//Soundscapes for ff_anticitizen. //Created by Nezumi //p1_off_spawn //p1_outside //p1_inside //p1_def_spawn //p2_generic //p2_tech //p2_tunnel //p3_outside "p1_off_spawn" { "dsp" "1" "playlooping" { "volume" ".3" "pitch" "60" "wave" "ambient/atmosphere/plaza_amb.wav" } } "p1_outside" { "dsp" "1" "playlooping" { "volume" "0.5" "pitch" "100" "wave" "ambient/atmosphere/town_ambience.wav" } "playrandom" { "time" "8, 16" "volume" "0.2, 0.5" "pitch" "70, 90" "rndwave" { "wave" "ambient/wind/wind_hit1.wav" "wave" "ambient/wind/wind_hit2.wav" "wave" "ambient/wind/wind_hit3.wav" } } "playrandom" { "time" "35, 50" "volume" "0.8, 0.9" "pitch" "100" "rndwave" { "wave" "npc/overwatch/cityvoice/f_confirmcivilstatus_1_spkr.wav" "wave" "npc/overwatch/cityvoice/fprison_restrictorsdisengaged.wav" "wave" "npc/overwatch/cityvoice/f_anticivil1_5_spkr.wav" } } } "p1_inside" { "dsp" "1" "playlooping" { "volume" "0.3" "pitch" "100" "wave" "ambient/atmosphere/town_ambience.wav" } "playrandom" { "time" "35, 50" "volume" "0.6, 0.7" "pitch" "100" "rndwave" { "wave" "npc/overwatch/cityvoice/f_confirmcivilstatus_1_spkr.wav" "wave" "npc/overwatch/cityvoice/fprison_restrictorsdisengaged.wav" "wave" "npc/overwatch/cityvoice/f_anticivil1_5_spkr.wav" } } } "p1_def_spawn" { "dsp" "1" "playlooping" { "volume" "0.1" "pitch" "100" "wave" "ambient/atmosphere/quiet_cellblock_amb.wav" } } "p2_generic" { "dsp" "1" "playlooping" { "volume" "0.3" "pitch" "100" "wave" "ambient/atmosphere/engine_room.wav" } "playrandom" { "time" "35, 50" "pitch" "100" "volume" "0.6, 0.9" "rndwave" { "wave" "npc/overwatch/cityvoice/f_evasionbehavior_1_spkr.wav" "wave" "npc/overwatch/cityvoice/f_protectionresponse_4_spkr.wav" "wave" "npc/overwatch/cityvoice/fprison_detectionsystemsout.wav" } } } "p2_tech" { "dsp" "1" "playsoundscape" { "name" "p2_generic" "volume" "1" } "playrandom" { "time" "4, 10" "volume" "0.2, 0.6" "pitch" "100" "rndwave" { "wave" "ambient/machines/combine_terminal_idle1.wav" "wave" "ambient/machines/combine_terminal_idle2.wav" "wave" "ambient/machines/combine_terminal_idle3.wav" "wave" "ambient/machines/combine_terminal_idle4.wav" } } "playrandom" { "time" "35, 50" "volume" "0.6, 0.9" "pitch" "100" "rndwave" { "wave" "npc/overwatch/cityvoice/f_evasionbehavior_1_spkr.wav" "wave" "npc/overwatch/cityvoice/f_protectionresponse_4_spkr.wav" "wave" "npc/overwatch/cityvoice/fprison_detectionsystemsout.wav" } } } "p2_tunnel" { "dsp" "1" "playsoundscape" { "name" "p2_generic" "volume" "1" "pitch" ".8" } "playrandom" { "time" "6, 16" "volume" "0.2, 0.4" "pitch" "90, 110" "rndwave" { "wave" "ambient/materials/rock1.wav" "wave" "ambient/materials/rock2.wav" "wave" "ambient/materials/rock3.wav" "wave" "ambient/materials/rock4.wav" } } } "p3_outside" { "dsp" "1" "playlooping" { "volume" "0.3" "pitch" "100" "wave" "ambient/wind/wasteland_wind.wav" } "playrandom" { "time" "4, 10" "volume" "0.3, 0.6" "pitch" "90, 110" "rndwave" { "wave" "ambient/materials/rock1.wav" "wave" "ambient/materials/rock2.wav" "wave" "ambient/materials/rock3.wav" "wave" "ambient/materials/rock4.wav" "wave" "ambient/materials/rock5.wav" } } "playrandom" { "time" "8, 16" "volume" "0.2, 0.3" "pitch" "70, 90" "rndwave" { "wave" "ambient/wind/wind_hit1.wav" "wave" "ambient/wind/wind_hit2.wav" "wave" "ambient/wind/wind_hit3.wav" } } "playrandom" { "time" "50, 80" "volume" "0.6, 0.9" "pitch" "100" "rndwave" { "wave" "npc/overwatch/cityvoice/fprison_airwatchdispatched.wav" "wave" "npc/overwatch/cityvoice/fprison_dropforcesixandeight.wav" "wave" "npc/overwatch/cityvoice/f_protectionresponse_5_spkr.wav" } } }