1] = 4.0, [TEAM2] = 4.0 }, touching_players = { [TEAM1] = Collection(), [TEAM2] = Collection() }, former_touching_players = { [TEAM1] = Collection(), [TEAM2] = Collection() }, point_value = { [TEAM1] = 3, [TEAM2] = 3 }, score_timer_interval = { [TEAM1] = 22.50, [TEAM2] = 22.50 }, hudstatusicon = "hud_cp_3.vtf", hudposx = 0, hudposy = 56, hudalign = 4, hudwidth = 16, hudheight = 16 }, [4] = { cp_number = 4, defending_team = Team.kUnassigned, cap_requirement = { [TEAM1] = 1000, [TEAM2] = 1000 }, cap_status = { [TEAM1] = 0, [TEAM2] = 0 }, cap_speed = { [TEAM1] = 0, [TEAM2] = 0 }, next_cap_zone_timer = { [TEAM1] = 0, [TEAM2] = 0 }, delay_before_retouch = { [TEAM1] = 4.0, [TEAM2] = 4.0 }, touching_players = { [TEAM1] = Collection(), [TEAM2] = Collection() }, former_touching_players = { [TEAM1] = Collection(), [TEAM2] = Collection() }, point_value = { [TEAM1] = 4, [TEAM2] = 2 }, score_timer_interval = { [TEAM1] = 18.75, [TEAM2] = 26.25 }, hudstatusicon = "hud_cp_4.vtf", hudposx = 20, hudposy = 56, hudalign = 4, hudwidth = 16, hudheight = 16 }, [CP_COUNT] = { cp_number = 5, defending_team = Team.kUnassigned, cap_requirement = { [TEAM1] = 1000, [TEAM2] = 1000 }, cap_status = { [TEAM1] = 0, [TEAM2] = 0 }, cap_speed = { [TEAM1] = 0, [TEAM2] = 0 }, next_cap_zone_timer = { [TEAM1] = 0, [TEAM2] = 0 }, delay_before_retouch = { [TEAM1] = 4.0, [TEAM2] = 4.0 }, touching_players = { [TEAM1] = Collection(), [TEAM2] = Collection() }, former_touching_players = { [TEAM1] = Collection(), [TEAM2] = Collection() }, point_value = { [TEAM1] = 5, [TEAM2] = 1 }, score_timer_interval = { [TEAM1] = 15.00, [TEAM2] = 30.00 }, hudstatusicon = "hud_cp_5.vtf", hudposx = 40, hudposy = 56, hudalign = 4, hudwidth = 16, hudheight = 16 } } -- scoring POINTS_FOR_COMPLETE_CONTROL = 100 CC_DESTROY_POINTS = 15 -- zones CAP_ZONE_TIMER_INTERVAL = 0.2 CAP_ZONE_NOTOUCH_SPEED = 10 PLAYER_TOUCHING_CP_ZONE = {} ENTITY_TOUCHING_CC = {} -- flags ENABLE_FLAGS = false FLAG_CARRIER_SPEED = 0.75 FLAG_RETURN_TIME = 0 flags = { team_info[TEAM1].team_name .. "_flag", team_info[TEAM2].team_name .. "flag" } -- teleporting ENABLE_CC_TELEPORTERS = true ENABLE_CP_TELEPORTERS = true -- command center ENABLE_CC = true -- complete control ENABLE_COMPLETE_CONTROL_POINTS = true ENABLE_COMPLETE_CONTROL_RESET = true ENABLE_COMPLETE_CONTROL_RESPAWN = true COMPLETE_CONTROL_RESPAWN_DELAY = 1 -- door names (prefixes will automatically be added based on the trigger's team) doors = { "_flagroom_door_top" , "_flagroom_door_bottom", "_base_door_01_left", "_base_door_01_right", "_base_door_02_left", "_base_door_02_right" } -- cp capture sounds good_cap_sounds = { [1] = "CZ_GOTCP1", [2] = "CZ_GOTCP2", [3] = "CZ_GOTCP3", [4] = "CZ_GOTCP4", [5] = "CZ_GOTCP5" } bad_cap_sounds = { [1] = "CZ_LOSTCP1", [2] = "CZ_LOSTCP2", [3] = "CZ_LOSTCP3", [4] = "CZ_LOSTCP4", [5] = "CZ_LOSTCP5" } -- cp status background icons icons = { [TEAM1] = { teamicon = "hud_cp_" .. team_info[TEAM1].team_name .. ".vtf", lockicon = "hud_cp_locked.vtf" }, [TEAM2] = { teamicon = "hud_cp_" .. team_info[TEAM2].team_name .. ".vtf", lockicon = "hud_cp_locked.vtf" }, [Team.kUnassigned] = { teamicon = "hud_cp_neutral.vtf" } } -- cp cap status icons cp_zone_icons = { [TEAM1] = { hudicon = "hud_flag_" .. team_info[TEAM1].team_name .. ".vtf", hudx = 5, hudy = 162, hudwidth = 48, hudheight = 48, hudalign = 1, hudposy_offset = -20 }, [TEAM2] = { hudicon = "hud_flag_" .. team_info[TEAM2].team_name .. ".vtf", hudx = 5, hudy = 162, hudwidth = 48, hudheight = 48, hudalign = 1, hudposy_offset = 20 } } -- All of the CP ammo and armor (mainly used for removing all ammo and armor when command points reset) cp_ammo_and_armor_names = { "cp_cp1_ammo", "cp_cp2_ammo", "cp_cp3_ammo", "cp_cp4_ammo", "cp_cp5_ammo", -- backwards compatiblity - use "cp_*" names in your map instead! "cz2_cp1_ammo", "cz2_cp2_ammo", "cz2_cp3_ammo", "cz2_cp4_ammo", "cz2_cp5_ammo", "cp_cp1_armor", "cp_cp2_armor", "cp_cp3_armor", "cp_cp4_armor", "cp_cp5_armor", -- backwards compatiblity - use "cp_*" names in your map instead! "cz2_cp1_armor", "cz2_cp2_armor", "cz2_cp3_armor", "cz2_cp4_armor", "cz2_cp5_armor", } cap_resupply = { health = 100, armor = 100, nails = 100, shells = 100, cells = 100, grenades = 50, rockets = 50, detpacks = 0, mancannons = 1, gren1 = 2, gren2 = 1 }